K
Karifean
Guest
So I'm making a mod with direct battle transitions, Hojo-style. One major problem that arises is the Imprisoned status. Some enemies in the gauntlet - in this case Reno - are capable of inflicting this status effect on party members. Problem is, if it is not remedied until the enemy is defeated, it will never go away. The character will remain inactive forever.
Obviously, I have the un-imprison routine (sets Flag:Enabled to 1 and Status:Imprisoned to 0) in Reno's Death Counter script and even in the following enemy's (Sample:H0512's) Pre-Battle script. Doesn't matter, the characters remain Imprisoned. I have no idea why the status refuses to be remedied. Making the Pyramids use their Vanish skill also doesn't work.
I even tried making Reno's (Report) ability target all party members and remove the Imprisoned status. It ended in a Game Over, don't ask me why.
Obviously, I have the un-imprison routine (sets Flag:Enabled to 1 and Status:Imprisoned to 0) in Reno's Death Counter script and even in the following enemy's (Sample:H0512's) Pre-Battle script. Doesn't matter, the characters remain Imprisoned. I have no idea why the status refuses to be remedied. Making the Pyramids use their Vanish skill also doesn't work.
I even tried making Reno's (Report) ability target all party members and remove the Imprisoned status. It ended in a Game Over, don't ask me why.