[FF7] Original and Outdated Tutorial - Bootleg Configurator

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I can create a DLL to allow users to enable and disable run always in real time if you want ? (meaning you press something like CTRL+F3 to turn it on and CTRL+F4 to turn it off, or you can always unpatch your EXE or uninstall and reinstall M005)
At the moment i think il try disabling the Always run but If you could make the patch i think it would benefit everyone and as Pitbrat says, please do if you can :)   seriously man you rock! :D
 
OK guys, here it is,
http://www.mediafire.com/?f6jbwxn9udgwyz1
This DLL with allow you to turn Run Always on and off using CTRL+F3/F4, This is just a test version, and since it is a test version i left the msg box on that tells you when you press the buttons.
Anyway i hope this help's. Maybe i should go through all patch's like this and try to make DLL versions so they can be turned on and off in real-time.
 
Don't. Walk. Just, don't press any button but the directions. That's just how the game was made.
 
DLL's confuse me :S
i put that patch in the root folder and well is that it? im sure you have to put some sort of line in the ff7opengl.cfg?
 
Don't. Walk. Just, don't press any button but the directions. That's just how the game was made.
Yeah but with "Always Run" on you cannot walk without holding down the run button. That's why i made the DLL

DLL's confuse me :S
i put that patch in the root folder and well is that it? im sure you have to put some sort of line in the ff7opengl.cfg?
Sorry it confused you, to use a DLL you put it in your FF7 root folder, then you need to enter the line
load_library = "FF7AlwaysRunKranmer.dll"
to your ff7_opengl.cfg, but you can only use 1 DLL this way, if you are already using a DLL you will need to use MultiDLL (which can be gotten here https://www.ff7catalog.com/posts/135818/ and that post always explains how to use it)
But if this is still confusing for you i can make it even easier and make a separate program that all you have to do is run it and then FF7 and all you have to do is press the button while playing to enable or disable Always Run if you want.
 
Sorry it confused you, to use a DLL you put it in your FF7 root folder, then you need to enter the line
load_library = "FF7AlwaysRunKranmer.dll"
to your ff7_opengl.cfg, but you can only use 1 DLL this way, if you are already using a DLL you will need to use MultiDLL (which can be gotten here https://www.ff7catalog.com/posts/135818/ and that post always explains how to use it)
Cheers hope it will be fixed once i try it when i get home thanks again Kranmer :), since im using your anycd patch aswell looks like i need to use the MultiDLL
update:
it works! (dancing with joy^^) but i just get this crash message at the start "oops something bad happened etc" which i can close and carry on playing il report this in another thread other than that it works great
But if this is still confusing for you i can make it even easier and make a separate program that all you have to do is run it and then FF7 and all you have to do is press the button while playing to enable or disable Always Run if you want.
oo that's too much too ask for wasting your time as you already did so much  :D i will try the other method and see how it goes, thank you *bows down*  ;D
 
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Hi,

I just installed everything and it works great with one exception; when I go to run it, an error pops up stating:

"Failed to set the requested fullscreen mode, reverting to original resolution window mode."

I opened the ff7_opengl.cfg file to check the screen settings which are set to:

window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes

I am unable to enlarge the screen as it is stuck in quarter window mode.  Any ideas?

Thanks a bunch for an awesome program by the way.

Sean
 
Is it just me or are the models for Tifa and Cid slightly messed up in the Chocobo races (not sure if this applies to the other Gold Saucer minigames)? Their eyes and mouth appear really big and white. Is the mod that replaces the original field models not fully complete? Some of the normal field models in screen don't appear to be different from the original either (like Ester in the Gold Saucer and the female Bone Village diggers).

Also, if I could have someone answer my last question regarding the Aeris Revival mod, I would really appreciate it.
 
Does anyone else have the issue with the Tifa and Cid models missing their eye textures?  I've not seen this error before.  Klaw117, have you installed any mods other than with Bootleg?  Did you install onto a fresh vanilla FF7?


Progress on Bootleg0038 continues:
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005: MO.exe
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar


Catch up on your downloading before the new release:


data.7z.001 - data.7z.006                       Grimmy          Upscaled Magic Textures                 Qhimm 01 02 03 04 05 06


ff7music_install_15113.exe                      Covarr          Proper Music Update                     Qhimm FILE MIRROR


OSTRe.7z                                        Covarr          FF7 Soundtrack for use with FF7Music    Qhimm FILE MIRROR


MO.exe                                          DLPB & Kranmer  Menu Overhaul M005 & ReTranslation      Qhimm FILE

 
Yes, I did install onto a fresh vanilla FF7 and I also installed additional mods. My Bootleg configuration showing what mods I have installed is in the link below. The only major changes I did was transferring save files and enabling the Aeris Revival mod for a bit before disabling it due to interference from one of my mods (I think that was what happened, but I'm not sure, which is why I wanted to know if the Remastered and New Spell mods interfere with Aeris Revival since I play with those two always enabled).

http://img849.imageshack.us/img849/6821/ff7mods.png
 
Klaw117,
Bootleg modifies certain models to maintain compatibility amongst all supported mods.
Installing a mod outside of Bootleg-- even one of the supported mods-- may result in anomalies.
There are compatibility issues with the Old version m00d of Menu Overhaul with Retranslation enabled and Remastered + New Spells + Aeris Revival.

Bootleg worked best with one application.
There is no backup except for save games.
Creating a backup would entail raising the already ridiculous 17GB of space required while Bootleg runs.
 
Progress on Bootleg0038 continues:
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
im interested to put all these new additions on my ff7 but i already installed it with the previous bootleg version 0037, so anyway i can somehow put all these certain ones? especially on a already patched bootlegged ff7
 
I too am interested in knowing how one would go about updating these mods without having to do a clean install and running bootleg everytime.

