[FF7][FAQ] 7th Heaven Frequently Asked Questions

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Aha! Thank you!! ^^ I had the music mod at one point but sound effects weren't working. I went ahead and reinstalled the modded music but if I remove it in the future I will move the files as you suggested.


Sidenote: The 2x Combat Speed glitches the battle against Midgar Zolom. When it Ejects a party member, the character model stays on the screen but their bar is gone. No one in your party is able to act and I believe Midgar Zolom cannot act either.
 
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Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.
 
Thank you for the reply about using the Wallmarket editor along side the 7th heaven tool. That's exactly the answer I was looking for, I will test out editing the kernel files from within 7th heaven using the pack/unpack feature and let you know the details if all is good. Thanks again  :-D
 
Hi. I've recently start FFVII again and use this mod. It is very awesome so far! There are a couple of questions I need to ask though.


- Is there a way to use other battle model mod? I saw some other model mod out there that I think would be cool to use. But I have no idea how to apply those model mods with this one. If it is impossible or requires programming knowledge to do, then it is okie though.
- There is always a message says "postprocessing initialization failed" every time I start the game. The game runs perfectly though. (as far as I got anyway. I am only reach fort condor) Is there anything I should be worry about? here is the APP.LOG file

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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2867[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 8192x8192[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024[00000000] INFO: vertex shader compile log:No errors.[00000000] INFO: fragment shader compile log:No errors.[00000000] INFO: main program link log:No errors.[00000000] INFO: fragment shader compile log:No errors.[00000000] INFO: postprocessing program link log:Fragment shader contains a user varying, but is linked without a vertex shader.[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000001] INFO: vertex shader compile log:No errors.[00000001] INFO: fragment shader compile log:No errors.[00000001] INFO: yuv program link log:No errors.[00000150] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219[00000203] set music volume trans: 127->0, step=60[00000268] END OF CREDITS!!![00000268] Entering MAIN[00000268] set music volume: 127[00000268] Exiting MAIN[00000268] START OF MENU SYSTEM!!![00000516] END OF MENU SYSTEM!!![00000516] Entering MAIN[00000518] Exiting MAIN[00000518] -=-=[START OF WORLD MAP!!!]=-=-[00000518] stop_sound[00000518] cross play music: 0[00000518] set music volume trans: 127->0, step=4[00000522] set music volume: 127[00000926] stop_sound[00000927] -=-=[END OF WORLD MAP!!!]=-=-[00000927] Entering MAIN[00000927] Exiting MAIN[00000927] Entering FRAME_INITIALIZE SWIRL[00000927] Exitting FRAME_INITIALIZE SWIRL[00000930] Swirl sound_effect1[00000930] stop_sound[00000930] End of Swirl sound_effect1[00001009] Entering FRAME_QUIT SWIRL[00001009] Exitting FRAME_QUIT SWIRL[00001009] Entering MAIN[00001011] Exiting MAIN[00001011] [BATTLE] Entering FRAME_INITIALIZE[00001011] [BATTLE] Scene# 69[00001011] [BATTLE] Exitting FRAME_INITIALIZE[00001073] [BATTLE] Begin main battle loop[00001939] [BATTLE] End of current battle[00001939] [BATTLE] Begin end battle stuff[00002006] stop_sound[00002007] [BATTLE] Entering FRAME_QUIT[00002007] [BATTLE] endof battle.[00002007] [BATTLE] Exitting FRAME_QUIT[00002007] Entering MAIN[00002007] Exiting MAIN[00002007] START OF MENU SYSTEM!!![00002158] END OF MENU SYSTEM!!![00002158] Entering MAIN[00002158] Exiting MAIN[00002158] -=-=[START OF WORLD MAP!!!]=-=-[00002158] stop_sound[00002158] cross play music: 0[00002158] set music volume trans: 127->0, step=4[00002161] set music volume: 127[00002195] -=-=[END OF WORLD MAP!!!]=-=-[00002195] START OF MENU SYSTEM!!![00002295] WM_CLOSE [00002295] END OF MENU SYSTEM!!![00002295] Field Quit[00002295] UNINITIALIZE DD
So far, these mods rock!

EDIT: my copy is Steam version btw and I run it on windows 7-64bit using ISO mount method to run the game.
 
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Thanks for using 7H :)

Don't worry about the battle models for now. I've added most of them found here at Qhimm for the next Catalog release. If you want to request it for the next release, do so here: https://www.ff7catalog.com/threads/10852/

The postprocessing message is because you're running on Integrated Graphics, which do not support the custom shader. If you have a dedicated GPU, make sure to set it to be used for FF7.exe in your graphics control panel (e.g. Nvidia Control Panel).
 
Thanks for fast response! I will check the other topic. And thank for setup tip! :D

EDIT: Works like a charm! xD Thanks

EDIT2: I have read most of the other topic. It seems you still got quite a few more important stuffs for update. Plus, since you said most model found in Qhimm had been added, then I think it should be more than I could ever ask for anyway. :D Thanks again.
 
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Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.
If they have to do all that MANUALLY I can understand that of course, but I wonder why there isn't a way to just batch interpolate every single game animation to 60fps.
 
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Well I don't know the whole process they use, but if it were that easy, then it'd be done by now. I remember them mentioning thousands of animations and it not being worth the time it would take, so I'm sure it has to be done manually. Not to mention after it's "done" they need to test and fix any problems that come along. The main issues involved summon animations I believe.
 
Using the pack/unpack tool worked :D Thanks for the help. Excited for 7H 2.0 keep up the good work  8-)
 
The New Threat mod received an update recently. Well that be added anytime soon?
 
The most recent update is already added. Just need to get in the scene.bin fix :)

I am pushing towards a Catalog 2.0 release by mid next week!
 
Thank you so much. Your hard work is very appreciated. I'll hold off on playing till next week then. Also, is there any fix to the white weapon textures?
 
There will be. I believe Kaldarasha can fix it, so will need to get with him.
 
Time to form a line and be like them bros who wait for the new star wars film in front of stores. xD
 
hey staff

the 7th program blocks trainer cheats from being used

how can i fix this problem
 
How about, NOT using trainer cheats?
This is a particularly unhelpful answer. This isn't a multiplayer game that'll hurt other players if he cheats, let him play how he wants.

Unfortunately, I do not know how to use trainers with 7th heaven myself, so I can't help you Zara9. :(
 
Zara9, which trainer program are you using? You can always try going to Workshop -> Settings and putting its location in the "Also Launch" box to run alongside the game.
 
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