[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Got any advice for me?.. 'Cause I've not typed anything in the image thingy...
Is your issue similar to Salk where the game doesn't start from Bootloader?
 
So I'm trying to redo everything with Bootleg 0039 and when it gets to Recovering Remix files it just stops and goes back to BFE. I've run it as admin and everything and it's still doing it. Any clues?
Hey I have the same Issue, does anynone have any suggestions? Did you fix it yourself Sora?
 
Don't use an FF7 Image.
The image you've specified is not valid.

Install the game and run Bootleg without using an image.
Leave the image text box empty.
Thanks, now that this problem is solved encountered the next problem  :-X

When i open the custom key configuration menu, the game crashes (every time). It sucks, because i have to use the standard button layout and i want to have the button layout like on ps1. Maybe it's because i'm using the german translation?
 
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2. Does "New Spell Names" conflict with the Retranslation?
They don't conflict, but ReTranslation has it's own names that will override the "New Spell Names" option.


So I'm trying to redo everything with Bootleg 0039 and when it gets to Recovering Remix files it just stops and goes back to BFE. I've run it as admin and everything and it's still doing it. Any clues?
Download and recheck your Remix file in the Mod Listing.


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT


Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4


Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES


1) What does "Bootlegged (Best of Show)" means (under Models)?

2) What does "Bootlegged" means (under Textures) - specifically how does it differ from the "BlackFan + SL1982 + FacePalmer" option?

3) What is the difference between "Battle Scenes as LGP" and "Battle Scenes as PNG" and what do they do exactly (under Texture)?

4) What can we get more informations about the "New SoundFX"  (under Game)?

5) What is "Kranmer's Master Control" (under Game)?

6) Is it possible to keep the music system just the way it originally is? I have an excellent SW1000XG Midi card which is able to play MIDI file of such nice quality that no PSX music is really needed. If this is possible, what option should I select (under Game)?

7) What do "Style Switcher", "Status Icon",  "FFX Battle Style", "Olde Style Map" do (under Menu Overhaul)?

1) It's his personal preference to what fits best for the game.

2) Same as first question.

3) The difference is how the textures are stored. LGP files are stored in the ./data folder and require a compiler tool e.g. ulgp to edit. PNG files are stored in ./mods and can be viewed as is. PNG is the better option because they apparently run smoother and are also much easier to find and edit glitched textures.

4) It mostly deals with the sound effects in battle and on the menu screens. It's not information to read, but you can view any videos on my playlist to hear the new SFX: http://www.youtube.com/playlist?list=PLB3794695EC5A2382&feature=view_all

5) Krammer made tools e.g. Any CD Loader, Style Switcher, Always Run Toggle, and Save Anywhere . Krammer's Master Control compiles all these separate tools into one, and also added an FPS changer.

6) I don't know if it works, but you could try selecting PSF Midi and just exclude the file "ff7music_install_15113.exe" from the Mod Listing.

7) You can find those options with previews under the list here: https://www.ff7catalog.com/posts/158567/

i just installed ff7 with bootleg 0039 with the new cloud yuffie and tifa models when i put all of the said characters in the party together the games freezes at the start of battle.
install directory f:\ff7
Same here, so I did some testing and found that Yuffie's battle model causes the crash. Her field model works. All of Tifa's models work. I have not tested Cloud yet.

I need help!! When I run bootleg and begin a game (dont have any saves just starting) Cloud and Barett never take damage they are invincible. Why is this happening? I will install 0039 when I get home and see if that changes anything but I know it shouldnt happen with 0038. Please PLEASE help Im so excited to play the game with all the mods but that has me stopped in my tracks.
https://www.ff7catalog.com/posts/146584/ --- Download the new MO.exe and under Bootleg --> Overhaul leave the Invincible box unchecked.

I've tried installing this for a couple of weeks now, but since 39 was just around the corner I thought I'd wait for it before posting anything... And I thought I wouldn't have too. Every single issue I had with the game was fixed by 39... Every important thing anyway. The Barrett model I used however seemed too have some issues, it would jump forth like it was gonna meele attack or steal something and then shoot (also for some reason they went down on their knees even though they were at full health at one point), which was midely anoying so I reinstalled too change model. Now the game don't work... Like at all.

The only thing I changed was the model, from Timu+Kleyon+Asmodean to Timu Simisu... And now when I try too start the game it just wont start up, and when I run it in safe mode it crashes. Reinstalling for whatever reason doesn't work... Which is really wierd if you ask me. So... Help?
One more issue.

