[FF7] Original and Outdated Tutorial - Bootleg Configurator

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The menu overhaul does come with script fix when translation selected.  The dialogue has not been translated yet or added (PC originally removed it.  It is still present in PSX game.  Hence with PC all you will get are blank boxes). I will make sorting this a priority for R04.
 
Luksy,
I do have MTCRL_9 = 0 in the ini.  Bootleg doesn't run Touphscript directly, unless the user selects an option to translate the game to another language.  Could this be from the Menu Overhaul installer?
Anyone experiencing this issue, did you select NO CHANGE for the translation option in BFE?
Yes, I had selected NO CHANGE when mine occurred. Since then, I've selected English Text and haven't seen an issue yet.
 
The menu overhaul does come with script fix when translation selected.  The dialogue has not been translated yet or added (PC originally removed it.  It is still present in PSX game.  Hence with PC all you will get are blank boxes). I will make sorting this a priority for R04.
Do you plan on getting rid of it or find someone that can translate the text and then put it in the boxes?
 
Luksy,
I do have MTCRL_9 = 0 in the ini.  Bootleg doesn't run Touphscript directly, unless the user selects an option to translate the game to another language.  Could this be from the Menu Overhaul installer?
Anyone experiencing this issue, did you select NO CHANGE for the translation option in BFE?

Ancient_Juan,
There are some bad animation files installed with the Asmodean Barret.  You can replace these files in the battle.lgp archive.
    SBDA, SCDA, SDDA, SEDA
Use the corresponding files from one of the other Timu Sumisu based Barret models.


Kleyon's T&M Barret Field.rar                   Kyo13           HQ Barret Model with New Arm Cannon     Qhimm FILE



This issue is fixed for the upcoming 0039 release.
Unfortunately the only battle model to download doesn't contain the corresponding files.
 
You can disable the sound fx by replacing .\data\sound\audio.dat and .\data\sound\audio.fmt with the vanilla versions.
If you're doing a new install of Bootleg, just untick the NEW SFX option.


The necessary Barret animations are also included in the Avalanche installer.
 
The necessary Barret animations are also included in the Avalanche installer.
I tested this and there is still a small issue in the animation. He will jump towards the mob as if he's performing a Mug, but then fires his gun like normal instead of doing the melee attack. What I did to test this:

1. Clean install of the game.
2. Installed the Asmodean Barret under Battle options from the latest UMI.exe.
3. Extracted the 4 corresponding files (sbda, scda, sdda, seda) from battle.lpg.
4. Another clean install of the game, followed by a Timu+Kleyon+Asmodean install through Bootleg.
5. Copied and replaced the 4 files in battle.lpg.

I could have done step 2 wrong. When you mentioned Avalanche installer, I tried the Avalanche Hi Res installer but didn't find the files. I believe you when you say it's fixed for 0039, so this is not to knock your efforts. I am just posting to learn as I'm slowly piecing together things. It's exciting to learn how the game works  :)
 
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Yay, I fixed it for my computer.

I finally got this running after removing the Team Avalanche GUI mod from the install folders so it never was applied. Now my game is running perfectly, with all of the other mods running just fine. I'm not sure what about said GUI mod disagrees with my system, but...

Now I'm running in HD settings and it's looking gorgeous. Maybe for 0039 give an option so this... doesn't  need to run? Even if I had 'Menu Overhaul' ticked off it seemed to run the installer.
 
I've just installed the mod using bootleg configuration. However, I ran into the problem of not being able to successfully install ff7music during bootleg configuration. The second problem was the first fight with guards at train, the game just crashes with a message saying "Something very bad has happen..." I have installed this on system folder program. I know this is a no brainer, but can anyone tell me the steps to saving the files on non system folder? I've tried saving it on the drive that is used to install the game, but it has no room. I'm not sure the problem, but will give this a try if anyone can show me. :-(
 
Okay, so I used "Take Ownership" and now everything seem to installed. However, it still crashes at first battle. I've tried safe setting and it still crashes. I'm using the original version of FF7 pc. Now I'm clueless. I have the dmp file, but I'm still trying to open it. I will post it when I open it, but if anyone has any suggestions for the time being, feel free to let me know. Thanks.
 
Okay, so I think this is what it is.

DMP file shows:

Microsoft (R) Windows Debugger Version 6.12.0002.633 X86
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\crash.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: SRV*C:\Symbols*http://msdl.microsoft.com/download/symbols
Executable search path is:
Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Sat Jun  9 20:25:10.000 2012 (UTC - 7:00)
System Uptime: not available
Process Uptime: 0 days 0:02:51.000
................................................................
..
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(ddc.b48): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=0daef2d0 ecx=00000ed8 edx=0091c340 esi=0daef290 edi=001740c4
eip=77340c22 esp=00173d84 ebp=00173d94 iopl=0         nv up ei pl zr na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000246
ntdll!NtGetContextThread+0x12:
77340c22 83c404          add     esp,4


APP.log shows:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 0
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception

Any help would be nice...
 
This tool looks pretty sweet. Do I have to download every mod that is red in the "supported mods" list?
 
Hey i seem to be having trouble with downloading the mods i click to download but nothing happens mediafire just refreshes the page
 
I know this is a no brainer, but can anyone tell me the steps to saving the files on non system folder? I've tried saving it on the drive that is used to install the game, but it has no room. I'm not sure the problem, but will give this a try if anyone can show me. :-(
 - Uninstall FF7 first

- Install FF7, Changing the directory to
"(Drive letter):/(Folder name, preferably without spaces)"
Example: "C:/FF7Install"
What you use for drive and folder name is personal preference and unique to your computer.


(Menu style switching will not work unless you have it in a non system folder.
As far as i know, every other mod worked for me in a system folder by using take ownership. I suggest still using a non system folder, just in case.)

Your best bet if your still having problems is to run through the guide i left on the previous page. be sure to watch for notes on any part of the install that may cause hiccups or problems with the bootleg install.
 
Thanks.
I have a new problem ;/
Now I get this pop up message when trying to run the program: "OpenGL renderer appears to be the Microsoft software renderer.  Your graphics drivers are probably not installed or installed incorrectly.  Expect Extreme Lag"
I already tried updating to newest graphic drivers. Can it possibly just be my driver is insufficient?
I believe it is Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509. intel core i5 processor. Running Windows 7.
This will be my last attempt then I suppose will settle for the original non mod version.  :cry:
 
Thanks.
I have a new problem ;/
Now I get this pop up message when trying to run the program: "OpenGL renderer appears to be the Microsoft software renderer.  Your graphics drivers are probably not installed or installed incorrectly.  Expect Extreme Lag"
I already tried updating to newest graphic drivers. Can it possibly just be my driver is insufficient?
I believe it is Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509. intel core i5 processor. Running Windows 7.
This will be my last attempt then I suppose will settle for the original non mod version.  :cry:
You're okay, it just means you didn't install Aali's Custom Graphics Driver. When the Configuration windows pops up after you run Bootleg, click the "Graphics Tab" to install the proper drivers.

It will look like this:
 
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