[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
  • Start date Start date
Status
Not open for further replies.
Hi PitBrat,

what happens when you don't select the "Team Avalanche HR" option (BFE.exe) ?
Is the Low Res version installed instead ?
If not, this should be an option.
   Team Avalanche Releases   https://www.ff7catalog.com/threads/6082/
   Low Res Beta 9                   http://www.megaupload.com/?d=G08FOKBM

Why, because the High Res version is very CPU intensive.
   Tested on this system:
  • CPU:                 Intel Core 2 Duo CPU T9400 (2 cores running at 2.53 GHz)
  • Memory:           4096 MB
  • Graphic Card:   NVIDIA GeForce 9650M GT, 1024 MB DDR2
                             Driver revision: 258.96 (old i know)
  • Sound Card:     Realtek High Definition Audio (onboard sound card)
  • OS:                   Windows 7 Home Premium (german), 64-bit (Service Pack 1 + all Updates)
                             DirectX-Version: 11.0
  • Resolution:       Windowed   =   640x480
    of the Game      Fullscreen    = 1280x960

We should consider to use this commands when starting FF7: 

   start /min              /D "[FF7]\FF7Music" FF7Music.exe
   start /wait /affinity 3 /D "[FF7]"          ff7.exe
   taskkill /im FF7Music.exe

/affinity 3 = use two cores if available

I don't know if Covarr can implement that in the "launcher.exe".




My Virus-Checker (Avira AntiVir Personal) complains this files:

   Multi DLL Loader (put DLLs in LOADR folder).zip
   FF7anyCD DLL version.zip

I know that is an False-Positive alarm.
Could this explain the problems some users have to install the Bootleg ?

Edit: I read your newest "Bootleg_Readme.txt".
        ...Please disable any virus scanning software before running the Bootleg Edit...
 
Last edited:
Unchecking the Avalanche HR box only disables the Avalanche installer.  The version of Avalanche included in the Remix is still installed.  Systems assembled within the last ten years should run the hi res version without problems.  If the system can't run the hi res version of Avalanche, then it definitely won't run FacePalmer or the Magochocobo and Felix Leonhart mods.   If I receive enough requests, I'll consider adding support for lo res Avalanche.

To significantly shorten the load time of battle scenes, uncheck the box next to 'Battle Scenes as LGP.'  The textures are already in the mods folder.  I include this option because some systems have trouble using textures from the mods folder.

Creating a new launcher is easy enough.   But I recall reading somewhere that multiple cores are disabled to prevent problems running FF7.  Unfortunately I don't recall the specifics.  Would this actually increase the game performance?  If someone will test to make sure the game functions correctly under these conditions on a variety of systems, I'll incorporate the changes.

I have to run FF7 in compatibility mode on my system or the game crashes almost immediately.

These files are known to generate false positives in virus scanning software:
   Multi DLL Loader (put DLLs in LOADR folder).zip
   FF7anyCD DLL version.zip

Bootleg supports only 'FF7anyCD DLL version.zip' but it's not a required file.  Bootleg installs without the file, even when the 'Any CD Loader' option is checked.  It's a non essential convenience that enables the game to run without the need to switch discs.  I always use it and it has caused no harm.
I neither use nor support 'Multi DLL Loader (put DLLs in LOADR folder).zip.'  It's only in the list for completeness.

Bootleg runs fine with virus software enabled.  The authors of some of the supported mods-- FF7Music and Menu Overhaul-- suggest disabling virus scanning software before installation.  Any virus scanner worth its salt will work without an hitch.

I'm still working at implementing many of your other suggestions.
Thanks for your ideas!
More . . . more . . . more . . .
 
Just a FYI pitbratt, the low res version of avalanche is not really needed anymore as Aali's driver handles scaling so much better now. The low res version does not provide any performance improvements either.

I do have to say that what you have done with this is amazing. And the help you provide to the members around here is greatly appreciated. Keep it up!  ;D
 
First of all i wanna thank the whole community for not just keeping this legacy alive, but rather making it even better.
I spent the last 3 days in this forum, and thank you "pit" for all the work you've done and still do, lol.
I remember how overwhelmed i was back in the days by all this stuff. But you finally made it easy for newcomers
like me.

