FF7 - Hardcore Mode Project

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Just sent it.  Have fun.

edit : huh there seems to be a somewhat big problem.  The latest version seems to be only 4k when I download it.  It most obviously, crashes he game.

edit2: while I'm at it I was thinking something.  When I fought Aps, he damaged himsel much more than I ever did.  Since M4v3er's tool can easily edit elementals wouldn't it be nice to lower his actual HP a whole lot but make him immune to water attacks (hence his own) ?  Another way to go at it would be give him a ridiculously low amount of HP but make him absorb his water damage to see if the party can inflict enough damage in one turn before he could fully heal himself.  The side the wave is coming from could become an issue with this one however.  Just a thought.
 
Let's see here
FF7's really easy to keep your chars going? Know why?

Bolt Armlet with Elemental + any Thunder element materia.

Voila. Just attack yourself. Instant heal. It keeps going and going and going...

Oh yeah, and the Reflect Ring. Really beats up on bosses, too. Then there's the any summon 8 times trick...

Really the Materia System is EXTREMELY versatile and uber twinktastic. That's why they dealt away with it, even though it was so much damn fun...
 
...I died the first time I fought Reno, because of the pyramids.
Cheers

elentor: lol happened to me too.. i thought the pyramids faded away over time  :( .

btw i managed to beat midgar zolem(snake thingy) like you said at level 20 by using elemental + Fire level 2 this way you recieve only 500 damage from his nuke.

have you had much experience with open gl? i tried using it to modify quake II.net once but got pissed off at all the naming convention's and underscores. also have you checked out the HLSL (high level shader language) ive only had a brief look at it but by the looks of it it allows the animators + moderlers to make there own shader effects for individual models which is pretty cool (i may be mistaken tho).

also thanks for clearing that up about the potions i was going insane from stealing a hundred times just to get a potion.
 
KojiroTakenashi: And that gets even more ridiculous once you get Slash-All. Just attack yourself and it's like having an Aeris limit. For free.

smithie: You mean, you managed to defeat *my* Midgar Zoloom at level 20? Try downloading the updated patch and doing it again... this kinda scared me. I have some experience with OpenGL, but keep in mind I'm not a programmer.

Marcis: Try downloading it again... I have no idea why it didn't uploaded properly.

The problem with Sewer Tsunami is that it is a Physical Attack, and I do not have the means to change it for now. Of course, if I knew how, I would make it a water attack and give him water immunity.

Again.. just check the bosses...  the first attacks once per 4 turns and give you 3 turns to heal yourself... the second takes 5 times damage from behind, is slow as hell and is always with it's back turned to someone... a boss that damages himself more than you is not something very scary, right? :D

The "absorbing damage" would be an extra-cool idea to make him really challenging. If I ever manage to change the attributes of the attacks, I will be sure to do that.

Cheers

EDIT: Please ignore my stupidity. I just noticed that, even while the attack is physical, it possess the Water Element.
In other words, I'm gonna do it as I said on the next patch
 
I just tried him again with the newest file.. this time i lost because i ran out of ethers and couldnt heal my character  :(  .

i tried to do it with lv23 cloud, yuffie + redXII

Basically you have redXII in the back row with long range materia + elemental fire defense. in the back row he only recieves about 300 damage from physical attacks and 700 from beta. red has about 1000 health so he can survive fairly easy, also you give him enemy skill so he can learn beta himself.  once the other characters die i just leave them dead because they die too easy against him. In battle red needs to be able cast fury once before the other characters die out otherwise he cannot attack and heal himself quick enough.

Also im not sure about this but i think you can cast beta as soon as hes has learnt it. it dishes out 1400 damage to him and finishes him off fairly quick. Another thing to make it easyier is to slow the speed down with wait off so your characters bar moves along during animations and can get more attacks in against him.

the first time i did i did it with cloud as my main character in the back row in stead of red but you still need red to cast fury and cloud has less health. clouds 2nd level 2 limit break climhazard does roughly 1000 damage sometimes i think, which is cool.

well there you go. its a fairly hard boss so it might take a few tries.
 
I have some experience with OpenGL, but keep in mind I'm not a programmer.

programmer or not some experience with OpenGL is still more then what ive got with it. :D .
 