I have a suggestion that might be a useful addition to the bootleg project: My brother hooked me up with Diablo II today and i was checkin out hte project files and there is a small app in there call like "D2Vidtst" which is this lil guy that optimizes the resolution of your screen to work the best with the program, I was wondering if it might be possible to have one of these guys within bootleg that automatically sets the resolution based on your native screen?? just a thought, im no programmer so i really dont know. It might just be in my head but I've got blackfan and sl's field models in my modpath (yea it's changed in opengll.cmd) but for some reason i feel like they dont nearly as good as the ones online. My resolution is 1366 by 768 (changed that in opengll.cmd too..) and i have a radeon 3600 graphics card, but it would put my heart at rest knowing that bootleg optimized my hardware.
 
The ability to patch over and over an already-bootlegged version has been on the todo list since the beginning. However, we will await that the mods get more stable (few gets released) and that the IRL stuff get less troublesome (UGerstl got more busy, PitBrat has less free time, and I try to live without my computer the most possible) but, as PitBrat showed us, he still manages to find time to do that. I, however, barely have any.

@zenith: This could possibly be done. Maybe. Maybe. Also, I have about the same specs as you do.
 
Reinstalling Bootleg should work unless you've previously installed Hardcore or Aeris Revival.

The new field graphics are only marginally better than the originals.  They are interpolated versions of the original lo res textures.  The same goes for many of the new magic textures.  The true beauty lies in the completely redone battle textures.

The game resolution is easily modified via Bootloader.  You can change most of the settings by clicking CONFIGURE.

There's not much to optimize.  If the game runs and it's playable, then it's pretty much optimized.
0038 incorporates a few graphical tweaks and support for multiple cores.  Only time will tell if this increases performance or simply breaks the game on more systems.
 
Klaw117,
Bootleg modifies certain models to maintain compatibility amongst all supported mods.
Installing a mod outside of Bootleg-- even one of the supported mods-- may result in anomalies.
There are compatibility issues with the Old version m00d of Menu Overhaul with Retranslation enabled and Remastered + New Spells + Aeris Revival.

Bootleg worked best with one application.
There is no backup except for save games.
Creating a backup would entail raising the already ridiculous 17GB of space required while Bootleg runs.
The only mods I've installed were through Bootleg, but I thought you were asking if I installed other mods besides just Remastered. I have more than just Remastered, but I didn't install any mods outside of Bootleg. Basically everything in that Imageshack link is what I have installed.

I'm not sure if my copy of the Menu Overhaul mod is old, but I downloaded it in January right after Bootleg 0038 came out using the Mediafire Disaster Recovery Folder link. The issue isn't that annoying, so I can just carry on as it is right now and then download the newer version once 0039 comes out. Reinstalling everything now seems like a bigger hassle than just waiting for the newest version and reinstalling then.

Thanks for the help. I really appreciate it.
 
@pitbrat, good to know! that makes life so much easier, as i tried a few different configs of bootleg and was deleting my whole program file, and reinstalling, and then running bootleg again. I am guessing that in order for the installation of new, or updated mods to go smoothly that one should "identify installer path" or whatever it is called in bootleg so that a clean install happens before the mods are installed?

yeah I thought about that after i made the post, pritbat, that it really does not take that much effort to change the resolution and "optimize" the game for your system, i just found it neat that the diablo program was all automated.
 
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Wow this thing has really taken off since I've been gone... simply amazing you guys!  I have a couple questions though:

1. Do I need to download ALL versions of the FMV's or can I just get the ones I want?  Like if I only want 1280 Smooth do I need to have the 640 Sharp ones anyway?

2.  Same as the first question but with the magochocobo battle packs.  Is it really necessary to have both the LGP and PNG versions?  Don't the PNG one's load faster and without bloating the LGP files unnecessarily?

Thanks for any help.  Can't wait for 0038!
 
nickblames,
No you do not have to download both versions.  You can check which mod files are required in the BFE Mod List: Select FILE and MOD LIST.
Mods listed in YELLOW are NOT required with the current settings.


Here's the updated list of improvements for the upcoming release.
.0038
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC, Nero's AC, Grimmy's AC, Nikfrozty's AC, Kula Wende's AC, Armorvil's Eye, Aff7iction's Beautified: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Aff7iction's Avatar Mod 1.0.zip, Nero's avatars.rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Added Support for Grimmy's Additional HQ AC Style FMV's: 4.zip, ending2.avi, sqlogo.AVI
    Added Luksy's Revised Version of Aali's LPG Tool to Significantly Reduce Install Time: ulgp_v0.3.7z
    Added FF7 Image Creation Option
    Added Costa07's Highwind Model Converted by Grimmy: costa highwind.7z
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005: MO.exe
    +Fixed Missing Eye Textures for Cid and Tifa Models in the Chocobo Race Minigame
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, ulgp_v0.3.7z, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Nero's avatars.rar, Aff7iction's Avatar Mod 1.0.zip, costa highwind.7z


Catch up on the downloading!


4.zip                                               Grimmy          Aeris Videos                            Qhimm FILE


ending2.avi                                         Grimmy          HQ Ending 2 with new Audio              Qhimm FILE


sqlogo.AVI                                          Grimmy          New Opening Video                       Qhimm FILE

 
Hey pitbrat! Haven;t been messing around with ff7 much lately but yesterday did a clean install using 0037 and went to my last save which was in the gold saucer first visit and im seeing glitched blinking faces on a lot of field models. Is this easily remedied? Thanks!

Edit: Used DLPB's U1 and worked for all of the glitches except for 1 i found so far, a model i saw twice in the gold saucer wonder square area, a guy with a white suit and blond hair iirc, interestingly, these models are the same as the ones that had glitches
 
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