FF7 Music (outdated)

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Okay, then, what's the difference between ta and tb? I see you gave them different descriptions, but assigned them the same minipsf. Sorry if a similar question has been asked before, I don't pay much attention to FF7music.
tb isn't really available in the minipsfs and the closest thing is 201 FF VII Main Theme.minipsf.

As I have been franticly trying to build a completely remixed soundtrack for my FF7 game, I noticed some themes are kept in a similar file. What I mean by this is that 'FF VII Main Theme' contains the music for both versions of the overworld map music. I used a sound editor to seperate the two and it works a treat. Same with Cannon and Shinra explodes and Opening and Bombing mission.
I also have custom but I was just posting what the original should look like.

I don't know if the game would usually pull the music from the correct point in the track normally, but I found with 'FFVII Music' I needed to do it manually.
How so? FF7MUSIC.EXE does it all manually for me. Go here and download all the versions of FF7MUSIC in order...then refer back to page 1 of this topic for more information.

Also, you have to press 'Run FF7' in the latest version of FF7MUSIC.EXE. I think then it should play the songs automatically

...I'm assuming these were your problem if you had one. And what program for the sound editing are you using?
 
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I was refering to the question of what ta and tb was. They are not both the same peice of music, but are kept in the same music file. In both the OST and the PSX music listings, ta is the first few minutes of 'FFVI Theme' and tb is the last few. All I did was open them up in 'Cool Edit Pro 2.0' (which is now Adobe audition suite or sometihng like that, but I like the original) and seperate them into two different files.

My question was if I had NOT done that, would FFVI Music have known to pull the right part of the track when tb was called? It doesn't matter, over much, since my solution works too.

There are other tracks that are set out in the same way (like I mentioned before) 'Opening - Bombing Mission', for example, hthe first minute or so is only played during the Opening Cinematic, where the last few minutes is played during the 'Bombing Mission' during the first level of the game. The first time it runs together completely (Opening goes strait into Bombing Mission) but later on Bombing Mission itself is called up individually. Hence why oa is the opening with bombing mission attached, and ob is JUST bombing mission - which is called when Bombing mission needs to be played, but not the opening music.

Does that make slightly more sense?
 
I'm pretty sure ta is the WHOLE FFVII main theme. If you listen long enough on the world map, you can hear that it's the whole thing. tb is the last few minutes, as stated, and plays near the end of the Lifestream event.
 
Would you be able to split minipsfs with Cool Edit Pro 2.0?
No, PSF is a format some guy invented when ripping audio directly out of the PSX data...Cool Edit works on digital audio files. PSFs are closer to midi than DA (more like modules, if you've heard of those).
 
Hey Twilight I need just one MP3 to complete my music list. I'm at work right now, so when I'll be at home I'll send you the name of last song. The other ones I've edited in Sound Forge and compared to the original MID files and got the right music. Good work in this tutorial!

Peace!
 
I was refering to the question of what ta and tb was. They are not both the same peice of music, but are kept in the same music file. In both the OST and the PSX music listings, ta is the first few minutes of 'FFVI Theme' and tb is the last few. All I did was open them up in 'Cool Edit Pro 2.0' (which is now Adobe audition suite or sometihng like that, but I like the original) and seperate them into two different files.

My question was if I had NOT done that, would FFVI Music have known to pull the right part of the track when tb was called? It doesn't matter, over much, since my solution works too.

There are other tracks that are set out in the same way (like I mentioned before) 'Opening - Bombing Mission', for example, hthe first minute or so is only played during the Opening Cinematic, where the last few minutes is played during the 'Bombing Mission' during the first level of the game. The first time it runs together completely (Opening goes strait into Bombing Mission) but later on Bombing Mission itself is called up individually. Hence why oa is the opening with bombing mission attached, and ob is JUST bombing mission - which is called when Bombing mission needs to be played, but not the opening music.

Does that make slightly more sense?
Could you teach me how to do that? Because to answer your question, at least for me, no, FFVII MUsic did not pull the right part of the track out. <_< Or you could just send me the file. That'd work too.

Thanks.
 
