[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
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CGalaxy, there was an error in the older version of Bootleg.  It wasn't searching in the Bootleg start folder for mods.
I fixed the problem.  Now by default Bootleg looks in 'downloads' and the folder where Bootleg.exe started.

You don't need to use any of the switches.

The command line switch /F allows you to add search paths.  Bootleg /F"C:\temp"  would also check in c:\temp for mod files.
The easiest way to use the switches is by creating a shortcut to bootleg.exe.  Go to the properties of the shortcut.  In the Target text box, add the switches to the end of the existing text.  That way you can start Bootleg with the same settings every time without having to enter everything again.

-PitBrat
 
hi guy, i have trouble with ff7 mix 2.5.1, install full, but i go to config grafics, and in drop box renderer say this in opengl
OpenGl Driver (broken)

i replace all arquives of the openGl and run config, and old, i paste patch 1.02 too, but in game, no generate grafics of the remix patch, and in initialization of the game say this msg error: no ready shaders, but the shaders replaced too, i forgoten steps?

plx help-me, game in custon graphics are withe screen :/
and others no ready shaders and openGl broken, Help-me plz
 
Download all the mods and run Bootleg to fix your problem.
    Or . . .
Install Aali's OpenGL 0.7.11b.
Run FF7Config.bat as administrator.
Set the Renderer to 'custom driver'.
Copy and replace ./shaders/main.frag and ./shaders/main.vert into /shaders/nolight/
Run 'Run FFVII-Remix.bat' as administrator.
 
Okay, thanks Pitbrat, that all makes sense to me now. I'll definitely give this another look. And thanks for putting this all together.
 
Ok I tried this and half the stuff is working and half the stuff is not... I dont know what to do here or even how to begin to explain what all is there/missing.

The hardcore mod didnt work, even though the bootleg brought me the installer and I installed it correctly,hq aerith didnt work if its a field model, I dont think the fmv restoration worked, save point changing and blue limit mod didnt work, and some other things didnt work.

What did work was the menu overhaul, the remix patcher, colored items, and a few others.

Edit: Im stupid, I wasnt running hardcore mode, also, Im reinstalling with notes this time, we'll see how it goes

I would also like to request you add in Darkfangs Transparent avatars
 
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I just finished integrating the best field art from FacePalmer with the best textures from yarLson and sl1982.
It's all about mix and match!

jeffdamann,
The Menu Overhaul will eventually include the avatars.
I'll add the transparent pack to Bootleg.  It's already on the 'to do' list!
Are you using bootleg.exe?
Bootleg will install the mods if they are in the same folder.
It skips missing mods.  Make sure the file names match those in the mod list.
 
Awesome PitBrat!

Thank you so much for your bootleg.

I just have one small question. The first battle after the opening against the 2 soldiers ...
The battle floor texture is awfully pixelated and probably from vanilla ff7.

I seem to remember high res textures of exactly this texture. So did something go wrong on my end?

And I am not supposed to have the "already in remix" files in my folder, am I?

Once again your bootleg is HIGHLY appreciated. Superb work.

Grim
 
Those are my textures of OPAC and OPAD....... I hereby give permission to PitBrat to Include ANY of my future work in his installer, and Anyone else owning mods should do the same. Pitbrat obviously has spent a LOT of time on this, and hes doing the community a MUCH NEEDED favor.

It would be beneficial if the mod owners allowed him to make an Installer with the files inside his installer, instead of needing bootleg.exe. btw Pitbrat, you can do this with anything I make. I have messaged Felix_Leonhart and am wanting to collaborate on some more battle enhancements.So when I complete some more, you can include those as well.

I CAN NOT get kela's blue limit to work, Ive even tried installing to the mod folder directily, I guess Ill have to try and rebuild an LGP with kela's in it.

Get back to me Pitbrat
Jeff
 
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It would be beneficial if the mod owners allowed him to make an Installer with the files inside his installer
just my words =) i add my permission in same way
 
I CAN NOT get kela's blue limit to work, Ive even tried installing to the mod folder directily, I guess Ill have to try and rebuild an LGP with kela's in it.
All you have to do is replace a file in your textures folder. No need to do anything with LGP.
 
jeffdamann and Strayoff, awesome!  Thanks.

Adding the .tex file to the magic.lgp is the most direct route of implementing a new limit texture.

The limit .png texture goes here if you're using the Remix:
    .\Final Fantasy VII\textures\Limit\limit\jo_b03_00.png

I believe that the .tex file in the .lgp has been altered with an Hex editor to point to the textures folder.
I haven't found much info on the textures folder because it's a deprecated feature.

Grim,
When running Bootleg, it's best to have all of the mods listed in the Bootleg_Readme.txt file.

There are pictures in the forum of that first battle scene with updated graphics.
Unfortunately, that mod is unreleased.
If you happen upon a texture pack containing those scenes, please let me know!

