[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
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http://imageshack.us/photo/my-images/707/4rartoexe.jpg/ - changed m004d from .rar to .exe

INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Tue 12/20/2011  9:27:31.89
INFO: Bootleg Options: /C0 /S1 /P1 /R0 /O1 /N1 /A1 /V1 /H1 /L5 /M0 /K0 /E5 /T1 /Z1 /B0 /J0 /U1 /W0 /Y0 /Q2
INFO: Brat Code: /@010100010000000000
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "D:\STRONGBOX\games\ff7\remix\other\staging area\;C:\Users\Player\Downloads\;D:\STRONGBOX\games\ff7\remix\other\staging area\"
INFO: Temporary Files: "C:\Users\Player\AppData\Local\Temp\Bootleg_Setup\"
----------------------------
Backing up Vanilla Data
Backup completed.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Final Fantasy VII 1.02 patch installation completed.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
Installing The Remix . . .
Final Fantasy VII Remix installation completed.
Searching for "ff7_opengl-0.7.11b.zip" in ""
ff7_opengl-0.7.11b.zip is missing!
Installing Bootleg System Files . . .
Bootleg System completed.
Locating Data Drive . . .
Using Data Drive E:\
Building system files . . .
Updating Registry . . .
Registry completed.
Updating shortcuts . . .
Shortcuts completed.
Searching for "Avalanche High Res.exe" in ""
Avalanche High Res.exe is missing!
Searching for "Avalanche GUI v2.0.8.exe" in ""
Avalanche GUI v2.0.8.exe is missing!
Generating Bootleg Mods Folder . . .
Generating Bootleg Mods Folder completed.
Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names
Scene Installed - Normal
Patching completed.
Searching for "M004d.exe" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
M004d.exe missing!

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15111.exe" in ""
Searching for "ff7music_install_15110.exe" in ""
Searching for "ff7music_install_1519.exe" in ""
ff7music_install_1519.exe missing!
Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
1280smooth.part1.rar is missing!

Copying LGP Files . . .
Extracting LGP Files . . .
Extracting Vanilla archive - World_US.lgp
Extracting archive - Battle.lgp
Extracting archive - Magic.lgp
Extracting archive - Char.lgp
Extracting archive - High-US.lgp
Extracting archive - World_US.lgp
Extraction completed.
Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.
Installing Phoenix Rejuvenation Project models . . .
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Installing Field Art as PNG to Mods Folder . . .
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in ""
Missing Part.  Skipping FacePalmer.
 
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have you downloaded every file and pup all of them in the same folder as bootleg without extracting/renaming them? also if you installed remix then ran bootleg you can get this error its happened to me a few times but i did a few random tweaks i dont really remember and it worked just fine
 
everything is in the same folder with bootleg. i only downloaded the files that i needed.

i uninstall ff7 everytime and only install remix with bootleg.
 
You will need to download some more files, as I think this could be an issue.
 
just try downloading all of them i kno its a pain in the ass but if you have them all it wont ask for them
 
Is there a way to switch things like clouds field appearance without having to re-run the bfe? Also, I was wanting to play with the re-translation settings I chose. I've snooped around some folders but im nervous to play around with anything too much. I just wanted to see what the omni cloud model looked like.

thanks in advance guys!
 
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It could technically be possible, but would take major rewriting of Bootleg. I don't say it's impossible though. But it's not at the moment. Bootleg 0036 has some flaws, I will talk with PitBrat about rewrite the whole thing for 0037, soon. The Bootloader is broken too. I can't promise anything, but we will see what we can do :)
 
It could technically be possible, but would take major rewriting of Bootleg. I don't say it's impossible though. But it's not at the moment. Bootleg 0036 has some flaws, I will talk with PitBrat about rewrite the whole thing for 0037, soon. The Bootloader is broken too. I can't promise anything, but we will see what we can do :)

Sounds awesome! I appreciate the consideration guys :] Just seems practical for model changes to be able to be made mid-game I guess because you dont really know how well you'll like them during game play till you see. If that makes sense.