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you know, you could just use the minipsf's for the songs "missing" from the OST
i, for one, can't tell the difference between them
 
I just got it with a MP3 trimmer I just downloaded, but how do I deal with Shinra Explodes 1 and 2, and lb_2awe? Can someone explain it to me? That is to say, which part of the song is it? Haven't played FF7 in three years, just got started recently and wanted to try these mods.
 
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I just got it with a MP3 trimmer I just downloaded, but how do I deal with Shinra Explodes 1 and 2, and lb_2awe? Can someone explain it to me? That is to say, which part of the song is it? Haven't played FF7 in three years, just got started recently and wanted to try these mods.
I'll help you out! Using LGP Tools you can extract the original MID from the game, so you can compare the two files, MP3 and MID. The path for MID files is Final Fantasy VII\data\midi\midi.lgp .

I don't know if PSF has the same quality as MP3, but the only FILE that I don't have for my OST is si - Shinra Explodes 2. If someone has this file, send me, please.
 
That's odd, because for my OST of FFVII, after checking against the MIDI (thanks for that), I have the file for Shinra Explodes 2 in the song "The Makou Canon Is Fired - Shinra Explodes." It's right after Shinra Explodes 1, which is 1:10 for me. If you can't get it, I could send it to you I guess.

I still can't find lb2_awe though. There isn't even an MIDI for it according to LGP Tools. ;_; Any help? It's the last one I'm missing.
 
Thanks Cowbell for showing me the Shinra Explodes 2... I didn't noticed the other music in the same file... For me, lasts only lb2_awe too, but as far I know, this music file doesn't make part of the game... Maybe I'm wrong...
 
could someone help me, no matter what i do the new music doesn't play, and if i turn down the in game midi i hear silence
 
I apologize in advance if the questions I'm asking have been answered elsewhere already, but I don't want to slog through the forums in order to look for them.

1. Can you use wavs instead of mp3s?  For us audiophiles, FF7's music should be as good as it can get.  And though the music does take up more space, in the long run it's worth it.  I don't know if its possible given its relative obscurity, but perhaps FLAC files could be supported.  It would certainly cut down on overhead

2. I was under the impressions mp3s (and pretty much any file type that isn't straight MIDI or geared for console) don't loop.  If so, why, and is there a way to circumvent it?  Are using .psf files plausible?
 
FF7music makes use of WinAMP plugins, so if there is a WAV for similar plug in that you can configure from the UI then you shouldnt have problems using WAV files.

MP3s dont loop, FF7music loops them for you.
 
I tried the Cetra patch (apparently needed), but it caused my game to send error report.
Still wont work for me...
 
Investigated Samuel's FF8 soundfonts today, and realized how practical a solution it is.  There's really no downside.  You keep it MIDI, but just update the sounds you hear.

So why hasn't anyone done this for VII, opting instead to replace them with non-loopable mp3s?
 
It's not as simple with FF7, there is no DLS file you can replace to change all of the instrument sounds.
You can load a soundfont if you have a sound card that supports it, and there actually are several of these available for FF7.
 
Hey, I installed this mod along with the NPC RP mod. Everything seems to be working cool only there are a few minor glitches:

-often 1 second or so of the midi will play before the mp3 kicks in
-there's the odd time that both the midi and mp3 play at the same time (mostly for battles, but this only happened once or twice so far)
-I can't get the mp3 for cosmo canyon to work at all. Well, it works, but the midi still plays overtop and I can't get it to stop.

I haven't gotten every track switched over to an mp3 or psf or whatever, only maybe 10 songs. The biggest problem is the issue with Cosmo Canyon.
 
I had a very insanely difficult time getting this to work. But as others say they did it with ease, therefore...I am nub =), but I eventually did get it to work and it was well worth the hour of time invested to making it work. FF7's story alone is a great enough reason to replay the game, but with the high-res patch, this patch...PC version completely pwns PS version. I heard for the high-res patch they're working on background textures or something...that's going to be an amazing adition to the improvements already out there. Keep up the good work everyone who spends their time dedicated to making our FF so great!  :-D

 - Edit -
This might be a noob question, but is there any possible way to be able to set a certain midi to multiple MP3's? And then randomize which one it ends up playing. This way we can add a few of our own songs for stuff like battle music and keep it all randomized.

Mod Edit: Do not double-post.
 
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