FF7 in 32 bit?

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hey! im not blaming anyone! im just asking if theres an easier way then type the location of ALL the mp3s into ff7music.exe or renaming ALL those mp3s.
saint: do u have a files.ini that matches the mp3s u sent me? if u have then can u please email me it?
thanks
 
Just j/k!
Anyway, I don't have the ini files for the ff7music patch
 
damn! that means I DO have to do the hard work  :(
ill have to do it one piece at a time.
besides using mp3s will help compaitbility, cos now ff7 crashes alot with the yamaha softsynth ever since i put my p3v4x in! mus be the CPU load or that crack (!) i used  :roll:
 
FF7 actually crashes more for me with the MP3 patch installed ... at least, sometimes it crashes when I'm in the highwind. Don't know why.
 
Dont worry every one I will get the rest of the pat files. I have felt like getting away from UT and playing FFVII again for quite a while....Heheh.

Are you still working on this proggie?ficedula there a few thing that should be added.

1) Mp3s should repeat
2) Midis some time splay over the mp3s for a while
And we are missing mp3s! For example the OB midi dosent exist in mp3. Perhaps there is a way to tell it to use the opening-bombing misson mp3 but have it start playing at 1:10 into the song? We also need a sephiroth mp3 with out the bells. And an mp3 with the bells just playing over.

This would be a pain to do-turn to waves-edit-turn back to mp3s(A freind of my brothers-he knows he music editing prorams) Confered I would have to do this.

So what then?
It would be easyer if we could specify where the midi will start and stop playing. Or to start playing at a certain point and start over from a certain point. Then we could have the mp3s play just like the midis.

Wait a second is any of this makeing sense?
 
OK. A few things:Firstly, I will be working on the music program at some moment. Not at the moment, however.

Secondly, when FF7 plays the midi's it *doesn't* just send the MID file to Windows and say "play this". It decodes the midi internally and a few times per second, sends a couple of midi messages to MCI. What does this mean? My patch can't easily make a midi "resume" in the middle since it only gets the data for each part of the music a second or two before it needs to be played.

However, it *could* do this for MP3's (or whatever plugin you're using) since it has total control over them. So it could resume them, make them repeat, only start at a particular point in the song - whatever you wanted, really.
 
u know the map music on the PSX used to resume after each fight on the world map, that way u actually HEAR THE WHOLE DAMN TUNE WITHOUT WAITING FOR IT. hope u can implement that for those 2/3 particular midis.
 
i hate to say this but...
BUG REPORT TIME!!!
ficedula this means u!!:
i thought id start allocating mp3s to the pat files sir canealot sent me...
i did 2/3 of it all then thought id try it out on ff7
lo and behold the midis still played and the mididumps still came, so i assumed the pat files r unique to every circumstance. so i started putting the right pats in
played the game OH NO! the map midi was running ONTOP of the mp3!!!! that was a mess, so i chenged the plugin settings, and then the game crashes when i got into a fight! then i swicthed from SXG to s/w midi, lo and behold the pat files are no longer working and i hve to do it again...
man this is alot of trouble  :(
hope that helps abit cos i was looking forward to good music
 
OK, hadn't thought of that.Basically a PAT file is specific to a music set (AWE, Standard, XG...) and I suppose will only work with AWE/Standard since they definitely use WinMM. I'll bear it in mind when I update it  :)

On another note, Cosmo 0.80 uploaded (to my new site address only).
 
Yea that happens to me. the midi plays over the mp3 for a few seconds. How ever the game dosent crash and here my midi config:
Midi Driver A: SB Live! MIDI SynthMidi Data: Genaral Midi

Hmm I hope you wont need to set it to the Midi driver to use them pat files.

So whats up ficedula are them pat files useless except to me? Should I be prepared to start the game over?
 
If you've got General Midi selected as your midi data it probably means that those PAT files will only work if people set their midi data to General Midi. That's OK ... General Midi sounds fine on most peoples computers. I suppose we really should generate PAT files for all data's, but GM is the best one to do for the moment.
 
thanks for the reply fice, i will try that
and sir canelot ill try that config too,
i sure hope it works....
nice to see cosmo running fresh!
 
noticed a bug already  :D
fice:
if u have other files in the same folder as cosmo, itll try and open them on start up causing "picture not valid"errors
 
Curses! I get all the way to costa de sol and the thing crases sending me back to before  Jenova!Oh well time for bed.
 
ok i uploaded a pic of the error messege.
note u can see that cosmo is trying to running the other apps available in its directory in this case timrip and timutil.exe 's
if u dont know what i mean then click here   [url="<a]http://members.tripod.co.uk/TheSkillster/images/error.gif[/url]" TARGET=_blank>http://members.tripod.co.uk/TheSkillster/images/error.gif  
and also another bug is with the increased compatibility some times the program will stop showing new previews when u are looking thru the "selelct level to open" box, even after checking/unchecking the preview option it wont change, and then if u open a level it refuses to process it, IE> it willclose the level select box and do nothing till u restart it.
ficedula: your new page d/ls like lightening! where is the server located? the uk?edit: WARNING the image is on a TRIPOD server   :D! Dont expect it to always work (ive checked and it works!)

PPS: joonas has lost all his cosmo work after a computer break down, he wont resume till summer if someone wants to pick it up and carry on contact him to get the remaining infos

[This message has been edited by The Skillster (edited March 31, 2001).]
 
OK; the newer version of Cosmo does try to open all the other program files in its folder. This is so you can upgrade it without having to download the full half-meg archive. For example, if I just increased compatibility a bit, you'd just download a 30KB DLL and Cosmo would automatically find it and start using it....
but it does mean you really shouldn't have any programs other than Cosmo in the Cosmo folder. Sorry; I should have mentioned this in the readme.As for level previewing...hmm. Didn't know about that. I'll take a look at it today.

EDIT: Uploaded a newer version. Actually, I couldn't get the level preview bug to appear on my PC, but I did find two or three small errors in the code. My PC just carried on OK when it encountered them, but they might have caused yours to crash. Fixed.

Oh, and the new server is European, though not English. More importantly, it's not overloaded like Tripod seems to be fairly often...

[This message has been edited by ficedula (edited March 31, 2001).]
 
thanks
ill try and find the files that caused the previewer bugs...
i see that u use a qhimmlzs.dll
is that cos u r using HIS LGP decoding and recoding infos? cos i remember u tried your own one? or is it the other stuff like background viewer and and sound editor?HAS ANY ONE FOUND ANY INFOS ON THE BATTLE FORMAT YET?
 
That file's just used for Qhimm's LZS compression code. I've got my own code written in Delphi for everything - it's just that his compression works a different way to mine, so it's much faster. I handle the other stuff myself (you can use my compression, of course, but it's damn slow).
 
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