R
Roxas
Guest
Wow! :-o I'll definitely be watching how this progresses. 
Very interested, and in Dirge of Cerberus as well. Unfortunately, my technical knowledge is somewhat lacking, so I'm not sure what I could do to help at this stage. In the past I've mostly helped with testing out some of the viewers and editors that were developed here (Ultima, Ifalna, Leviathan, Zangan come to mind), and also with sorting/identifying the extracted data.Anyways I believe people like zande, darkwings or shinra inc. are interested in these, maybe you should contact them.
Header: 127 bytes 0x00 6 bytes: magic hex values ( 00 00 00 00 21 27 ) 0x10 DWORD: offset to [unknown chunk 1] 0x14 DWORD: offset to [unknown chunk 2] 0x1C DWORD: offset to [TEXTURE Chunk] 0x34 DWORD: offset to [unknown chunk3]Unknown Chunk 1 14 (0xE) 32-byte chunks - vertex info? bones?Unknown chunk 2 header: 32-bytes 0x02 DWORD: offset to data start data: 40 bytes chunks - vertex data? lots of data availableTEXTURE Chunk header: 16-bytes 0x00 = SHORT: image width 0x02 = SHORT: image height 0x08 = DWORD: offset to PALLETE-data start offset 0x0c = DWORD: offset to PIXEL-data start offset PALLETE data: 255 4-byte [RGBA] chunks - Texture Colour Pallete [255 entries] PIXEL data: bytes referencing to Pallete-EntryUnknown chunk 3 mostly 0xff
Did i ever mention that I love you? haha lolThanks for offering ShinRa, so far things seem to be going smootly though, so feel free to just sit back and enjoy :wink:
GOOD NEWS ALL!
I found the CHARACTERS! :-D
Not just Characters, but most (if not all) the Models too, including Monsters, weapons, NPCs, some sky-dome images and other stuff (which came out garbled, probably just sprites or particles or something).
The texture-data is exactly like [TEX] files (minus the TEX header) so there were no problems viewing those.
Mesh data HAS to be present in the same files too, just a matter of finding the correct chunk and understanding the face-indices to be able to render them.
Not long now :lol:
thanks for that, and sorry, i thought they were the same thingNeoCloudstrife:
sorry about that, but that was the [GT] file viewer only which closed down automatically when it tried loading a non-[GT] file.
Use my newer FF7-CC-File-Viewer program instead (v0.2), which loads [GT] as well as [TEX] and [ATEL] files too: http://www.mediafire.com/?zowymgf3jmo
(has no-one checked the first-post?)
I have made a new version of the Viewer which loads [!] Texture files too (as demonstrated in my last post), but I haven't uploaded it yet.
I'll get around to it in a couple of days, fix a few things here and there.
:wink:
I believe those are the chapter break images.
Aww invalid file :-(--------------------------------------------------------------------------------------
[time saver]
Grab the latest version of my FF7-CC File-Viewer here: http://www.mediafire.com/?2ez4jmmmlki
Latest version: v0.2 on 27 Jan 2009
[2]Aww invalid file :-(--------------------------------------------------------------------------------------
[time saver]
Grab the latest version of my FF7-CC File-Viewer here: http://www.mediafire.com/?2ez4jmmmlki
Latest version: v0.2 on 27 Jan 2009
80000000=A80000100=B80000200=C80000300=D80000400=E80000500=F80000600=G80000700=H80000800=I80000900=J80000A00=K80000B00=L80000C00=M80000D00=N80000E00=O80000F00=P80001000=Q80001100=R80001200=S80001300=T80001400=U80001500=V80001600=W80001700=X80001800=Y80001900=Z80001A00=a80001B00=b80001C00=c80001D00=d80001E00=e80001F00=f80002000=g80002100=h80002200=i80002300=j80002400=k80002500=l80002600=m80002700=n80002800=o80002900=p80002A00=q80002B00=r80002C00=s80002D00=t80002E00=u80002F00=v80003000=w80003100=x80003200=y80003300=z80003400=080003500=180003600=280003700=380003800=480003900=580003A00=680003B00=780003C00=880003D00=980003E00=!80003F00=?80004000= 80004100="80004200='80004300=,80004400=.80004500=:80004600=;80004700=--80004800=/80004900=(80004A00=)80004B00=$80004C00=<80004D00=>80004E00=%80004F00=[80005000=]80005100=YEN80005200=@Cruz80005300=#80005400=_80005500=|80005600=^80005700=º80005800=-80005900=+80005A00==
This videos in the games when Zack's remind somebody o some thing in the DMW*00006 - 00062
Header: "PSMF001" - possibly PSP format Movies / Video files
These are videos em CG and Real cutcenes. That not have none of realtime on PSP XP08707 - 08725
Header: "PSMF0015" - more Videos?
Thanks for the tipFirst of all, thank you so much for the great work
And, I think I know how to get the audio within a pmf file. You need MPlayer to extract the at3 from pmf file and use a homebrew called 'at3decode test' written by Z33 to decode it to wav.
