A
antd
Guest
Does anyone know which addresses are responsible for the in-battle RNG?
I have found that these seem to be look-up tables. And 0x00062E18 cycles 0 through 7. Then it looks up the other addresss (assigned 0 - 7) and reads that value to determine whether a critical hit (etc) is possible.
Code: [Select]
This is not all of the addresses though. This is what happens when I lock 0x00062E18 and its corresponding look-up:
http://pastebin.com/NXJcCgmF
(trying an attack on each frame)
As you can see, it doesn't result in a critical hit (>1000) every time.
Anyone know what the other in-battle RNG address is? Or how I could go about finding it?
The reason is because I'm working on this:
and it will be easier if I can make an algorithm for easier luck manipulation testing
I have found that these seem to be look-up tables. And 0x00062E18 cycles 0 through 7. Then it looks up the other addresss (assigned 0 - 7) and reads that value to determine whether a critical hit (etc) is possible.
Code: [Select]
Code:
0x00062E100x00062E110x00062E120x00062E130x00062E140x00062E150x00062E160x00062E17*0x00062E18
http://pastebin.com/NXJcCgmF
(trying an attack on each frame)
As you can see, it doesn't result in a critical hit (>1000) every time.
Anyone know what the other in-battle RNG address is? Or how I could go about finding it?
The reason is because I'm working on this:
and it will be easier if I can make an algorithm for easier luck manipulation testing