FF7 Messed up graphics topic #31984738197319

  • Thread starter Thread starter TongitzKing
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My guess is software OpenGL (GDI unaccelerated).  There's no doubt that OpenGL is being used, though, if you look at the imports for ff7.exe.  I think I remember some people having problems with the NVIDIA patched version due to a missing or bad GLU32.DLL.
 
I can confirm that FF7 runs OpenGL.
I can't tell you why I know though.
 
Correct; FF7.EXE *does* link into the OpenGL libraries. However, I've monitored it while in-game and it doesn't seem to call any of the normal functions ... but if it was just using it to do texture conversion then it wouldn't.

Actually, as far as textures go ... I suspect they're using gluScaleImage, which is a GLU function to - surprise - resize an image to a size the video card can accept. That function, I don't believe OpenGL has to be initialised, so you can call it even from an app that doesn't touch OpenGL for anything else.

Just my thoughts, anyway....
 
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