*edit: here is the guide http://www.psp-hacks.com/forums/f134/guide-convert-pmf-to-avi-t159985
// 00000.raw CETRANSLATORS - Final Fantasy VII - Script Dump [$9F3-$CF0] - Thu Jan 29 15:03:00 2009//Script extraÃdo por IGNITZ//www.cetranslators.com.br// [$9F3]<$00><NL><$84><$00><$00><$00><$0C><$00><$00><$00>Where do you want to go?<END>// [$A64]<$40><$05><$00><$08> Battle<END>// [$A88] Ms. Ishibashi<END>// [$AC4] Mr. Oka<END>// [$AE8] Mr. Kitase<END>// [$B18] Mr. Kunikata<END>// [$B50] Mr. Shindo<END>// [$B80] Mr. Terada<END>// [$BB0] Mr. Maeda<END>// [$BDC] Moriya kun<END>// [$C0C]<$40><$04><$00><$00>
Zack speaking.Making progress,Zack?What's going on, Angeal?Why are we fighting Shinra troops?They're Wutai troops in disguise.Now, head to the open area above. Towards Sector 8? Yes.But first, you have to clear a path.Clear a path?You'll see what I mean.Be careful.I can cut loose, right?Use some discretion.It's showtime!Not too bad.Piece of cake!I'll make 1st in no time!Go up the stairs at the end of the platform.You got it!Wutai troops have hijacked Shinra Express MK93 II.The train is currently headed to Midgar Sector 8.SOLDIER operative will be inserted to neutralize the situation.We are to proceed as scheduled.Commence mission in    Commence mission in 3   Commence mission in 3 2  Commence mission in 3 2 1 Commence mission in 3 2 1 mark.Begin mission.CAOperative is ready for insertion.The train has been overrun by Wutai troops.Eliminate them and regain control of the train.Oh yeah!Get serious!Zack!Zack, focus!here are no Shinra troops on this train.A CAUnderstood?Hello to you, too!Come and get it!SOLDIER 2nd Class Zack, on the job!Train MK93 II re--routed to Sector 1 Station near Mako Reactor 1.!Proceed to mission phase 2 and change surveillance rank...Control Zack using the directional buttonsor the analog stick.Enemies in the direction that Zack is facingwill be targeted automatically.Cycle through commands using the L or R button,and press A GA to confirm.Press A HA to guard, and A IA to dodge.
// 1 script CETRANSLATORS - Final Fantasy VII - Script Dump [$0-$1A7F] - Thu Jan 29 15:33:06 2009//Script extraÃdo por IGNITZ//www.cetranslators.com.br// [$0]<$4D><$42><$44><$00><NL><$12><$00><$00><$00><$0C><$00><$00><$00> <END>// [$18]Zack speaking.<END>// [$54]<$40><$04><$00><$00><NL><$1A><$00><$00><$00><$0C><$00><$00><$00> <END>// [$6C]Making progress, Zack?<END>// [$C8]<$40><$04><$00><$00><NL><$3D><$00><$00><$00><$0C><$00><$00><$00>What's going on, Angeal?<END>// [$13C]Why are we fighting Shinra troops?<END>// [$1C8]<$40><$04><$00><$00><NL><$45><$00><$00><$00><$0C><$00><$00><$00>They're Wutai troops in disguise.<END>// [$260]Now, head to the open area above.<END>// [$2E8]<$40><$04><$00><$00><NL><$15><$00><$00><$00><$0C><$00><$00><$00> <END>// [$300]Towards Sector 8?<END>// [$348]<$40><$04><$00><$00><NL><$2B><$00><$00><$00><$0C><$00><$00><$00>Yes.<END>// [$36C]But first, you have to clear a path.<END>// [$400]<$40><$04><$00><$00><NL><$11><$00><$00><$00><$0C><$00><$00><$00> <END>// [$418]Clear a path?<END>// [$450]<$40><$04><$00><$00><NL><$25><$00><$00><$00><$0C><$00><$00><$00>You'll see what I mean.<END>// [$4C0]Be careful.<END>// [$4F0]<$40><$04><$00><$00><NL><$1F><$00><$00><$00><$0C><$00><$00><$00> <END>// [$508]So, I can cut loose, right?<END>// [$578]<$40><$04><$00><$00><NL><$18><$00><$00><$00><$0C><$00><$00><$00> <END>// [$590]Use some discretion.<END>// [$5E4]<$40><$04><$00><$00><NL><$12><$00><$00><$00><$0C><$00><$00><$00> <END>// [$5FC]It's showtime!<END>// [$638]<$40><$04><$00><$00><NL><$10><$00><$00><$00><$0C><$00><$00><$00> <END>// [$650]Not too bad.<END>// [$684]<$40><$04><$00><$00><NL><$2A><$00><$00><$00><$0C><$00><$00><$00>Piece of cake!<END>// [$6D0]I'll make 1st in no time!