FF7 Model Viewer/Editor

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Really,you found no errors in any of the models with Ficedula's latest Ifalna release,therefore you got a great find to the viewer.


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Scotsman Ice Machine
 
6 and a half years. Well done. Dont bump old topics unless very necessary. Unfortunately this wasnt.
 
No one has posted in quite a while, but I am hoping someone still looks here once and a while.

That said I am wanting to download a model viewer/editor to edit the models and textures of the game FF7 (steam version) to update the looks and what not. I don't have any desire to edit the game difficulty at the moment(But if there is a program for that too, I would be happy to do that too down the road)

Long story short I am wanting to edit the visual aspects of the game so if anyone has some links that aren't dead for model viewer/editor tools/programs that would be greatly appreciated!

Hope to hear from you guys soon. It is unfortunate the links I have found on the site for what I am looking for are dead =(.
 
No one has posted in quite a while, but I am hoping someone still looks here once and a while.

That said I am wanting to download a model viewer/editor to edit the models and textures of the game FF7 (steam version) ...
This thread died in 2002. Someone already got told off for necro-bumping it back in 2009.

You'll probably get more help in the FF7 Tools section:
https://www.ff7catalog.com/

Or the Graphical Modding section:
https://www.ff7catalog.com/
 
Give me some time and I will introduce you into the big (but limited) world of model editing. A short preview. You need kimera, bitrun, wings3d (because blender doesn't export 3ds very well) and pCreator.
 
Okay let's start. First you need to extract the models from the archives (char.lgp, battle.lgp, magic.lgp, high-us.lgp, condor.lgp, chocobo.lgp, wold_us.lgp). In the magic.lgp are the spell effects but also the models of the summons and the limit break animations.
Now you can open the models in Kimera. Usually you want to open hrc files, only battle and magic doesn't use the hrc files (but they follow the same concept). Kimera is very simple but it has a few functions to edit the meshes of the models. Currently I use it more to rearrange the models like the size of the skeleton and give them the final touches. But the main part of the model editing I use another more functional 3d editing program.
With bitrun you can convert the models for another 3D program. I use Blender so I have to convert it to obj files.
Blender hasn't a built-in plugin to export a model into 3ds, so I export it to obj back and open it with wings3d to export it to 3ds. Then I use pCreator (which can only handle 3ds files) and save them as p-files. As last step I open the new files in Kimera and do place the, new piece to it's correct position, which isn't that easy because it needs a to be mirrored a few times (bitrun and/pCreator do messup the orientation).
 
Thanks for the help. I appreciate it. I wasn't expecting a response from a post that was so old, but thought it was the most relevant thread that was already open on the subject.
 
I was able to get about 1/2 of the programs you mentioned, but was unable to find a source that was legitimate if one at all for bitrun and pCreator.

Thanks for your help so far and I appreciate the run through on how to use them.
 
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