Can't wait to install it. Just a quick question:

I'm on a Sony Vaio Laptop with a ATI graphics card. and i think i read somewhere that it may cause problems with ATI cards?

quote: Try running at the full screen resolution 1280x960 for better compatibility with Aali's OpenGL driver.
I'm on a Sony Vaio Laptop with a resolution of 1600x900 - Since im below 960, does that mean i cant run it at full screen?
And what resolution settings should i use?

And thanks again for all the work you've done, it's highly appreciated.
Just a few last words to describe this bootleg: "Pure Awesomeness, Epicness, God-Like"

Ok, nuff said and sorry for being a lil offtopic, i just felt like you deserve it.
 
Welcome killuminati777,




Q: I'm on a Sony Vaio Laptop with a ATI graphics card.
     And i think i read somewhere that it may cause problems with ATI cards?

A: Important:  If you are using an ATI graphics card or your game graphics look damaged, then edit
                        the config file "ff7_opengl.cfg" (which can be found in your FF7 main directory) with
                        any text editor (notepad, ...) and check these lines:

            use_shaders       = no
            compress_textures = no


                       Standard FF7 main directory:

                           Windows 32 bit: C:\Program Files\Square Soft, Inc\Final Fantasy VII
                           Windows 64 bit: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII




Q: ... And what resolution settings should i use?

A: window_size_x   = 1280
  window_size_y   = 900
  preserve_aspect = yes   <=
  fullscreen      = yes   <=




Read also this topic: >Please help me installing FF7+Bootleg <




Greetings from Germany
 
Thank you very much, im going to download all the mods and do a clean install tonight.
This forum is full of humble and helpful people, awesome.

And thanks again, it's like christmas, even better :D
 
I've been researching the everything is made of light shader issue with NVIDIA cards.
I found the main.frag and main.frag shaders on the Team Facial web site.
The original shaders contain much more code than the ones from Aali's OpenGL driver.
I replaced the shaders in .\shaders\nolight with these and the game looks fine.

EDIT:
Now that I look more closely, these are identical to the files in the .\shaders folder.
It's the same solution I already use:
    Copy and replace main.vert and main.frag from .\shaders\ into .\shaders\nolight

