FF7 Enemy AI: Displaying a Variable's Value as a String

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Sega Chief

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Hi folks,

I'm having a go at re-designing the Lost Number battle and my idea was to make the fight revolve around a mathematical riddle. The player has to make the value of the variable land on a certain number to trigger one of his two transformations (if 'killed' in his composite state, he revives and resets the variable).

Thing is, a fight like this could be quite awkward so if I went with this prototype I'd want the player to have an easy way of keeping track of the variable. Is there a way to have the game read and print the value of a variable as a text string? I'm not sure how to represent the variable in the string.
 
Nope. The battle text doesn't take variables.
You can use the Debug String to pass variables, but I'm not sure where this text goes.
 
That's a shame. I'll tinker around with Debug strings for a bit and see if anything happens; thanks for the info.
 
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