Ahh.. opps my bad. I edited the post to fix it..

Ive got no idea why i called her that i just tend to always do. When it comes to remembering peoples names im hopeless.
 
Clearly you are capable of editing your earlier post, so I assume your double-post was entirely intentional then. Don't double-post.
 
I didn't think it was possible to beat the Midgar Zolom (18k HP, 125 STR) by this level.
I'm gonna rise up her challenge. Beta is a way too cheap spell to have for the whole first cd, even for a hard mode.
Thanks for your report.

Cheers
 
Clearly you are capable of editing your earlier post, so I assume your double-post was entirely intentional then. Don't double-post.

ahh.. sorry i went to delete the first post after i had posted the second one but couldn't when i should've just edited the first. wont happen again.
 
Hey Elentor, i thought of soemthing earlier...

I know that kotr doesnt work with Quadra magic.. any way to make it not work with mime, or have mime not work with counter?  Or both? How about mime+limits?

If you could do that, then every Emerald/Ruby strategy out there would be null and void =)

Also, as per the Zolom/Beta: You could just lower how much damage Beta does, so that having it isn't such a huge deal.  or radically increase the damage so it obliterates anyone under level 30 =P
 
If I may make a suggestion for the patch, can you please alter the "Ribbon" accessory so that it TRULY DOES protect against all NEGATIVE status effects? I believe at the moment it does not negate Death, Near Death, Slow, and Stop.

Maybe you could also put in a Mighty Guard accessory? (Auto Haste + Auto Barrier + Auto MBarrier)
 
Emperor: The problem on Beta is that it's an elemental magic.
Elemental + Fire owns it big time. Yea, sucks.

Mime is too overpowered. I will probably take it off, because I believe that changing these things are gonna to be *very* hard...

Marik: Same thing, I don't know if these things are possible. But then, I would only make it if it served the purpose of the patch being *harder*, if you can understand what I mean... but anyway, I didn't start messing with these files... *yet* :D

Cheers
 
Anyone else have a nightmare of a time trying to beat jenova on the boat. i had to revive each character about ten times against it. and the worst part about it.. i just saved straight over my savegame, now im back in sector1 in midgar :evil: .

As for beta, shouldn't you just be able to double zolems magic strength? or will this not affect the damage dealt by the spell. if the strength of the spell is doubled to 2000+ damage you would need a much greater elemental defense and therefore a much higher character level.
 
the elemental defense is always relative
Elemental level 1 = Halves
Elemental level 2 = Nulls
Elemental level 3 = Absorbs

Most people usually have elemental level 2 by the time they try to take Beta, which means Beta's power does not make the battle harder or easier.

Seems the curse of "losing the game after Jenova on the Boat" is affecting everyone. Happened with me, my fault too.
If you want I can send you a non-cheated, level 17 save on Costa Del Sol, cortesy of Alhexx.

Is Jenova too hard? I found her quite easy.
 
Eletnor..you gona update soon? almost at costa del sol..btw, great job really!!! especially with the bosses! yea..that zolom kills me in like 30 secs..hehe
 
I've never had elemental at level 2 at that point. Then again, i also don't have my characters at level 29 with all their 3rd level limits at that point like several people supposidly do.

Yet, i'm supposed to be an expert at this game.  Pft.

I'd actually use the patch, if not for the fact that i don't have time.  And also, if there are any far-reaching bugs, i dont want it affecting my in-progress walkthough =/
 
i got something to report:

when the party first arrives at kalm and cloud has that flashback with sephy and they hafta fight the green dragon..we'll for some reason, cloud is unable to target the dragon nor sephy..only himself..and he always misses..and he dies in one hit from the dragon having only 100+ hp and the dragon dealing 400+ each time..so basically, cloud dies, and sephy CANNOT even damage the dragon! its always a miss..sephy dosent die though..always 0 damage on him..and occasionally he ses Life2 on cloud.but basically, its a never ending cycle of flamethrower and miss..

I used jenova to raise sephy's stats but still the dragon evades it all the time..the only solution for now is to replace the hardcore scene.bin with the original scene.bin for that part.

[edit] scratch that..replaced the hardcore scene w/ the orig..still same problem..hmm..[/edit]
 
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