[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
  • Start date Start date
Status
Not open for further replies.
Thanks a ton. Its amazing how much support you give random nobodies, and especially how quickly you respond :)
 
I uninstalled my copy of FFVII like a year ago because I didn't wanna play it anymore. But, i was floating around here and got really interested in the bootleg installer, so I reinstalled it and downloaded all the mods i needed and started up the installer. It told me everything was installed correctly.
So, I opened the game and it said "OpenGL Renderer appears to be the Microsoft software renderer. Expect extreme lags" and then crashes immediately afterwords. I uninstalled and reinstalled and tried again, but the same thing occurred. My drivers are completely up to date and everything, so I have no clue as to why this is happening. Like I've played this game with mods before with no problem, idk whats wrong.
Heres the APP.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series 3.3.11653 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
 
Last edited:
Looks like I may have spoken too soon on that "everything is running perfectly" thing.  :)  I am hoping this is a very simple fix, however, as everything HAS been running absolutely beautifully up until now.  I'm on disc two, and I need to climb the great glacier.  I get up the glacier, and into the cave.  As soon as the game has to load a fight scene in the cave, however, I get a crash error message.  I've tried a couple things to fix it, which I barely managed to undo, so I figured I'd best ask the experts and give up on trying to do it myself.  :)

I'm on Windows Vista.  Below is a copy of the app.log:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\Final Fantasy 7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 708
[BATTLE] Exitting FRAME_INITIALIZE
ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 137
ERROR: unhandled exception

I also received this error message from the game itself when the crash occurred:

DataPath is c:\games\Final Fantasy 7\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
mp3
c:\games\Final Fantasy 7\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   mp3\
   c:\games\Final Fantasy 7\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
reading midi file: MATI.mid

MATI.mid

Midi file matched! MATI
CSA6
CSR7
File counterpart 02 - Ahead On Our Way.ogg
Resolved to OSTRe\02 - Ahead On Our Way.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
Prevented from resuming
CSR9
MIDI stop

CSA6
Halting music
CSR7
MIDI stop

CSA6
CSR7
reading midi file: AYASI.mid

AYASI.mid

Midi file matched! AYASI
CSA6
CSR7
File counterpart 08 - Lurking in the Darkness.ogg
Resolved to OSTRe\08 - Lurking in the Darkness.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
CSR9
reading midi file: BAT.mid

BAT.mid

Midi file matched! BAT
CSA6
Halting music
CSR7
File counterpart 10 - Fighting.ogg
Resolved to OSTRe\10 - Fighting.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
CSR9
WM_ACTIVATEAPP

WM_ACTIVATEAPP

Don't know if that helps or not, but figured I'd include it just in case.  Any help would, of course,  be extremely appreciated.
 
Erana,
The crash is due to the broken Grimmy's AC Yuffie model.
Don't install Grimmy's AC Yuffie nor Grimmy's AC Tifa models.
You may need to start with a fresh FF7 installation and run Bootleg again.


eternallies01,
You need to configure the sound driver.
In the FF7 game folder:
    Run .\ff7config.exe as administrator.
    Go to the SOUND tab.
    Set the Sound Driver to your sound card.
    Save and exit.
 
Thank you so much for the fast response, it's much appreciated.   So far kicking Yuffie from the party seems to have done the trick - will see if I can squeak by without using her until I finish my first play-through, then re-install.  Even if I can't, I'm glad it's a simple fix either way.  Thanks again.  :)

~Erana
 
you can copy the save folder somewhere do a clean install and copy the save folder back in.
 
I'm trying to locate slayernext's "dirty" buster sword along with Mike's Ultima Weapon sword (like they are displayed in bootleg0039 in Cloud's swords) but I want to keep the other Millenia's swords... Is there a way? Thanks!
 
PitBrat, the Config already reads my sound card. The OpenGL thing isnt giving me an issue anymore but its still just randomly crashing before the EIDOS screen even appears.
I just uninstlled and reinstalled and still giving the same problems.
APP.log still says sound initialized at the end before crashing. Could that be a problem with FF7 Music for some random reason?
Because I tested the game clean and itll run.
 
Leonhart7413,
Because of the way textures are assigned, some combinations of weapons don't work.
Even the selection of Cloud model-- Grimmy's AC Cloud-- prevents certain weapons from working.


eternallies01,
It's not likely a problem with FF7Music.  The FMV's don't use FF7Music.
The registry entry to assign the sound card is probably damaged.
FF7Config.exe is the best way to correct the registry.
 
Leonhart7413,
Because of the way textures are assigned, some combinations of weapons don't work.
Even the selection of Cloud model-- Grimmy's AC Cloud-- prevents certain weapons from working.
Thank you PitBrat! I read several topics about it. Some wrote to try RTCK but didn't work. BTW I don't use AC Cloud...

Why is my movies path changed? Weird!

