[FF7] Disable name change

  • Thread starter Thread starter Tsuna
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Why would you need to change it in every field though?  He only wants to remove the naming screen of the character on one field. The field for each character in question.  So you'd only need to change around 9 fields?
Just for shits and giggles? I never said you need to do it, I'm merely stating that it's possible.
 
go look in to how cait and vincent are added .. the field may not be able to access that varible .things become really complicated in FF7 when you talk about what module can really see data from another one..
**the machine im on doesn't have makou or a way for me to build / run it quick and i lack ff7 data atm** i can look around if i get time later..
 
They are added same as any member - it's probably just that they acquire the same slot as cloud / sep automatically - hard coded.
 
Alright, gentlemen, I just tested my theory on a clean save file (and a clean Debug Room, which I have repurposed for my own experiments), and I was right. The one thing that creates the data for Cait and Vincent, is the name entry screen. That's just how it is. Opcode CD unlocks a character, but it doesn't change their data in any way. You need the name screen operation to create the data for Cait and Vincent, or they won't work.
 
Then that's a problem.   Although there are built in menu functions that may be able to do it without the name screen.  If not, there's no way around it really.
 
Actually, there is a pretty simple but ugly workaround. :P Simply use the forced rename function right after the traditional name screen.
 
Actually, there is a pretty simple but ugly workaround. :P Simply use the forced rename function right after the traditional name screen.
Yeah that does suck totally though...  I mean you'd name a character then see it changed.  So if this can't be fixed any other way, we're back to making the name menu impossible to edit - forcing the name.
 
is it possible to use make that menu just quickly hit the ok button automaticly?
 
Dirty trick: Let player choose whatever name then rewrite it with the get name from text.
 
Dirty trick: Let player choose whatever name then rewrite it with the get name from text.
That's what we discussed above, but that's a lousy fix and looks ridiculous.

is it possible to use make that menu just quickly hit the ok button automaticly?
Yeah, that's probably the best option now. To just bypass the user being able to press OK - and let the program do it.


You can force it with:

719027 = 90 90 90 90 90 90
71915B = 90 90
71917C = 90 90 90 90 90

That still displays the screen briefly.  If you want me to make it so it just goes dark - I can probably do that too. But it's a little more tricky to work out.  Test the above for me and see how it goes.
 
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Yeah this works really well, if there is a way to make the screen go through seemlessly that you wouldn't even notice that would be epic. Or have a PNG display over the window that looked like a loading screen

Edit: Like having them unused blank maps called on top of the naming screen for a short time but i can change the way the map looks outside of game and stick that in instead
 
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Are you able to make this process faster? It works perfectly but would be great if it was quicker
 
That's about as fast as it can do it. Edit. Well, prob can be faster but not much.
 
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