[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
  • Start date Start date
Status
Not open for further replies.
To determine which mods you need:
    Run BFE.exe
    Choose your desired configuration or use one of the presets
    In the mod location box enter the path of the mod containing folder
    From the menu select FILE, MOD LIST

The mod list is color coded:
Mods in green are already present. 
Mods in yellow are missing but not required with the current configuration. 
Mods in red are missing and required for the current configuration to install correctly. 

If any of the links are down, check the big list of mods for the most current links.

I don't recommend running Bootleg with any mods still listed in red. 
Bootleg attempts to recover when a required mod is missing but there are consequences.

I removed the outdated file list and added a larger link to the new and improved mod list.
 
Just out of curiosity why are any of the mods required? If installed manually are they required to be installed in conjunction with each other?
 
Bootleg automates mod installation on a vanilla FF7.
Some of the mod authors requested that I NOT include their work in the Bootleg archive.
Other mods are just too large to repack into one easy to download file.
If the user selects an option that requires files from one of those mods, then Bootleg lists the mod as a required download.
Bootleg provides links and attempts to simplify the download process.

I continue to receive permission from more authors to include their work.  With each new version of Bootleg, the number of options increases and the number of additional downloads decreases.
Eventually I hope to do away with the need to download the largest of the mods-- The Remix.
Most of The Remix is bloat and not necessary.
Due to size the movie and music mods will most likely always remain separate downloads.

I could use some help in eliminating The Remix.
I would be very pleased if someone converts the OCRemix tracks to the OGG format.
I might explode with joy if that amazing individual managed to make the tracks loop!
I'm currently sorting through the modified and fixed PRP models from The Remix.
Other than the fixed PRP models and the OCRemix soundtrack, there is only one other tiny little asset that The Remix has to offer.
 
I would be very pleased if someone converts the OCRemix tracks to the OGG format.
I might explode with joy if that amazing individual managed to make the tracks loop!
I already told you in the IRC that I'm working on this. It'd be done now, if I wasn't so lazy, but progress is being made.
 
Sometimes I talk so much that I forget what other people say.
There's no rush.  I've heard it's nearly impossible to make some of the OCRemix tracks loop smoothly.

I have so much to fix with this latest build of Bootleg 0036.
It seems like I introduced more bugs than fixes when I started moving mods into the Bootleg archive.
I apologize for releasing such a mess.
I've fixed all of the bugs that you all have brought to my attention.
I'm currently assimilating the Bloodshot mods and the Chibi models.
Thank you all for sticking with this project.
This next version is so much better!
Please tell me all your complaints now so I can  have everything fixed for 0037.
I'll release this one as soon as I get it compiled and running so the bugs of 0036 can be a fading memory.

I've already remade Bootloader.  The 0036 release is a pile a steaming dung beetles.  At least it switches modes.
Now Bootloader edits all the major config options including the game CD-Rom source drive and the movies path.
There are a few extra options I want to work in, but they can wait until I have a bug free release out.
One major option is the ability to create presets so that BFE knows the last used settings.
The second addition is the ability to generate an install image directly from the CD-Roms.
Then Bootleg can install directly from the image.
These options together will make it very easy to reinstall FF7 in order to explore all the mods.

Please submit bug reports for Bootleg 0036!
 
It seem's I'm still somehow missing a single red file! Thanks for the short cut to finding it. Having already ran bootleg, is it possible to simply re-run it to install the missing red file, or do I need a fresh install? And again, is this missing mod likely to be the cause for the lag, or is there no way to really tell?

Thanks in advance,

Sed

EDIT:

Yeah, again, lag.
 
Last edited:
The lag sounds more like a driver issue.
Try enabling PBO in ff7_opengl.cfg:
    use_pbo = yes

Also, update your video card drivers and defrag your harddrive.
 
It may also be an issue with the Battle Scenes as LGP. These are known to cause slowdown.
 
The PBO thing seems to have worked, so far so good! Thank you so much for the recommendations! Now I can finally enjoy all the hard work your guys have done!

EDIT:

Some glitches I've found, no doubt you're aware of them already:

Slight texture issue on Tifa's left foot during battles, there's a grey patch instead of the whole boot being red.
The door to the room Cloud sleeps in in Aerith's house sometimes it stuck closed (you're atill able to walk through it though(
When Barret starts hitting the old door to Sector 7, with the new sfx he grunts like a girl.. XD
The font size is a bit big for the speach boxes

Other than that, if anyone can tell me a simple way to revert the names (Marin instead of Marlene? Really?) back to their originals, it'd be appreciated! Not sure which mod this came from.