But thanks again!
 
My main concern with installing individual models and mods is due to the number of possible configurations.
I would have to completely change the interface and rely on the log file to determine what models were already installed.
If a user makes any changes outside of Bootleg, the whole thing will fail miserably.
And so far one of the biggest mistakes Bootleg users are making is installing on top of an already modified game.
Also, if that particular mod file is missing, there is an epic fail.
Considering that there is a greater chance of singular mod installation failing rather than working smoothly, I've not focused much effort on adding that feature.  I'm most focused on making the existing configurator work on the most systems.

Even just installing models will still most likely take 10 minutes or more.
The time consuming part it extracting and compiling the LGP files.
I'm attempting to add NO CHANGE options for almost all settings.
It's a sloppy fix to accomplish the same thing as installing just 1 mod, but it still does the job even if files are missing.

I'm in the process of moving most of the models into the Bootleg archive. 
This will make it easier to control individual mod installation.
Now I can be sure that the files are available.
This also reduces the total required disc space.

Real time mod installation has been on my TO DO list since the beginning.
Don't count the feature out completely!
I envision something like a combination of BFE and Bootloader so that you can select any options directly before launching the game.
The trick is keeping track of all the currently installed mods so that it doesn't take 26 minutes to launch the game every time.
 
Thanks for the clarification!

If I were to save my current save file and do a fresh run of bfe (after re-installing the game and everything) That save file would work wouldnt it?
 
I think there is a pretty good chance that by downloading all the files the problem would be fixed,  but I don't think that solves the problem that bootleg could be possibly having.

How bout this: All i want is FF7 1.02 patch, which I can install by myself and a HQ movie pack. That's it... Play the game the way it was intended? That would make me happy. If I could get a response by Brat that would be helpful. Especially wondering why when I swap a movie file with the same name and extension it will black screen.
 
If you are receiving a black screen with certain movie files, then there is an underlying problem with the driver on your system.
My understanding is that the codec is self contained in Aali's driver.
You might try using an older version of Aali's OpenGL driver.
In the HD movie thread, there are other people with the same issue.
I've not seen a reliable solution to the video problem.
Are you running FF7 with the compatibility settings mentioned earlier in this thread?

Bootloader allows you to easily configure the OpenGL driver for compatibility mode.
It also enables you to alter the location where FF7 searches for movie files.
You'll need to manually configure the windows compatibility settings for the ff7.exe.
 
I have ff7.exe running in compatibility mode and have tried various driver settings. I'll keep trying and report back.
 
Hello. I'm new to all this, so I would like some reassurance before I proceed.

I have a clean copy of the game, the retail patch, openGL and a folder with all specified mods. So all I have to do is a maximum installation, patch the game, install openGL and run the Bootleg Configurator and I'm good to go? Is there anything that I am missing, would have to be manually done, or, you recommend doing?

Just want to make sure in advance so I don't screw up and complicate things. (:

Thanks!!
 
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You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.
 
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.
Ah, ok. I'll give it a go later and let you know how I get on.

Many thanks, this will make the process so much easier!!
 
@PitBrat i tried to msg you but it said that i was not able to send pms but i am interested in helping out with what you need you can contact me via email at [email protected]
 
You can contact us by selecting Brat Chat under Help, in BFE. This will lead you to the official IRC channel. Also, you can change your nick if you like, before you join.
 
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.

Ah, ok. I'll give it a go later and let you know how I get on.

Many thanks, this will make the process so much easier!!
Update: Did what you said, FFVII ran and everything semed ok until the end of the Eidos logo. Then it started going really slow. After I got to the Main Menu and selected New Game, the intro started playing and then froze with a pop-up saying 'oops, something has gone wrong.'

What have I done!!? D: Haha. Don't think I can upload attachments, so here's the app log. (:

Thanks!!

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930INFO: OpenGL 2.0 support detectedINFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library FF7anyCD.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219set music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914ERROR: unhandled exception
 
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