[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Aaah ok.

 I take it then, it's not an illegal Cloud then :)

Good!  Cause I'm working on trying to get his mod to work.  It's in an .exe and so what I've been doing is, well a pain in the butt.  Taking his battle.lgp  unpacking it, then taking the rt files for Cloud, taking the battle.lgp from the game (after Bootleg and all of the mods added) and trying to switch out the rt files from his to it.  Needless to say. The best I've gotten so far is, his Cloud is in the game now, but Cloud's weapons are now all white. Missing their textures.
 That's the part I'm stumped at for now. 
 
Also as far as APZ's Canon Cloud goes. I am indeed waiting for that one, and it's good news to hear that it will be added into the bootleg for us to pick. From what I've seen us his work on it, it's looking pretty damn good.

EDIT:  Saw where you posted below me. Here's the link for this mod. (took me a little to find it.)  Hope you enjoy it though. 
http://www.megaupload.com/?d=49DV19AB

The thing about it though. it won't work as is. You'll have to go in and get this mod to work a different way. Using it as it is. EXE , it will give you an error and crash the game upon entering battle.
   Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 33
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: invalid version in polygon file STAGE67.P11
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T00
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T00
UNEXPECTED: invalid blendmode (1059316610)
BLEND MODE NOT FOUND
WM_CLOSE
ERROR: unhandled exception

So hopefully with what you typed. should work.
 
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To install the Cloud battle model with working weapon textures, just consult the Bootleg Tutorial on the first page.
Check under the section for installing the Slayersnext, Millenia and Mike's weapons mods.
You'll need the PCreator tool in order to set the texture slots to 10 for the Cloud battle model.
Make sure not to overwrite the texture files or you'll need to reinstall the weapons mods.
 
You forgot Bloodshot's customized battle models:
https://www.ff7catalog.com/threads/7799/
they're NPC models turned into battle i think this is sightly more detailed than Dreakons
CloudNew.jpg

and if you want a tifa:
TifaNew.jpg

also has some updated Shinra Soldiers which look pretty cool compared to the original
 
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Hmm could be my eyes, but it does look better.  :)

Hey PitBrat, I'm having trouble finding the PCreator tool. The links up on here are dead. Any idea where else I can get it?   I've been looking around on google, but no luck yet.
  Also using the link and the ones that were made by Bloodshot, posted by e1sunz, works better than the ones I found.  After installing them, I no longer have any white weapons. However they are back to the normal looking ones.  Seems it overwrites the cool looking Buster Sword that was included in the mods installed with Bootleg.
  From what I understand, if I had this PCreator, I could fix the problem and keep that Cloud too.  Have my cake and eat it eh? 

I'll look around more for a PCreator  that I can DL. 

EDIT:   
 Thanks for the link Vgr!   
After awhile of playing around with this program, Aali's lgp tool and a few others (to view the models) I can say that I now have the weapons working right, and the Cloud I want in the game.  All is peaceful now.  Hahahaha

  Thanks also PitBrat for letting me know about the "how to" on first page.    Without you two's help, I might have given up a long time ago on this

I look forward to newer updates to Bootleg.
 
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This fixed the problem ;D  Now the question is, what is the best way to configure the textures for quality and performance?
Oh and just in case you were wondering I have 4gb installed ram and 9000mb virtual ram.


PS - In the latest version of BFE (I used it 4 times already :)) You seem to be having some coding issues.

-Every time I installed, I chose the AC avatars, but sometimes they didn't load
-One time when choosing the default menu background I got the Cloud with friends background
-Not sure if this is related to you or the maker of the mod but the Masamune mod replaced my buster sword.  I thought it was only supposed to replace the Masamune and not all of Clouds weapons but I could very will be wrong because I never used that mod before


Keep up the great work
I was reading what you guys were talking about on how the game when modded up can have some slow down here and there.  Something I came across on my system that seems to have fixed it was this.   I have a dual core and I was seeing how this game tends to use only a single core when playing, so I went into Task Manager, and after that I turned on the 2nd core to be used for FF7. So when I start to play FF7 I'll go in there and set it to use both rather than using one.
  Under Processes, right click program, Set Affinity, then check the other core or cores you may have showing.  It does seem to make both cores work the game now rather then one doing all of the work.
 
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I just used this awesome but after ticking the Hardcore option, the game doesn't seem to be affected, seems to be no difference between the the normal and hardcore versions from clicking the icons remix threw up. Am I doing something wrong in launching the game? :S
 
I was assembling all the available mods and I am missing:
cr.rar ( this one has been missing for quite some time now)
and now m003.rar is down. I know he is moving to m004 in the next few days, but I'd still like to have them so I can start playing.

I hope requesting these isn't out of line.
 
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NeoSlicerZ,
The UAC in Vista and Win7 can prevent Hardcore mode from starting properly if the game is installed in a system folder like Program Files.
Start the game as Administrator by right clicking the icon and selecting Run as Administrator.


I'll look in to adding dual core support to the FF7 launcher.

CR.ZIP is not an essential mod.  It is an optional replacement for the prelude credits.  This mod will be included in the next release of Menu Overhaul.
M003.RAR is floating around somewhere as a torrent.
 
I'll start off by saying that, I could be 100% wrong on this, but I'll give some input on what I've found out about the UAC and at least Vista.  From other modding communities.   For those that don't wish to turn off their UAC that is.
 