Thanks!

ANOTHER EDIT:

NO CHOCOBO WALTZ!? D:
 
Last edited:
Is there a way to have the normal barrett battle model? I noticed in the 0036 front end that there wasn't a "Normal" option; perhaps this could be fixed?

edit:
    not fixed, per-say, but... altered? that's more what I meant X)
 
We will modify that for 0037.

A new release is getting more and more important! We're getting closer everyday.

Now the Bloodshot's models are included in Bootleg, which will increase the download size of Bootleg yet again, but reduce the number of required downloads.
 
That grey patch on Tifa's foot isn't a mistake.  Her feet are her weapons and that steel plate makes her kicks hurt more.  There's another plate on her elbow.  In the original art, she has them on both feet.
The door in Aeris' house is a glitch with FacePalmer.  The fix requires reverting the entire scene back to the original gaphics.  It's a minor glitch, so I left it alone.  There's no way to just fix the door without removing all of the scene graphics.  Well, there's Photoshop, but manually editing scene graphics is very intense.  You'll also notice in Costa Del Sol that there's a blue line around the doors in the hotel.  FacePalmer has some problems with doors and lights.
Issues with font size and character names are definitely related to the Menu Overhaul.  To revert the names, just reinstall the Menu Overhaul without the ReTranslation option to use canon names.  After reinstalling, you'll need to alter the file 'ff7_opengl.cfg' to change the mod path:
    mod_path = bootleg
I'll look into Barret's falsetto attack.  Many of the sounds get reused.  It's probably one of Tifa's attack sounds that is recycled.  I'll look for an attack sound that has no voice.
The Chocobo Waltz is included in all but the OCRemix soundtracks.  Did you install FF7Music? 

Royalmurder,
You want an option to use the Barret model from the vanilla game?  The Timu Sumisu Barret model from The Remix is close to the classic style.  I've included all the Barret models I found at Qhimm.  The only option I can think to add would be 'NO CHANGE.'

Thanks for the feedback.  Keep it coming.
 
Last edited:
The door in Aeris house wasn't a big deal, just thought I'd bring it up incase it was unknown. By Chocobo Waltz I meant the chocobo's dancing when you recieve the chocobo/mog materia, this may be an issue with the updated models not having the same freedom of movement as the other ones.

Some minor things, barely worth mentioning:

Solar flare effects on back grounds seem's pretty heavily pixelated (the last scene from memory is after the scene just before the Mt Corel reactor), I'm not sure if these are "built into" the backgrounds or not.

If you fall through the rail tracks on Mt Corel West, the music doesn't restart on climbing to the top.

As for the retranslation, it seems that if you uncheck it it assumes the files you have are the vanilla ones and leaves it be, it doesn't revert them back to normal. One would assume using the uninstall option then reinstall mend this? The "Lucky Tifa" option doesn't seem to be working either, unsure if this is also applicable to Cait Sith.
 
Last edited:
The Chocobos not dancing is most likely an issue with one of the model animations.  These models are from the Phoenix Rejuvenation Project.  I'll try to track down the original animation and see if that will work with the new models.

All lighting effects are somewhat broken when using the new field textures.  If you want the hires lighting effects, uncheck REMOVED GLITCHED under the field textures box before running Bootleg.  The game will then the higher quality lighting textures.  Unfortunately, the lights will no longer flash and pulse like they do with the old textures.  Also, some scenes will have dark blotches.  There are still quite a few issues with the updated field textures from the mods FacePalmer, BlackFan and the Field Files Packs.  The powers that be informed me that the OpenGL driver will eventually support the lighting effects.

Any issues with music are related to FF7Music.  Covarr knows the most about how ff7music works.  I've found other problems with it.  If you skip the opening movie, the game music doesn't start until Cloud leaves the train platform.  Also, sometimes the wrong battle music plays or the battle music plays at the wrong time.  FF7Music hasn't received updates in a very long time.  I'm not sure if the original author even frequents these forums anymore.