MAIN.VERT
Code: [Select]
Code:
uniform vec3 lights_position[MAX_LIGHTS];uniform bool normal_map;uniform int vertextype;uniform bool fb_texture;uniform int blend_mode;uniform mat4 d3dprojection_matrix;uniform mat4 d3dviewport_matrix;varying vec3 eye_vector;varying vec4 normal_light_vector[MAX_LIGHTS];varying vec3 light_reflection[MAX_LIGHTS];varying mat3 tbn_matrix;attribute vec3 tangent;attribute vec3 binormal;void main(){ vec4 pos = gl_Vertex;  gl_FrontColor.rgba = gl_Color.bgra;  // TLVERTEX if(vertextype == 3) {  pos.w = 1.0 / pos.w;  pos.xyz *= pos.w;  pos = gl_ProjectionMatrix * pos; } // LVERTEX and VERTEX else {  pos = d3dviewport_matrix * d3dprojection_matrix * gl_ModelViewMatrix * pos;    if(vertextype == 1)  {   int i;      eye_vector = vec3(gl_ModelViewMatrix * gl_Vertex);      if(normal_map) tbn_matrix = mat3(normalize(gl_NormalMatrix * tangent), normalize(gl_NormalMatrix * binormal), normalize(gl_NormalMatrix * gl_Normal));   else tbn_matrix[2] = normalize(gl_NormalMatrix * gl_Normal);      for(i = 0; i < MAX_LIGHTS; i++)   {    vec3 light_vector = vec3(lights_position[i] - eye_vector);    normal_light_vector[i].xyz = normalize(light_vector);        if(!normal_map) light_reflection[i] = reflect(normal_light_vector[i].xyz, tbn_matrix[2]);        normal_light_vector[i].w = length(light_vector);   }  }    if(gl_FrontColor.a > 0.5) gl_FrontColor.a = 0.5; }  // BLEND_NONE if(blend_mode == 4) gl_FrontColor.a = 1.0; // BLEND_25P else if(blend_mode == 3) gl_FrontColor.a = 0.25;  gl_TexCoord[0] = gl_MultiTexCoord0;  if(fb_texture) gl_TexCoord[0].t = 1.0 - gl_TexCoord[0].t;  gl_Position = pos;}
MAIN.FRAG
Code: [Select]
Code:
uniform bool lights_active[MAX_LIGHTS];uniform vec3 lights_ambient[MAX_LIGHTS];uniform vec3 lights_diffuse[MAX_LIGHTS];uniform vec3 lights_specular[MAX_LIGHTS];uniform vec3 lights_spotdir[MAX_LIGHTS];uniform float lights_spotexp[MAX_LIGHTS];uniform float lights_spotcutoff[MAX_LIGHTS];uniform vec3 lights_att[MAX_LIGHTS];struct material{ bool active; vec3 emission; vec3 diffuse; vec3 specular; float shininess;};uniform material current_material;uniform int vertextype;uniform sampler2D tex;uniform sampler2D nmap;uniform sampler2D smap;uniform bool normal_map;uniform bool specular_map;uniform bool texture;uniform bool fb_texture;varying vec3 eye_vector;varying vec4 normal_light_vector[MAX_LIGHTS];varying vec3 light_reflection[MAX_LIGHTS];varying mat3 tbn_matrix;void main(){ vec4 color = gl_Color; vec4 texture_color; vec3 normal;  if(normal_map) {  vec3 tex_normal = vec3(texture2D(nmap, gl_TexCoord[0].st)) * 2.0 - 1.0;  normal = normalize(tbn_matrix * tex_normal); } else normal = normalize(tbn_matrix[2]);  if(texture) {  texture_color = texture2D(tex, gl_TexCoord[0].st);   if(fb_texture && texture_color.rgb == vec3(0.0, 0.0, 0.0)) discard;    if(texture_color.a == 0.0) discard;    color *= texture_color; }  if(vertextype == 1) {  int i;  vec3 mat_emission;  vec3 mat_diffuse;  vec3 mat_specular;  float mat_shininess;    if(current_material.active)  {   mat_emission = current_material.emission;   mat_diffuse = current_material.diffuse;   mat_specular = current_material.specular;   mat_shininess = current_material.shininess;  }  else  {   mat_emission = vec3(0.0, 0.0, 0.0);   mat_diffuse = gl_Color.rgb;   mat_specular = vec3(0.4, 0.4, 0.4);   mat_shininess = 8.0;  }    if(texture) mat_diffuse *= texture_color.rgb;    if(specular_map) mat_specular = vec3(texture2D(smap, gl_TexCoord[0].st));    color.rgb = mat_emission;    for(i = 0; i < MAX_LIGHTS; i++)  {   if(lights_active[i])   {    vec3 light_vector = normalize(normal_light_vector[i].xyz);        float dist = normal_light_vector[i].w;    float att = 1.0 / (lights_att[i].x + lights_att[i].y * dist + lights_att[i].z * dist * dist);;    vec3 ambient = lights_ambient[i] * mat_diffuse;        float lambert_term = clamp(dot(normal, light_vector), 0.0, 1.0);    vec3 diffuse = lambert_term * lights_diffuse[i] * mat_diffuse;        vec3 reflection = normal_map ? reflect(light_vector, normal) : normalize(light_reflection[i]);        float rdoteye = clamp(dot(reflection, normalize(eye_vector)), 0.0, 1.0);    vec3 specular = lights_specular[i] * mat_specular * pow(rdoteye, mat_shininess);        color.rgb += att * (ambient + diffuse + specular);   }  } }  gl_FragColor = color;}
I still have a lot to learn about shaders.
I'm still not completely sure of the purpose the nolight shaders serve.
 
Last edited:
I just wanna point something out real quick. The FacePalmer.zip link = 20 files named FacePalmer.zip.001 - 020 when it's supposed to be just 1 file?
The link to the 20 Facepalmer.rar files seems to be ok, i also noticed that the menu overhaul project mod file is named M003.rar, but in the bootleg mods.htm
its named m003.rar, and i think this might be confusing for newcomers. I've read your post where you said you dont need both facepalmer versions, the rar files would be enough, but this could still confuse other newcomers, just saying.
 
