[FF7] FF7 Trainer (0.7 Beta)

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OK guys i just finished version 0.7, i have added a basic teleport code which should allow you to teleport around to most of the main locations in the game (if i missed any locations, or if you want adding please feel free to request it here and i will see what i can do about it).
But be warned to save you game before teleporting since it can have some weird effects (like if you teleport back into the reactor you can end up battling air buster again and going back through the meeting Aries in the slums part of the story line again)
(this only works in the field and NOT on the worldmap or in battle)

Here is a video showing the new features

I have also added the ability to control Sephiroth as a mortal and as immortal and corrected his weapon to 0.7.

Also added Instant Battle which allows you to battle ruby,diamond,emerald weapons at any time and as many times as you want.
(the battle loops until you use the "deactivate instant battle")
(this only works in the field and NOT on the worldmap or in battle)

Also added the ability to access the game menu at any time in the field so you can access the menu even when people are talking etc
(this only works in the field and NOT on the worldmap or in battle)

Also thanks for those flags Bosola, that helped a little with my infinite HP+MP (and will probably help with some of my future codes) which i might add in future versions if needed.


Also can anyone tell me what the part at 3.02 in that video i posted above is suposed be to be for ?
 
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OK guys i just finished version 0.7, i have added a basic teleport code which should allow you to teleport around to most of the main locations in the game (if i missed any locations, or if you want adding please feel free to request it here and i will see what i can do about it).
But be warned to save you game before teleporting since it can have some weird effects (like if you teleport back into the reactor you can end up battling air buster again and going back through the meeting Aries in the slums part of the story line again)
(this only works in the field and NOT on the worldmap or in battle)

Here is a video showing the new features

I have also added the ability to control Sephiroth as a mortal and as immortal and corrected his weapon to 0.7.

Also added Instant Battle which allows you to battle ruby,diamond,emerald weapons at any time and as many times as you want.
(the battle loops until you use the "deactivate instant battle")
(this only works in the field and NOT on the worldmap or in battle)

Also added the ability to access the game menu at any time in the field so you can access the menu even when people are talking etc
(this only works in the field and NOT on the worldmap or in battle)

Also thanks for those flags Bosola, that helped a little with my infinite HP+MP (and will probably help with some of my future codes) which i might add in future versions if needed.


Also can anyone tell me what the part at 3.02 in that video i posted above is suposed be to be for ?
Nice update and also these trainer of yours might also help me in hacking new things in the PC version ^^ thanks and also that area is the area when cloud enters the train again after exploding the first reactor in the game XD
 
Wanted to know if the teleport codes only work for the world map or also in the field??
 
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Nice update and also these trainer of yours might also help me in hacking new things in the PC version ^^ thanks and also that area is the area when cloud enters the train again after exploding the first reactor in the game XD
I know thats what the background is from but i wonder why they left that event in the game, it just seems weird.

Wanted to know if the teleport codes only work for the world map or also the in the field??
The teleport codes currently only work in the field (if you view the video i posted you will see it in action and see how it teleports you from 1 location to another)
i am working on a world map teleport code for the next version.
let me know how you get on with it, any feedback is welcome and will be helpfull.
 
Nice update and also these trainer of yours might also help me in hacking new things in the PC version ^^ thanks and also that area is the area when cloud enters the train again after exploding the first reactor in the game XD
I know thats what the background is from but i wonder why they left that event in the game, it just seems weird.

Wanted to know if the teleport codes only work for the world map or also the in the field??
The teleport codes currently only work in the field (if you view the video i posted you will see it in action and see how it teleports you from 1 location to another)
i am working on a world map teleport code for the next version.
let me know how you get on with it, any feedback is welcome and will be helpfull.
It is weird?? really?? well i think it isn't since mostly square leaves some extra rooms in the game like in BBS he left a room of jungle book in the game but he took it out from the story mode as you cant go in that world unless by ROM hacking so i think its understandable ^^"
 
It is weird?? really?? well i think it isn't since mostly square leaves some extra rooms in the game like in BBS he left a room of jungle book in the game but he took it out from the story mode as you cant go in that world unless by ROM hacking so i think its understandable ^^"
Well i thought it was slightly weird because it doesnt seem to really serve any purpose, i mean the debug room's are proberly for the creators of the game to use but i just dont see what that event would be for, and why would they remove stuff like the extra rooms in the hunnybee inn but leave that in.
 
