Bootleg 0032 with BFE is ready for DOWNLOAD.
I made some major changes under the hood.
I'm running test installs to make sure everything is in working order,
but there are too many combinations to test everything.
Because of Bootleg's growing complexity, BFE is essential.
Bootleg and BFE are now merged into one package.
New Mods to Download:
HQ_opening_credits.zip Grimmy Opening Credits
Qhimm FILE
hq_vids_2.7z Grimmy Midgar canon firing, Nanaki's ending
Qhimm FILE
missing_hq.zip Grimmy Rufus, Sephiroth and Meteor
Qhimm FILE
New_opening.7z Grimmy New Opening FMV
Qhimm FILE
3-06 - The Nightmare's Beginning-rev8.ogg Bryan Bilocura NetHead - Remastered Song
Qhimm FILE
3-16 - Interrupted by Fireworks-rev18.ogg Bryan Bilocura NetHead - Remastered Song
Qhimm FILE
3-20 - Buried in the Snow-v.2.ogg Bryan Bilocura NetHead - Remastered Song
Qhimm FILE
JenovaRemix.ogg SymphoniC New Music Track
Qhimm FILE
tank_and_pirate_ship.zip kuroda masahiro Tank and Pirate Ship Model Replacements
Qhimm FILE
FF7anyCD DLL version.zip Kranmer Any CD Loader
Qhimm FILE
New in Bootleg 0032:
Added Grimmy's FMV's
Added FMV Options: DLPB+Trojack, DLPB+Trojak+Grimmy
Added New Soundtrack Option: 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg
Added Glitched Field Texture Removal Option
Added Vehicles Models from tank_and_pirate_ship.zip
Added Any CD Loader DLL Version
Added Event Logging to Bootleg.log
Updated Buggy Texture
Updated FacePalmer
Optimized Remix Installation
Optimized Kernel Patching
+Fixed Broken Field Models HAGB.HRC, IBGD.HRC, CQGA.HRC
+Fixed Broken World Models: CID.HRC, DLB.HRC, BCC2.RSD
+Fixed Cloud's Masamune Alignment
+Fixed Faded Eyes on Field Models
+Fixed Missing Trojak FMV's
+Fixed Sailor Models Installation
I've completely revamped the way Remix installs. Bootleg extracts and utilizes Remix resources without running the crappy Remix installer. Also, the Hardcore Mod is no longer installed unless specified. These changes significantly speed up the Bootleg process.
There is also a Bootleg.log file in the game folder. It's useful to understand how Bootleg works and when it fails.
I'm preparing the script to allow selective installation of mods.
Which method is best:
-control over every individual mod regardless of the impact that one missing mod has on others
-control over groups of dependent mods so that the result is always playable
Though it's much easier just to add an on/off switch for every mod, I'm leaning toward grouping mods so that the final installation is always viable.
Glitched lighting textures are still abundant.
Please let me know the names of any glitched textures you discover!
I noticed broken lighting in at least one texture that did not throw a 'glitch' error:
mds7_15_00.png
A complete list of glitched and broken textures is a great resource for the
FacePalmer project.
Here's what I have so far:
Code: [Select]
Code:
blin70_1_15_00.pngblin70_1_16_00.pngeals_1_15.pngeals_1_16.pngeleout_15_00.pngeleout_16_00.pngmd8brdg_15_00.pngmds5_1_15_00.pngmds5_5_15_00.pngmds7_15_00.pngmds7_15_002.pngsbwy4_6_15_00.pngtin_1_15_00.pngtin_2_15_00.pngtin_3_15_00.pngtin_4_15_00.png
Please, let me know how to make Bootleg better!
Thanks,
-PitBrat