Last edited:
facepalmer.001 through to 020 is a Multipart archive, Mulitpart archives are usually made to make uploading/downloading easier.

open .001 with Winrar or 7zip and it'll extract the full contents in one go.
 
@killuminati777: If you want to know more about the "FacePalmer".zip/.rar thing,
                           then read my postings:

                              >FacePalmer.zip.001 - 020<     obsolete
                              >FacePalmer.part01 - 20.rarup-to-date


@DragonNinja: Sorry, but i used HJSplit for "FacePalmer.zip.001 - 020".

                         To rejoin the files (*.001-*.020 => FacePalmer.zip) you can use either HJSplit
                         (Join-Button) or JDownloader (Addons->HJSplit  <= must be activated in
                         Setup->Addons).
 
Never used HJSplit in my life, I usually use 7Zip for any mutlipart archives, even if they were created using HJSplt.
 
@DragonNinja yes i know, but thank you ;)

@UGerstl thanks, all my questions are answered now :D i am downloading the rar files at this moment and all the other mods as well.
can't wait to install this beast after reading through all this stuff several times, haha, and i hope everything will turn out well.

You guys really deserve an oscar or something, this is superb :D
 
@DragonNinja: I was a little irritated: 7-zip can extract HJSplit archives ?
                         So i tested it.
                         I was positively surprised, it works !
                         Thanks for the information.
                         BTW, i use IZArc most of the time.

                         Every day i learn new things,
<=======       but i forget more than i can learn...
 
Last edited:
Been busy last couple days gonna do clean install with 0034 then I will make that video tonight. Also do those three tracks from Bryan Bilocura do they need to be .ogg? Or is .MP3 ok, because I get "said tracks missing!" in bootleg dialogue when installing FF7 music.

EDIT:

Never mind the .ogg bit I figured that out
 
Last edited:
I only added support for the .OGG version of the tracks because they loop better.
3-06 - The Nightmare's Beginning-rev8.ogg       Bryan Bilocura  NetHead - Remastered Song               Qhimm FILE
3-16 - Interrupted by Fireworks-rev18.ogg       Bryan Bilocura  NetHead - Remastered Song               Qhimm FILE
3-20 - Buried in the Snow-v.2.ogg               Bryan Bilocura  NetHead - Remastered Song               Qhimm FILE
JenovaRemix.ogg                                 SymphoniC       New Music Track                         Qhimm FILE


To enable the tracks in game, select the 'Bootleg' Soundtrack option during setup.
You can also change the soundtrack after installation:
   Run .\FF7Music\FF7Music.exe
   Click on Configure
   Select the Files tab
   In the Profile Box, select Bootleg

Available soundtracks include:
    PSF - original MIDI as MP3s
    FileNamesOnly - FinalFanTim's original MP3s
    OSTRemastered - FinalFanTim's looped OGGs
    mp3 (remixed) - All OCRemixes MP3s
    Custom - a combination of OCRemix and FinalFanTim's MP3s
    Bootleg - a combination of FinalFanTim's OGGs, OCRemix MP3s and the 4 cover tracks.
 
Pure Awesomeness, i can't wait until all mods are 100% finished and complete. As well as bundled and combined with an easy installer like this. This is better than sex, lol. Thank you again for this bootleg, which makes it easy for us newcomers and noobs who want to play the game in it's full beauty but dont know much about modding and stuff. You are the man Pit.

AND I JUST HOPE THAT ALL MODDERS WILL SOONER OR LATER AGREE WITH THE IDEA OF BUNDLING EVERYTHING TOGETHER.

Noobs like me are lost without an easy installer like this. Thumbs up for you "pit" keep going ;)
 
I finally downloaded all the required mods, put them all in 1 folder on my desktop including Bootleg.exe + BFE.exe. Turn my UAC off, disabled my anti virus protection. Set run as administrator for Bootleg.exe & BFE.exe, then i finally run BFE.exe, i use the mod list option to see if i got all the needed mods, everything is green except Facepalmer.zip & ffmusic_install_15111, but i got the 15112 version and the Facepalmer.rars instead, then i modify everything to my liking, AND WHEN I HIT "RUN BOOTLEG" - NOTHING HAPPENS, hmmm??? What am i doing wrong? How can that be??