It is weird?? really?? well i think it isn't since mostly square leaves some extra rooms in the game like in BBS he left a room of jungle book in the game but he took it out from the story mode as you cant go in that world unless by ROM hacking so i think its understandable ^^"
Well i thought it was slightly weird because it doesnt seem to really serve any purpose, i mean the debug room's are proberly for the creators of the game to use but i just dont see what that event would be for, and why would they remove stuff like the extra rooms in the hunnybee inn but leave that in.
well maybe they were jus too lazy to remove them again XD but its good for us like how we can roam in these things and find out extra places/rooms for the game
 
Hey kranmer I saw someone asking for a limit break that is always full. Is it possible??
 
Hey kranmer I saw someone asking for a limit break that is always full. Is it possible??
I am sure it can be done, I decided against it since my "Character 1 Extra Battle Menu" has limit break built in, that way you can both attack or use limit break at any time and even allows you to use limit break without needing the limit bar to be full. But since your requesting it i will look into it in a moment.
 
Thanks man. :) But how can you attack while your limit break is full?? What I know is the Limit command changes the attack command when its available right??
 
i think i might have not been very clear, i added a extra option to the games menu, look on page 1 or here
http://img682.imageshack.us/img682/436/13064538.jpg
you will see at the end off the commands there is one called LIMIT, this will allow you to use limit break at any time even when the limit bar isnt full,
But when the limit bar does get full you will have 2 limit break commands (i could make it so it doesnt change attack but i decided against it because it would effect other materia like Cut X2 and Slash all).
 
Oh its an added command. One question though. What happens if your limit break is full?? Does the attack command still change as the limit command??
 
Oh its an added command. One question though. What happens if your limit break is full?? Does the attack command still change as the limit command??
I did just answer this.

But when the limit bar does get full you will have 2 limit break commands (i could make it so it doesnt change attack but i decided against it because it would effect other materia like Cut X2 and Slash all).
So basicly yes, Attack will still change to LIMIT, i could make it so this doesnt happen, But it would have alot of problems other other materia like CUT and SLASH-ALL.

EDIT-
Ok i added Always Limit Bar Full to 0.7.1 which can be gotten here
http://www.mediafire.com/?iiiazgmxgy0
 
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For people who don't personally like using trainers that see it as a cheat, I am one of them. Kranmer made a trainer and sent it to me but personally I'd like to share it to other people. Don't worry I have permission from him.

Download:
http://www.mediafire.com/?gnmdzmlfylm
This trainer is like the little version of kranmer's main trainer also available in the forums.
 
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i would just like to note that so far sephiroth control only works in slot3, so if you want to control him only put him in the party in slot3.
 
-Catching this before it goes necro-

I have some feedback to give, as well as one request.

First, in the version you just posted (0.7.1), Kranmer, the option to replace characters doesn't seem to work. Before recruiting Yuffie outside Junon, I tried switching Aeris for Yuffie, and it didn't work. It does with version 0.7.0, though.

EDIT : never mind, it works. I was the one who messed up.

As for my request, would it be possible to add another instant battle function, to fight enemy formation #1, enemy formation #2, enemy formation #3 or enemy formation #4, depending on where you stand ?... ...What I mean is, if you're in an area where random battles can occur, it would be nice to be able to decide which enemy you'll face, next. Let's imagine you're at the Sector 1 station (the beginning of the game). The random battles available are those of scene75, and there are 4 enemy formations (as in all the scenes). They are :

#1 : MP x 2
#2 : MP x 2
#3 : Guard Hound
#4 : MP + Guard Hound

And would it be possible to fight the MP + Guard Hound formation, by pressing - I don't know - "F + 4" for example ? It would help a lot for my modding, since sometimes I have to run in circles for ten minutes before being able to test the formation I'm looking for. Kinda selfish I agree, but if such an option is easy for you to implement, then I'd be really happy if you could do it (and of course, pressing F + 4 in a town or some place where there is no random battles, would do nothing).