Inside  C:Users\(name here)\AppData\Local.  Theres a folder called VirtualStore. Inside it is another folder named Program Files (x86)
  In here you could end up finding a lot of files that have something to do with your games.  Which from what I have seen, can end up messing up a game ( Older games)when you try adding a mod into it. 
   Through another modding community, I found a work around, that seems to work. I've used it on that game and pretty much all of my games now.  It helped me with installing FF7 mods without a problem.
 
  If you want to work around not having to turn off the UAC to get a mod to work right with said game, you can go into the VirtualStore and find the game folder you wish to work with.  After finding it, go through these steps.  You could go and disable VirtualStore all together and keep UAC up and running, or just fix the games you want, as you see fit.  (Depends on which way you would want to handle it.

  What I'll do here is show how to do it on a game by game need.
By removing the security concerns about your FF7 install. You will tell the operating system that FF7 is trustworthy in your opinion, and that the OS won't need to worry about virtualizing its files to protect you!

Find your FF7 folder inside your normal C: Program files (where it installed itself)
 For me it was inside Program Files(x86) Right click on the FF7 Folder go to Properties.  Next go to the Security Tab. under Group or user names highlight Users (User-PC\Users) Below click on Edit. On new window, highlight Users (User-PC\Users)
 At bottom check both Full control and Modify. Apply then OK. 

 You might want to consider going into C:\Users\[user name]\AppData\Local\VirtualStore\Program Files, and deleting the FF7folder, so there's no confusion for the game, and also to save space.

 There you have it folks.  With that said, always be sure you know what you're doing before, well following what I've typed here. I'd hate anyone to mess up their computer.
 
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Or just right click on the .exe file and select 'Run as administrator' from the context menu.
Alternately, right click, select Properties, go to the Compatibility tab and check 'Run this program as administrator' and OK.  Then it'll always start with the required privileges.
Then you'll never need to worry about virtual store.

Or just install to a non system folder like 'C:\games\Final Fantasy VII.'

I don't think you can disable the virtual store on Win 7 without some major disadvantages.
But use either of the above methods and it's no problem.
 
It must have taken me close to 6 hours to do all of this modding manually but boy what a result. All the time was worth it and unlimited kudos to you for a flawless and idiot-proof guide. The clear instructions also served to help me understand what processes are needed when modding so I was able to add a few additional unmentionable changes to the game.

The only criticism I have, and it's really just nit-picking, is that I'm not keen on the Sailor Mars and Sailor Jupiter models but as I said above, because of the concise instructions I was able to change these myself. Such a mass of content and this is my only "complaint"? Just shows you what a true quality contribution the Bootleg Edit is.
 
I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator.
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.
 
I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator.
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.
I'd give you feedback on difficulty mods, however I didn't install the one that that was in the bootleg. I kept my game normal.  I wasn't 100% sure I'd like it. 
  After playing now for awhile. I swear up and down I remember this game being harder than it is.  Maybe that's just time. hehehe

Can't wait to get my hands on the new bootleg and give it a try. 
 Real quick, would I need to uninstall the whole game in order to use the new bootleg when it's done? 
  Also one more thing.  And please don't think I am rushing you or anything. Just wanted to ask if your next build, if you will include the dual core support for the exe. 
  I mean I do have the work around to fix it, just would be cool to no longer have to do that. 

woah....can't believe this game has been around 14 years.  I still remember the day it came out and I went off and bought it, and still to this day, I am loving it as as much as when I first threw the disc in and started playing it.  These mods are just the icing on the cake for me! *drools*

EDIT

 Something I forgot to let you know. I think there's a bug with Barrett's battle models.
   I notice that even if I didn't click to add the new ones to the game, I still ended up with them in game.   
I went into the files and added the old ones back in, as I dislike the new models face.  So it's all good now. Just wanted to let you know about it though.
 
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I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator.
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.
Hmm, this news makes me want to wait for the new release as opposed to try the current one :P

Are you thinking more along a matter of days or a matter of weeks?
 
This is more likely a matter of days, but it could be longer. We do not want to make any promises that we cannot keep :)
 
I'll look into the Barret model issue.
I haven't experienced that bug.

Menu Overhaul M004a just arrived today.
Assimilated the new version is slower than expected due to issues with Aeris Revival and the Hardcore Mod.
These mods may receive updates to fix issues that toughscript exposed.

Toughscript is really shaking up the mod scene.
I foresee it having a drastic impact on the we create and distribute mods.

Adding mode switching is slow and tedious work.
It requires much testing.  Thank you, VGR.
Bootleg 'normal mode' is mostly complete.

Here are some of the new features:
.0036
    Added Vincent ReModel
    Added Cloud Battle Model Options: Classic and The Remix APZ
    Added Custom 10th Anniversary Photographic Avatars
    Added Green Limit
    Added New Kernels: Scene Redux, Lost Wing and Harder Items (Easy, Normal and Difficult)
    Added Mode Switching via BootLoader (Change the Play Mode when Starting FF7 Without the Need to Install Anything)
    Added Splash Screen by VGR
    Updated About Screen with Graphics by Ugerstl
    Integrated Mods (No Longer Require a Separate Download): 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg, limit original by kela51.rar, limit's flash V4 by kela51.rar, blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, ice by kela51.rar, Vehiles[WIP].rar and Green Limit Break.rar
    +Fixed Missing Music During Jenova Battle when Using Bootleg Soundtrack
    +Fixed Missing Magochocobo PNG Field Art Pack 3
    +Fixed Missing Rumbah Movies
    +Fixed Missing Grimmy Movies
    +Fixed Missing Revival Scene Data
    +Fixed Reporting Wrong File Names During Installation
    +Fixed Incorrect Defaults

This list will change upon release.
 
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