[FF7] Hit Effect Reversing - Any Ideas

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dangarfield

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I'm just looking at the hit effects / attack textures, eg: https://github.com/Akari1982/q-gear...i/documents/battle/attack_textures/tex=00.gif

tex%3D00.gif


(Not the damage numbers, but the hit effect underneath)

I'm looking to build them from the offsets & timings as stored in the exe, eg combine them myself. Getting each of the 'components' from the seffect*.tex files is easy, cutting and animating is fine, but I've just noticed that there are 70+ combinations and many interesting rotations, combinations, timings and movement of these components into the larger effects.

Any ideas where abouts in the exe I can look to find this data?
 
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