M
meesbaker
Guest
Hi guys, I have a question regarding the randomly ranging fps on the steam ports of ff7 and 8. Apparently the games are supposed to run in 30fps in field jus like their original counterparts but run a bit higher under certain circumstances. While ff7 can go pretty much anywhere from 29-40 depending on the hardware (curious also why that is, usually the strawberriestier pc the faster) ff8 is a bit more “consistent“ but seems to have a glitch of similar nature where fps in win7 range between 31.3-7.
Now for ff7 dlbp has supplied us with a fix, apparently a single offset in memory at 0x787b48 has a bad value. Experimenting with it I experienced it to function like an fps multiplier, so one can set fps to perfect 30.00 tweaking it.
My main question is if there is a similar solution for ff8. Since the fps behave in a similar way, even if so in a smaller range I can imagine that the cause is similar and thus jus as easy to repair. Would be great if someone whos into that topic could have a look at ff8 field fps.
Now for ff7 dlbp has supplied us with a fix, apparently a single offset in memory at 0x787b48 has a bad value. Experimenting with it I experienced it to function like an fps multiplier, so one can set fps to perfect 30.00 tweaking it.
My main question is if there is a similar solution for ff8. Since the fps behave in a similar way, even if so in a smaller range I can imagine that the cause is similar and thus jus as easy to repair. Would be great if someone whos into that topic could have a look at ff8 field fps.
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