M
meesbaker
Guest
THIS THREAD IS OUTDATED, PLEASE GO HERE: https://www.ff7catalog.com/threads/10727/
This is HEROES - the first PSX mod that uses field models of much higher data size and with much more detail than the default ones! This also changes the proportions to make Cloud and Sephiroth look more human. Here is some comparison:
Default Cloud:
New Cloud:
Default Sephiroth:
New Sephiroth:
Unfortunately as for now this is going to require a patch that extends the amount of bcx files available OR you will have to sacrifice a main character. Currently Im testing this with Vincent removed as he is the only story irrelevant character that I could easily take out by not giving the key to his room after defeating lost number. Or simply by changing that item to something different...
Also I still have to work on some fields where multiple Sephiroth models exist as the game sometimes crashes when the field model section in the dat file of a specific field loads more than one model from the same lba. I do not know why it works for Cloud and Young Cloud and also for all scenes except nvmkin21 that I tested so far however in that case of nvmkin21 I had to inject my model wielding the masamune into the BSX file as the game refused to load it from my bcx file.
For a better demonstration I created a demo video of the first nibelheim Flashback:
Part 1 :
(watch in 720P)
Part 2 :
(720p ^^ )
The ending of part 2 has some detuned music for some reason but displays the models of seph and cloud the best !
This is HEROES - the first PSX mod that uses field models of much higher data size and with much more detail than the default ones! This also changes the proportions to make Cloud and Sephiroth look more human. Here is some comparison:
Default Cloud:
New Cloud:
Default Sephiroth:
New Sephiroth:
Unfortunately as for now this is going to require a patch that extends the amount of bcx files available OR you will have to sacrifice a main character. Currently Im testing this with Vincent removed as he is the only story irrelevant character that I could easily take out by not giving the key to his room after defeating lost number. Or simply by changing that item to something different...
Also I still have to work on some fields where multiple Sephiroth models exist as the game sometimes crashes when the field model section in the dat file of a specific field loads more than one model from the same lba. I do not know why it works for Cloud and Young Cloud and also for all scenes except nvmkin21 that I tested so far however in that case of nvmkin21 I had to inject my model wielding the masamune into the BSX file as the game refused to load it from my bcx file.
For a better demonstration I created a demo video of the first nibelheim Flashback:
Part 1 :
Part 2 :
The ending of part 2 has some detuned music for some reason but displays the models of seph and cloud the best !
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