[FF7] Original and Outdated Tutorial - Bootleg Configurator

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hmmm, Im trying to use the menu switching hot keys, but no change. Its default on ffX, and on the world map and in battle i pressed ctrl+f5, no change.

Is this because I didnt check the keyboard setup in bfe? Im using a gamepad so I thought that might screw up my controls.

(ps I did check for the style switch in BFE)
 
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers
youve pretty much got it right. check out the tutorial daniish made under faq
 
Don't install FF7 to a system folder like '\program files\' or some mods will not work.
Instead, install FF7 to a folder like 'D:\Games\' to insure all files are correctly copied.

The menu style switcher does NOT require the keyboard fix.
It DOES require that Menu Overhaul is installed.
Q:How do I change the Menu Overhaul menu style?
A:Install Kranmer's Menu Overhaul Menu Style Switcher.
  While FF7 is running, use these hot keys to switch styles:
  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8
  Do NOT switch to the 9999 menu unless you enabled this feature during the Menu Overhaul installation or in Aali's OpenGL driver.
  If the display becomes misaligned, simply switch modes again to correct the alignment.

--

You must download all the mods listed in red.
Make sure there are now red listed mods before clicking RUN BOOTLEG.
Do not extract the mods.

If the music is not playing, there was an issue installing and configuring FF7Music.
Make sure the FF7Music installer is present before running Bootleg.
 
Hmm that's curious as I have the overhaul installed; my menu is ffx right now. I'll give it another whirl later and post results! Thanks for the quick response
 
Antisanta,
First, try to alter the CD-Rom drive using Bootloader-- start by double clicking the rainbow comet on the desktop.
Click CONFIGURE and then make sure the CD-Rom drive letter matches the drive that contains the game CD-Rom.
Click WRITE CFG.
Now try to start the game.

If you still get the CD-Rom error, try installing Any CD Loader.
When you run BFE, make sure 'Any CD Loader' is checked.
LOL.  I can't believe I didn't freakin' notice that!  :roll:  Thanks a million PitBrat.  It's working flawlessly now, but I'm not liking some of the choices I made in BFE.  Can I simply rerun BFE and make new selections, and install them right over the old ones?  Or will I have to use a fresh install?

Thanks again for all your help.  The game looks even more amazing than before! :D
 
I recommend doing a fresh install of FF7.
Reinstalling Bootleg on an already Bootlegged FF7 is untested.
You can also create an FF7 image by doing a fresh install and then zipping the contents of the game folder.
In BFE select that zip under FF7 Image.
The process is described in better detail in Bootleg_Readme.txt.
It speeds up the install process.
 
Unfortunately 37 didn't fix my problems at all, it seems to be doing exactly the same: If menu overhaul is ticked, the game crashes when the new game screen should show up. If it is unticked, then the game crashes after winning the first battle, so I suppose something else also needs to be unticked.

As far as I can tell I have followed the instructions for installation exactly, and I have already tried changing the compatibility settings and config settings, so I just don't know what else to do.

Additionally, though it probably won't help, in the crash.dmp it does say "The thread tried to read from or write to a virtual address for which it does not have the appropriate access" for ff7.exe.
 
anything5678,
Install FF7 to a non system folder.
DO NOT INSTALL TO '\Program Files\'
Instead, install the game to a folder like 'D:\Games\'
 
I tried installing to a folder on my desktop last night but the game would crash before the menu came up. I only tried it because the style switcher and lostwing data still weren't present after installing to the default program files path
 
I have been installing to a non system folder.

I've discovered now that even choosing the minimal option in BFE has the same effect - crashing at the end of the battle. I'm currently seeing if it is the TA GUI giving me the trouble, by doing it manually.

Edit: Worked fine with vanilla, 1.02 and Aali's, but after installing the Avalanche GUI it stopped working again, so I think that's the culprit.
 
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Yeah idk, best of luck to ya dude. When I install it in the program files it runs fine and everything, Its just that two features dont really work.
So I thought installing it elsewhere would help because I read something either pit or vgr said that putting it in a system folder might  make mods get lost in the process. But Idk, waiting for ideas before I try it again :p
 
The desktop is still a system folder.
Install to a folder like 'D:\Games\' for best results.

Avalanche crashes the game for you?
What video card are you using?
Post your APP.LOG.
You might try disabling shaders.
 
Well don't I just feel like a nimrod. Lol

wait, D would be my recovery drive? I only have like 4.5 gbs available on that sucker.

I have a 16 gb flash drive, I dont suppose it would run off that though would it?
 
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You can use 'C:\Games\' too, just so long as it's not a Windows related folder.
If you do a FULL INSTALL, the game can potentially take up more than 16GB!
A minimum install is about 2.6GB.
 
followed daniish' tutorial, also installed ff7 into C:\ff7\, and the game runs fine except for music, this is what popped up when I was running bootleg and it came to the ff7 music bit, it also pops up when I try to install ff7 music by it self...
glitch_by_crackinglazer-d4n4y3l.jpg

pressing ignore just closes it.
any help would be much appreciated
 
installed into C\ Games, Game was still crashing right before the opening menu.

So I went to advanced system settings>performance>Data Execution Prevention Settings and put the ff7.exe and a few others in there and applied, crash totally stopped happening!

However, neither the lost wing data or style switching problems were alleviated.
 
FF7, Bootleg, FF7Music and Menu Overhaul have issues with DEP and UAC, especially on Vista systems.
I have no issues running the game on  Windows 7 Ultimate with SP1 and all the updates.

If the game is crashing when an FMV tries to play and giving an OOPS error, try playing the game in compatibility mode.
Launch Bootloader, Click CONFIGURE, Click COMPATIBILITY MODE, CLICK WRITE CFG.
That reverts to an earlier version of Aali's MPEG plugin which sometimes corrects the OOPS error.
 
pitbrat: are you refering to what I posted? 'cause the modz as they are work fine, my problem is ff7 music refuses to install, if your not refering to me I apologize.

Edit.

K scratch that, the ff7 music files seem to be present, are the settings right?
glitch_2_5_by_crackinglazer-d4n6ucc.jpg


'nother Edit.

if it helps heres my config and app log
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 720preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 5450 4.2.11318 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: postprocessing program link log:Fragment shader(s) linked.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\ff7\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: c:\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Vertex shader(s) linked, fragment shader(s) linked.set music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Start
 
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