Code: [Select]
Code:
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.aviERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.aviset music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviesopening.aviWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
I have the /movies path in Bootloader... It's searching moviesopening.avi instead of movies/opening.avi

Ok it needed a "\" 
*solved
 
Last edited:
i got only one problem, some of the download links that are provided by bootleg0039 are already dead. anyhelp? and i already have the remix installer downloaded but the 4 parts only that is 1.7gb of total, do i need to download remix installer part 1-13?
 
Last edited:
the remix is listed as the single exe, 4 parts, and 13 parts. if your settings require the remix installer all 3 of these will show as red (meaning you need it but dont have it). when you download one that one will turn green (you have it) and the other 2 will turn yellow(you dont need or have it)  as far as links go have you tried the big list of mods https://www.ff7catalog.com/posts/152280/
 
Im sure this has come up before but I finally got everything downloaded and ran bootleg. The game looks great but one minor issue with the menus, I get this: http://i.imgur.com/4HYgw.jpg with the in battle status bars. Any easy fixes? I used the Full preset.
 
Im sure this has come up before but I finally got everything downloaded and ran bootleg. The game looks great but one minor issue with the menus, I get this: http://i.imgur.com/4HYgw.jpg with the in battle status bars. Any easy fixes? I used the Full preset.
Open your Bootloader Configure and uncheck "Break Limit 9999"
 
i got only one problem, some of the download links that are provided by bootleg0039 are already dead. anyhelp? and i already have the remix installer downloaded but the 4 parts only that is 1.7gb of total, do i need to download remix installer part 1-13?
Find what you need here: The Big List of Final Fantasy VII Mods


After 0039 was released, many of the mods hosted by Mediafire died. They have new links found in the list above. I'm sure PitBrat will update the Bootleg links for 0040.
 
Hi! thanks for all this :D
All run perfectly, except Yuffie... I try reinstall the game and the mods without AC Yuffie, and without AC Tifa too, but not working. If i go into a battle with Yuffie the game crash D:
I will take out yuffie and no use she all the game, and reinstall the game without the mods for the obligatory scenes. But if i can do something...

I'm on windows 7, and this is the APP.log:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\users\victor\documents\my games\final fantasy vii pc\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 110[BATTLE] Exitting FRAME_INITIALIZEANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 217 ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 174 ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 174 ERROR: unhandled exception
Thanks for the help!
 
Yuri Hyuga,
You have to reinstall FF7 before running Bootleg again.
Do a fresh, maximum install of FF7 to a non-system folder.
Then run Bootleg again without selecting Grimmy's AC Yuffie and AC Tifa.

I've fixed these models in 040.
I'm just waiting for Luksy to update the Ulgp utility.

.040 WORKING
Code: [Select]
Code:
    Added ComplexMultiShader: ComplexMultiShader.zip    Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar    Added Minmin's Transparent Avatars: minatars.zip    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, mj0dq1.png, amz5z5.png    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png    Restored Missing Materia Animations    Revised Bootleg.log    Revised Avalanche and Remix Model Installation    Removed Glitched Field Textures: colne_6    Updated to Ulgp v0.7: ulgp_v0.7.7z    +Fixed Translation of DISC_US.LGP    +Fixed Broken Grimmy's AC Yuffie Battle Model    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult    +Fixed Crash due to Bootleg Setting Incorrect Sound Device    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret    +Fixed Missing/Broken Hairstyles for Cloud    +Fixed Missing Cloud Wields Masamune Models    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar
 
Mmmmm.  New version soon.  Schmexy.  ^-^

Oops, manners.  Forgot the formalities...

*Waves hello*  First time poster, though I've lurked on and off for a long time, and been playing FF games since way back when the NES was all bright and shiny and we didn't (yet) need to wedge another cartridge above FF 1 to keep it working.  Feel free to call me Toni if you find Antonia a little cumbersome.

Anyhoo... I Decided for this time around FF VII I wanted to toy around with some new options and not really knowing where to start, this little gem has really helped.  So first, let me say thank you for all your work on this.  I can't imagine how I could possibly get such a wide selection of great mods working together with so many options to choose from without Bootleg.  ...At least not before next month or so and about a thousand clean installs anyway.   ;D

(Incidentally, for the record I've run 039 probably half a dozen times or so now while tinkering with various options and am happy to report no issues or bugs I can spot that haven't already been reported and addressed.  Kudos!)

Now, with all that out of the way, let me ask what I'm sure is a silly n00b question, but it keeps nagging at me and I figure better to just know for sure than blow something up.  ;)

Being that you haven't supported UMI, and the fact that Bootleg itself already has a ton of options for various model replacements, is it safe to assume then that Bootleg already does anything UMI would do?  Or rather, does UMI offer any additional models, choices, or enhancements that Bootleg does not already include, and if so, can I simply drop a UMI install over the top of Bootleg, or...?

Basically, while I'm not exactly new to modding, and far from new to FF, this is the first time I've tried merging the two and I'm trying to maximize my choices for alternate models so I can see which ones I really like (or don't), all the while trying desperately not to break anything.  :)

Any guidance would be greatly appreciated.
 
Status
Not open for further replies.
Back
Top