FF7 minigames run really fast!

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GuyverIV

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Hi Guys, help me again please.
I would to know why in the version I have of final fantasy 7 (No steam, but old 3cd version - reloaded)
minigames (for example: snowboard) run really fast! I would say unplayable.
how can I fix it? There is a patch?
 
Basically, your computer is too tanky for the game to handle. I don't remember the exact fix, unfortunately, but slowing your computer down by running other applications or recording your gameplay can actually help reduce the run-away framerate. Not so useful for regular play, but might be handy for getting some minigames done like G-Bike or the Submarine, at least until someone who knows a little more lends a hand.
 
There are .exe patches for this (Or minigame fixes directly applied to the LGP? I forgot.)
I had to try a couple of 'solutions' until I found one that properly capped the frame rate
I think I used YAMP
 
Aali's latest driver should fix most of them. I have only problems with the Chocobo minigame which randomly switch between 30fps and 60fps.
 
I applied the new latest Aali's driver on my version ff7, and i changing the "ff7_opengl.cfg" file
to recognize the mod path = avalanche, and I solved half of the problems.
Because in my version there are other folder containing mods, called "textures"

You might say, how to integrate them with the new drivers? what should I change in the file "ff7_opengl.cfg"?
Please help me, thanks again.
 
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When I recorded my playthrough for YT, I had the recording lock the framerates at 30 fps and none of the minigames ran fast. They all work now with Aali's 0.8.1b, except for the mentioned Chocobo race. I should try recording it again with a locked 30 fps to see what happens.
 
You might say how to integrate "textures" folder with the new drivers?
Please help me, thanks again.
 
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