EDIT 2:

And another request, while I'm at it : recruiting Yuffie near Junon sometimes is a pain, so I thought that your "Instant Battle : Yuffie" would allow me to recruit her. Sadly, it's not the case - and I can't use the replace character function to get her, since it is kinda glitched (She starts at level 1, and she can't use her limit). So, would it be possible to add a Teleport code to reach the area where you're actually recruiting her (the field area right after fighting her, with a save point, and where talking to her initiates the recruiting process) ? That would be neat.
 
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-Catching this before it goes necro-

I have some feedback to give, as well as one request.

First, in the version you just posted (0.7.1), Kranmer, the option to replace characters doesn't seem to work. Before recruiting Yuffie outside Junon, I tried switching Aeris for Yuffie, and it didn't work. It does with version 0.7.0, though.

EDIT : never mind, it works. I was the one who messed up.

As for my request, would it be possible to add another instant battle function, to fight enemy formation #1, enemy formation #2, enemy formation #3 or enemy formation #4, depending on where you stand ?... ...What I mean is, if you're in an area where random battles can occur, it would be nice to be able to decide which enemy you'll face, next. Let's imagine you're at the Sector 1 station (the beginning of the game). The random battles available are those of scene75, and there are 4 enemy formations (as in all the scenes). They are :

#1 : MP x 2
#2 : MP x 2
#3 : Guard Hound
#4 : MP + Guard Hound

And would it be possible to fight the MP + Guard Hound formation, by pressing - I don't know - "F + 4" for example ? It would help a lot for my modding, since sometimes I have to run in circles for ten minutes before being able to test the formation I'm looking for. Kinda selfish I agree, but if such an option is easy for you to implement, then I'd be really happy if you could do it (and of course, pressing F + 4 in a town or some place where there is no random battles, would do nothing).

EDIT 2:

And another request, while I'm at it : recruiting Yuffie near Junon sometimes is a pain, so I thought that your "Instant Battle : Yuffie" would allow me to recruit her. Sadly, it's not the case - and I can't use the replace character function to get her, since it is kinda glitched (She starts at level 1, and she can't use her limit). So, would it be possible to add a Teleport code to reach the area where you're actually recruiting her (the field area right after fighting her, with a save point, and where talking to her initiates the recruiting process) ? That would be neat.
Glad to hear you got it working,
Well i can make it so you can fight any enemy in any formation but i cant make it so you can choose between formation so for example i could set "F"+"1" to battle "MP x 2" but it would always be this no matter where you are (so if you used F+1 in the north Crater you would fight "MP x 2") so i cant really implement your request, sorry.

Well my teleport code can teleport you anywhere (although it has some flaws since i haven't found a way of manipulating where the character is properly yet, but it works perfect at events like the yuffie meeting etc),
If you want i can make a quick trainer which will allow you to enter values to teleport anywhere and it would allow you to obtain yuffie (hopefully) and i can also add a instant battle feature to the trainer so in theory you will be able to battle any enemy you want at any point in the game (you can even fight final sephiroth with 3 characters instead of just cloud but like with yuffie the instant battle trainer is only for the battle and does NOT effect the story line) and you would also need to figure out what address's are which battle (i don't have a list since there are to many to try i only know around 10 battle values for fights like final sephiroth battle,Ruby weapon,Diamond Weapon etc)
 
Yeah, your whole Trainer is working extremely well. I use the save anywhere function all the time :D (while being careful not to screw my save, of course...)

And yes, being able to fight any enemy anytime would suit my needs just fine, even if I have to figure out the different values :)
Same thing for the teleporting to Yuffie's recruiting area. I can't believe how creating such trainers seems so easy to you ! And thanks a lot for your dedication, kindness, and quick replies, Kranmer  ;D
 
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Ok i am putting it in a different thread since it is a sperate thing so you can get it from the project section soon, i just need to upload it to megaupload and mediafire for you and anyone else who is interested.
 
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