FF7 : Gameplay Mod - Normal Attacks Always Miss

  • Thread starter Thread starter Abashi76
  • Start date Start date
Status
Not open for further replies.
A

Abashi76

Guest
I tried getting answers to this problem many times. This bug that causes all my normal attacks to miss happened after I updated the kernal.bin file with Proud Clod. Before I did that, I got the wrong battles starting with the boss fight after meeting Red13, and after that the elevator fight didn't work either.

It's kinda sad, because I think I could have made a very good difficulty mod.
 
Last edited:
Could the problem be from other programs? Besides Proud Clod?

I know that the miss problem only happened after I updated the Kernal fire with Proud Clod due to the battle scenes being switched around.

I was thinking it could be possible that the problem came from Wallmarket since I changed character stats a little. This shouldn't be the problem, but it's possible.
 
I would suggest PM'ing Sega Chief... he's done a ton of this sort of work while creating/balancing New Threat, and could probably help identify where your work has gone astray.
 
Status
Not open for further replies.
Back
Top