<END>// [$738]<$40><$04><$00><$00><NL><$30><$00><$00><$00><$0C><$00><$00><$00> <END>// [$750]Go up the stairs at the end of the platform.<END>// [$804]<$40><$04><$00><$00><NL><$0F><$00><$00><$00><$0C><$00><$00><$00> <END>// [$81C]You got it!<END>// [$84C]<$40><$04><$00><$00><NL><$36><$00><$00><$00><$0C><$00><$00><$00> <END>// [$864]Wutai troops have hijacked Shinra Express MK93 II.<END>// [$930]<$40><$04><$00><$00><NL><$36><$00><$00><$00><$0C><$00><$00><$00> <END>// [$948]The train is currently headed to Midgar Sector 8. <END>// [$A14]<$40><$04><$00><$00><NL><$45><$00><$00><$00><$0C><$00><$00><$00> <END>// [$A2C]A SOLDIER operative will be inserted to neutralize the situation.<END>// [$B34]<$40><$04><$00><$00><NL><$23><$00><$00><$00><$0C><$00><$00><$00> <END>// [$B4C]We are to proceed as scheduled.<END>// [$BCC]<$40><$04><$00><$00><NL><$1E><$00><$00><$00><$0C><$00><$00><$00> <END>// [$BE4]Commence mission in    <END>// [$C50]<$40><$04><$00><$00><NL><$1E><$00><$00><$00><$0C><$00><$00><$00> <END>// [$C68]Commence mission in 3   <END>// [$CD4]<$40><$04><$00><$00><NL><$1E><$00><$00><$00><$0C><$00><$00><$00> <END>// [$CEC]Commence mission in 3 2  <END>// [$D58]<$40><$04><$00><$00><NL><$1E><$00><$00><$00><$0C><$00><$00><$00> <END>// [$D70]Commence mission in 3 2 1 <END>// [$DDC]<$40><$04><$00><$00><NL><$23><$00><$00><$00><$0C><$00><$00><$00> <END>// [$DF4]Commence mission in 3 2 1 mark.<END>// [$E74]<$40><$04><$00><$00><NL><$12><$00><$00><$00><$0C><$00><$00><$00> <END>// [$E8C]Begin mission.<END>// [$EC8]<$40><$04><$00><$00><NL><$25><$00><$00><$00><$0C><$00><$00><$00> <END>// [$EE0]Operative is ready for insertion.<END>// [$F68]<$40><$04><$00><$00><NL><$5D><$00><$00><$00><$0C><$00><$00><$00>The train has been overrun by Wutai troops.<END>// [$1028]Eliminate them and regain control of the train.<END>// [$10E8]<$40><$04><$00><$00><NL><$0C><$00><$00><$00><$0C><$00><$00><$00> <END>// [$1100]Oh yeah!<END>// [$1124]<$40><$04><$00><$00><NL><$10><$00><$00><$00><$0C><$00><$00><$00> <END>// [$113C]Get serious!<END>// [$1170]<$40><$04><$00><$00><NL><$09><$00><$00><$00><$0C><$00><$00><$00> <END>// [$1188]Zack!<END>// [$11A0]<$40><$04><$00><$00><NL><$10><$00><$00><$00><$0C><$00><$00><$00> <END>// [$11B8]Zack, focus!<END>// [$11EC]<$40><$04><$00><$00><NL><$37><$00><$00><$00><$0C><$00><$00><$00>There are no Shinra troops on this train.<END>// [$12A4]Understood?<END>// [$12D4]<$40><$04><$00><$00><NL><$16><$00><$00><$00><$0C><$00><$00><$00> <END>// [$12EC]Hello to you, too!<END>// [$1338]<$40><$04><$00><$00><NL><$14><$00><$00><$00><$0C><$00><$00><$00> <END>// [$1350]Come and get it!<END>// [$1394]<$40><$04><$00><$00><NL><$27><$00><$00><$00><$0C><$00><$00><$00> <END>// [$13AC]SOLDIER 2nd Class Zack, on the job!<END>// [$143C]<$40><$04><$00><$00><NL><$44><$00><$00><$00><$0C><$00><$00><$00> <END>// [$1454]Train MK93 II re--routed to Sector 1 Station near Mako Reactor 1.<END>// [$1558]<$40><$04><$00><$00><NL><$3E><$00><$00><$00><$0C><$00><$00><$00> <END>// [$1570]Proceed to mission phase 2 and change surveillance rank...<END>// [$165C]<$40><$04><$00><$00><NL><$01><$01><$00><$00><$0C><$00><$00><$00>Control Zack using the directional buttons <END>// [$171C]or the analog stick.<END>// [$1770] <END>// [$1778]Enemies in the direction that Zack is facing <END>// [$1830]will be targeted automatically.<END>// [$18B0] <END>// [$18B8]Cycle through commands using the L or R button, <END>// [$197C]and press <$40><$06><$00><$00> to confirm.<END>// [$19DC] <END>// [$19E4]Press <$40><$07><$00><$00> to guard, and <$40><$08><$00><$00> to dodge.<END>// [$1A6C]<$40><$04><$00><$00><$07><$14><$09><$05><$05><$24><$16><$05><$18><$20><$00><$00><$00><$00><$00><$00>
I dont really get what your problem is.The PMF Ending AT3 it's brick my PSP because is to big.