-PitBrat
 
I believe you are thinking about millenias battle scenes. While unreleased, I feel his battle floor is severely GAUDY and need a lot of work, however, the rest of his scene is a work of artistry.

Here is the link for My Original Battle-scene Enhancement thread. If you read through it you can find many alpha stage files, including my opac and opad textures. You can also see millenis work.

I will post the textures later today, and I am now starting work on the project once more.

Jeff
 
Just read your instructions for the aeris patch. DO NOT DELETE OR REPLACE MY AERI.HRC. It's a new, separate model required for the patch to work. It's basically Aeris using Tifas skeleton, the game might go bananas without the correct one.

Other than that good job :)
 
Ultima Espio,
Thanks for that info!  I was attempting to use the new HQ Aerith model with your Revival patch.
I'll have to figure out something else.
EDIT: What if I use Aeri.hrc with the numbers from the HQ Aerith mod?
HQ Aerith and Revival Combo
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON n_earith_sk:BONES 24hiproot 2.991451 AUGAchesthip 4.8511 AUGCheadchest 4.8511 AUGEnon_1head 3.4650kaminon_1 13.74453 AUHD rvas rvatl_chesthip 4.285050l_collarl_chest .80850l_uparml_collar 4.04251 AUHFarmerl_uparm1.2615810l_foarml_uparm 2.311 AUIBl_handl_foarm 2.19451 AUIDr_chesthip 4.285050r_collarr_chest .80850r_uparmr_collar 4.04251 AUIFr_foarmr_uparm 2.311 AUJBr_handr_foarm 2.19451 AUJDl_hiproot 1.6170l_femurl_hip 5.368441 AUJFl_tibial_femur 7.59782 AVAB AVAB2l_footl_tibia 3.2342 AVAD rvbir_hiproot 1.6170r_femurr_hip 5.368441 AVAFr_tibiar_femur 7.70282 AVBB AVBB2r_footr_tibia 3.2342 AVBD rvbq
When using the original Aeri.hrc with the PRP model, her hands are not attached.

Jeffdamann,
I've already downloaded most of your preview textures.
Now that you've given the okay, I'll check into including some in Bootleg.
 
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I updated Bootleg 0002 BETA5 with a few mods:
avatars.7z                                      Bloodshot       Borderless Character Portraits          Qhimm FILE
cr.rar                                          FeliX Leonhart  New Menu and Credits                    Qhimm FILE
DarkFang's avatars.rar                          DarkFang        Transparent Avatars                     Qhimm FILE
FacePalmer.zip                                  Omzy            All new field art                       Qhimm TORRENT
fcondor_rmk_v1.0_05-08-2011-strayoff.rar        Strayoff        Condor Mini Game Texture Pack           Qhimm FILE
Nikfrozty Transparent Avatars.rar               Nikfrozty       Transparent Avatars                     Qhimm FILE
ff7_enhanced_movies_1.zip                       Trojak          Another Movie Pack part 1               Qhimm FILE
ff7_enhanced_movies_2.zip                       Trojak          Another Movie Pack part 2               Qhimm FILE

-PitBrat
 
Ultima Espio,
Thanks for that info!  I was attempting to use the new HQ Aerith model with your Revival patch.
I'll have to figure out something else.
EDIT: What if I use Aeri.hrc with the numbers from the HQ Aerith mod?
HQ Aerith and Revival Combo
Code: [Select]
Code:
:HEADER_BLOCK 2:SKELETON n_earith_sk:BONES 24hiproot 2.991451 AUGAchesthip 4.8511 AUGCheadchest 4.8511 AUGEnon_1head 3.4650kaminon_1 13.74453 AUHD rvas rvatl_chesthip 4.285050l_collarl_chest .80850l_uparml_collar 4.04251 AUHFarmerl_uparm1.2615810l_foarml_uparm 2.311 AUIBl_handl_foarm 2.19451 AUIDr_chesthip 4.285050r_collarr_chest .80850r_uparmr_collar 4.04251 AUIFr_foarmr_uparm 2.311 AUJBr_handr_foarm 2.19451 AUJDl_hiproot 1.6170l_femurl_hip 5.368441 AUJFl_tibial_femur 7.59782 AVAB AVAB2l_footl_tibia 3.2342 AVAD rvbir_hiproot 1.6170r_femurr_hip 5.368441 AVAFr_tibiar_femur 7.70282 AVBB AVBB2r_footr_tibia 3.2342 AVBD rvbq
When using the original Aeri.hrc with the PRP model, her hands are not attached.

Jeffdamann,
I've already downloaded most of your preview textures.
Now that you've given the okay, I'll check into including some in Bootleg.
Yeah, you just need to copy the bone lengths from the PRP one onto Aeri.hrc. You'll have to check it looks right in Kimera too.
 
Thanks for all the hard work Pit, I was wondering... now that you have Facepalmer being a part of your installer.... do you have it set to "mix and match" those field enhancements with sl1982's and yarLson's automatically for right now?
 
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Links work fine on IE.  My apologies everyone.
 
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