You won't be able to just uninstall the ReTranslation or Menu Overhaul because of the large number of other mods installed.  Try installing the Menu Overhaul with ReTranslation and uncheck the Canon Names option.  That will at least use the American version of their names.  Other than that, you can always change their names in the game or with a program like Black Chocobo.

I'll have a new version of Bootleg out soon.  There are nearly 50 new field models and some other improvements and bug fixes.  It will require a fresh install . . .
Here's what I've done so far:
.0037
    Added Field Model Options: Squallff8's Redesigned PRP Field Models in two flavours-- Bootleg and Full
    Added Vincent Model Option: New Boots
    Revised Option Descriptions
    Revised New SoundFX with louder Cursor and Cancel Sounds; Removed female voice from hit sounds shared by Tifa and Barret
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: Added options to configure, Save now works, Play now works without modes
    +Fixed stall at deglitching
    +Fixed Support for Special Characters: é, è, á, à, et cetera
    Integrated Mods: Squallff8_Final_PRP_Models.rar, Vincent's Boots.rar, Models.7z, HQMBV2 - Classic Buster.rar, Classic Models.7z
 
Sounds like I got the itch at a bad time if a new bootleg will be out soon XD

There's also been some issues with text boxes not appearing on the world map, like the instructions when you first get the buggy not showing up, or Cloud's "???" when the buggy starts to malfunction outside of Cosmo Canyon.
 
You won't be able to just uninstall the ReTranslation or Menu Overhaul because of the large number of other mods installed.
If you mean purely menu overhaul, the uninstall option at bottom should do it.  By File should completely renew the files.
edit:

Yeah, once the re translation is added, to get back to the original files you need to use uninstall by FILE.  not by patch.
 
Last edited:
I thought there might be an issue with the Menu Overhaul uninstall option because flevel.lgp is heavily modified after Menu Overhaul installs.
Also, if Mode Switching is enabled, there are multiple copies of the files that Menu Overhaul modifies.  Menu Overhaul installs two times when using Hardcore and Mode Switching.  Unless you restore the correct mode before uninstalling, you could hose the game. 

The Menu Overhaul Uninstall option works fine.  It's all the other mods that are installed after Menu Overhaul that can cause confusion.

If you don't use Mode Switching, Aeris Revival and the Hardcore Mod then uninstall should work without any snags.

Bootleg has no uninstall function and doesn't make any backups.  Create an FF7 image and use that to install Bootleg.  It speeds up the process and makes it easy to do multiple installs.
 
I can probably put up with it before the next bootleg which'll need a fresh install anyhow.

Another glitch, similar to the text boxes I mentioned on the world map, the count down timer for Cid's cutscene just before the failed rocket take-off was missing. Sierra's hair is also messed up, but that's been present since Remix 2.5.1, so I'm sure y'all know about that
 
If anyone wants to tinker with the models, I'll happily include any adjustments in the next Bootleg.
Certain details still need corrected like Sierra's hair, the balls at Costa Del Sol, the 3 flippered dolphin and a few others.
Any custom fixes you might have lying around your hard drive are very welcome!
Bootleg is a community project and I encourage everyone to contribute.

I'm currently investigating alternate materia options.  There are quite a few materia styles floating around.
Romeo14 made some beautiful materia textures.
Is everyone happy with the current materia options?  It would take some effort to make the new textures work with mods like Menu Overhaul.
Is adding a few more materia texture options a worthwhile endeavor?  Or is it just overkill . . .

I have a day of testing planned for 0037.  I hope a release is soon to follow.  I'm actually enjoying how easy changing options is with Bootloader.  I hope a few people start using it so I can get some input on how to make it more useful.  I know it's not difficult to load the .cfg and alter the settings in notepad.  But it's so much easier to use Bootloader to just click and change all the settings including registry entries and kernel mods.

Also, what Barrett model do you want me to add?  Is it just the original Barrett battle model that you want?  Is the Timu Sumisu Barrett model not close enough to the classic style?

I want to hear y'alls  thoughts on the materia textures, Barrett battle model and chibi field models!
Thanks to all the Final Fantasy VII fans!
 
Timu's Barret compliments the Apz Cloud pretty well, the HQ Aerith/Vincent models decidedly less so. Having the classic models is always a nice touch, though. I'm not even sure what Materia textures Romeo14's materia textures do

I wish I had the free time to learn much about modelling XD
 
Status
Not open for further replies.
Back
Top