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Up till the Shinra Headquarters, monster damage is actually decent and a potential threat to the party. Soldier 3rd class was hitting me for about 80 damage per flying sickle which is pretty significant given that your characters have about 500 hp at the time.
Right after leaving Midgar though, monster damage drops dramatically to the point where they dont pose any threat at all to your party barring some special encounters like the Midgar Zolom. Mandragora do less than 20 damage to chaacters in the front row for example, and your defense hasn't increased much since the Shinra HQ portion of the game (plus, defense only reduces damage via a % so a few points of defense doesnt matter much anyway).
Part of the problem seems to be that some monsters have suspiciously low levels for that portion of the game (kalm fangs and mandragora are both level 10, while the other monsters are about level 14 and the party is probably at least level 15 by now). But it seems like a rather strange decision to have monsters so much weaker after the early portion of the game, rather than the reverse.
Right after leaving Midgar though, monster damage drops dramatically to the point where they dont pose any threat at all to your party barring some special encounters like the Midgar Zolom. Mandragora do less than 20 damage to chaacters in the front row for example, and your defense hasn't increased much since the Shinra HQ portion of the game (plus, defense only reduces damage via a % so a few points of defense doesnt matter much anyway).
Part of the problem seems to be that some monsters have suspiciously low levels for that portion of the game (kalm fangs and mandragora are both level 10, while the other monsters are about level 14 and the party is probably at least level 15 by now). But it seems like a rather strange decision to have monsters so much weaker after the early portion of the game, rather than the reverse.