B
bashful6
Guest
Really wanted to try this but the torrent is down and I rather wait for actual link downloads.
I'm currently seeding, so you might want to test out now.Really wanted to try this but the torrent is down and I rather wait for actual link downloads.
From what I've seen, the artifacts are not from palette problems, there are simply overlapping lighting layers (because of the way I cut them) that produce more glow than is necessary on some backgrounds (which looks blocky since only part of the lighting layer overlaps). The palette glitches are not something that can easily be taken care of as far as manipulating colors goes. The fractal method requires the generation of more colors in order to create new detail. On the plus side, Aali's driver seems to render all the layers despite the palette errors. So if he or someone that knows how could write a palette error suppression patch (like ff7lessdebug), we could get rid of those errors.It seems that most of the lighting textures (15 and up) work in the game and look beautiful.
I've only noticed a few minor artifacting glitches.
If the FacePalmer lighting textures were restored to the vanilla color palette, would the glitches go away? Or would that just introduce more anomalies?
Is palette restoration a feasible project? Or is there some more visually pleasing method of correcting the lighting textures?
That would be mountain time. I'm seeding right now and am uploading at 1.2MB/s which is right on target with 10Mb/s after overhead.Guess i'll have to watch for the times when someone is seeding.
BTW is that pacific/mid/eastern time?