A
Aurenasek116
Guest
Ah I see. Well then you know it's sad the game never got patched further than 1.01 due to running out of license for Star Wars universe (Or atleast that's what I heard when I was still a staff member at jk3files.com). I know I probably shouldn't ask for that but many people in JK3 community always wanted SP source code, would it be possible to obtain it? That's all for offtopic.
I've noticed that when the model exports to obj, double faces are facing the same way, which means one has to copy mesh and flip normals on it to appear without holes, but then when merged together the mesh will have quadruple faces which sadly in game engine like Quake 3 when shaded looks like chessboard except with triangles instead of squares. Is it possible for model viewer for export the double faces correctly?
PS. If you can't understand what I mean here's the picture:
I've noticed that when the model exports to obj, double faces are facing the same way, which means one has to copy mesh and flip normals on it to appear without holes, but then when merged together the mesh will have quadruple faces which sadly in game engine like Quake 3 when shaded looks like chessboard except with triangles instead of squares. Is it possible for model viewer for export the double faces correctly?
PS. If you can't understand what I mean here's the picture: