The kernel ONLy allows you to edit names of attack YOU use, but not the ones enemies use.
Enemy skills you use =/= enemy skills enemies use and magic spells you use =/= magic spells enemies use.
Hope you understand.
I understand what you mean but that is wrong. They are the same, BUT an attack can use the same animation have the same name and yet cause a different effect. That, however, requires the attack to have another ID than what was intended.
I'll make an example: An enemy uses Fire. The ID for Fire (the magic both you AND the enemy can use) is 0x00 1B. That ID is stored in the enemy data section in the Scene.bin. It's also stored after the attack data section to decide which attack the ID belong to (in order). Before the enemy use the attack the following order of bytes is placed in the AI: 60 20
60 1B 92.
Notice the bold part. The upcode 0x60 pushes one byte to the stack of the AI script. 0x00 1B is the Fire ID. But it pushes only
1 byte on the stack, not 2 (WORD). All attack IDs you don't share with the enemy, including manip attacks, are
2 bytes. In order to change the effect of fire, it doesn't help one bit to alter the Attack data of fire in the scene. You must alter it in the Kernel. HOWEVER, you can change the ID in all the places it is stored. That way you can make your own version of Fire. Lets say you changed the ID to 0x01 01. Then you have to change the upcode as well in order to make it push 2 bytes (WORD), not just one. The AI becomes: 60 20
61 01 01 92.
This is how it works for me anyways. I dunno if I have some unique files or whatever. I play on PC. I have checked, double checked and 100x checked. You can't alter attacks with ID 0x00 xx.
I edited attack names in kernel2 and it only affected the names of my characters.
Example: I renamed Big Guard to Mighty Guard.
The enemy skill I used was named Mighty Guard.
However, if enemies used it, is was still named Big Guard.
Well I managed to do it. And I haven't changed a single name in the scenes. Try my Kernel2:
http://www.speedyshare.com/190627846.html