I'm totally confused now :(

And i need help. Thanks in advance...Hmm so confused

My Specs:
Sony Vaio Laptop
Duo Core. 2.0
4gb ram
256mb ati graphics card
resolution 1600x900
 
could be 1 of a few things. either your missing a modfile you overlooked , missing the patch, or remix installer, or do not have a fresh install of ff7
any of those things will cause the installer to hang and not show up as far as i can tell from retrying installs to recreate errors.

@ pit brat - i have reinstalled so many times that i have almost tried every setting and 90% of them work flawlessly. The error i was having with the Field Files pack 1.rar file not being found has some how corrected it self and it is installing now. I have gone back through settings to try and find a way to recreate this error with no succession, so im completely stumped. There is however a file barcorrectionpatch.exe that my norton AV is catching during install and so far it seems to be harmless to the bootleg install. other than that the game runes flawless and i am already starting to go through picking options solely on preference instead of testing errors, so far im liking the bootleg-grimmy FMV's and install everything but tank-pirate ship / bunny girls. The colored items are also working and seem to have no problems so it truely looks epic.
 
syphus,
That missing field files error better not show up again!!!  I spent hours sifting through Bootleg to fix that error . . .  :o

killuminati777,
Are you sure nothing at all happens when you click 'Run Bootleg'?  Sometimes Bootleg starts minimized in the background.  Check the taskbar for the Bootleg command line shell.  If it's not there and you don't receive an error message that "Bootleg.exe is missing," then some part of your virus software is still blocking Bootleg.exe.
After Bootleg starts, the Avalanche installer should pop up in about 3 minutes.

I'll figure out a better way to notify users that the Bootleg process started successfully.

The ffmusic_install_15112.exe installer was a last minute addition.  I didn't update the mod list but it will still install.
There are two versions of FacePalmer: the single file ZIP and the 20 part RAR.  There's no need to have both versions.

Bootleg has assimilated Rumbah's FMVs:
640sharp.part1.rar - 640sharp.part3.rar         Rumbah          All Movies, 640 Sharp Filter            Qhimm FILE MIRROR
640smooth.part1.rar - 640smooth.part3.rar       Rumbah          All Movies, 640 Smooth Filter           Qhimm FILE MIRROR
1280sharp.part1.rar - 1280sharp.part9.rar       Rumbah          All Movies, 1280 Sharp Filter           Qhimm FILE MIRROR
1280smooth.part1.rar - 1280smooth.part6.rar     Rumbah          All Movies, 1280 Smooth Filter          Qhimm FILE MIRROR

Get your downloads on for the future release!

These are complete FMV replacements.
If you have suggestions on mixing these with other FMV mods, please let me know!
 
PitBrat

Yes i am sure, absolutely nothing happens, and nothing happens in the taskbar either, and i waited for like 10 mins. No error messages, it doesnt hang itself, its like the "run bootleg" button has no function for me. And my virus software was turned off  :o

Does it matter where the folder with all the mods and bootleg files is located at?
Am i supposed to install the codecs that come with the ff7 install?

Am i doing something wrong with the normal ff7 installation?
Let's pretend something is wrong with my ff7 installation, shouldn't it start anyways after i hit the "run bootleg" button?

So, no one else had this problem before? Weird stuff. Damn Vaio Laptop :cry:  lol

What would happen if i try to run the bootleg.exe manually not by running the BFE??

Sorry for asking you so many questions, i know you are busy and all, keep up the good work tho...looks like its working for most people, just not me  :-\

EDIT:

On page 3 i saw someone posted a pic of how the folder with all the mods should look like, and i noticed that the endings (.rar / .zip etc) of every file look different for me  :o

HIS:

unledbj.jpg


MINE:

2m79pgn.jpg


as you can see my files dont have the endings, could that be the problem or part of my problem???
 
Last edited:
Status
Not open for further replies.
Back
Top