After the installation is completed, I choose Play FF7 from the FF7 Bootloader Window. It quickly opens a Dos window where I have barely time to read something about "affinity" then it closes itself. The game of course does not start. If I do it again, what happens is very similar. A Dos window opens up for a fraction of a second and then nothing
Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.
 
Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.
Thanks for your help but the Sound Tab correctly reports my audio card. I got to choose it during Bootleg installation so it can't be that.

But speaking of sounds, there is a weird bug: in the scene in the train just after blowing the Mako reactor, there is no sound whatsoever! I am speaking about the scene where the whole avalanche team is wondering if Cloud made it. There should be the sound of the train, but there is nothing. There should be the sound of Barrett smashing his fist (twice) but nothing. Then when Cloud joins back, they move to the next wagon and by some miracle the sound is back.
 
@Salk: I had that happen to me as well, seems to be a bug. However I'm on CD2 already and haven't experienced anything similar yet, so it seems to be just the beginning thats bugged.

Download and recheck your Remix file in the Mod Listing.


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT


Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4


Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES
That did not work for me, problem still there. Oddly it does not install the bootloader.exe as well and the only thing that is happening is the "Sprinkler" stuff before remix should get installed.
I use the german version of FF7 could the problem lie there somehow?
 
Has anyone had it where the battle models do not work at all? Everything else is good except battle models.
 
That did not work for me, problem still there. Oddly it does not install the bootloader.exe as well and the only thing that is happening is the "Sprinkler" stuff before remix should get installed.
I use the german version of FF7 could the problem lie there somehow?
I have not tested the German Version to know, but every guide I have read stated support for the US English Version. They were older guides, so that's unclear what it supports now compared to then. There is an option to translate to German though.
 
Has anyone had it where the battle models do not work at all? Everything else is good except battle models.
Can you be more specific?

Does the game crash when entering battle? Do the new models not show? Do the new models show but perform incorrect animations? Any of these could mean the battle models don't work, so it's hard to tell what your issue is specifically.
 
I don't know what it was actually. I just had to run the bootleg twice to get them to work correctly. The battle didn't freeze or anything. Just the changed battle models for my characters didn't process or something. Default models were loaded. Most likely something I screwed up on my end.

I do have another problem. It might have to do with the fps mod that was recently added? I just got to rocket town and when it shows the flashback of the initial launch of the rocket. The countdown timer comes up. Good till there. My issue is that it goes from 20 seconds to 0 seconds in about 5-7 seconds. Since there is supposed to be text triggered by the countdown timer it only gets to the second text box. It seems the timer is turbo speed but the rest of the game isn't. Odd huh? No errors in my app log either.
 
The FPS project is still being worked on, so at this stage we're just beta testing it. You can read about it's progress here: https://www.ff7catalog.com/threads/7035/

Code: [Select]
Code:
WORLD MAP FPS CONTROLW+1 = 15FPSW+2 = 22FPSW+3 = 30FPSW+4 = 40FPSW+5 = 45FPSW+6 = 60FPSW+7 = 80FPSW+8 = 100FPSW+9 = 200FPSW+0 = 400FPSFIELD FPS CONTROLF+1 = 15FPSF+2 = 22FPSF+3 = 30FPSF+4 = 40FPSF+5 = 45FPSF+6 = 60FPSF+7 = 80FPSF+8 = 100FPSF+9 = 200FPSF+0 = 400FPSBATTLE FPS CONTROLB+1 = 15FPSB+2 = 22FPSB+3 = 30FPSB+4 = 40FPSB+5 = 45FPSB+6 = 60FPSB+7 = 80FPSB+8 = 100FPSB+9 = 200FPSB+0 = 400FPSM+1 = Move While Talking V1 (glitched cloud but works at events)M+2 = Move While Talking V2 (Doesn't work correctly at some events)M+3 = Access Menu While TalkingM+4 = Highwind land on dark parts of the map or in forest's (Don't use on other vehicles only on highwind)M+0 = Undo Move While Talking, Access Menu While Talking and Highwind landingCTRL+F3 = Always Run OffCTRL+F4 = Always Run OnCTRL+F5 = FFX Normal InterfaceCTRL+F6 = FFIX Normal InterfaceCTRL+F7 = FFX 9999 InterfaceCTRL+F8 = FFIX 9999 InterfaceCTRL+L = Load anywhere (press twice in field or once if in the in-game menu) NOTE: DO NOT USE THIS WHILE ON THE WORLD MAP (you can load saves on the world map just don't press CTRL+L on the world map)FF7AnyCDv2 Built in
I don't recommend asking for help there. You will probably be ignored.  BUT, I do recommend keeping up with it's progress and posting your thanks and excitement. If they finish a phase and ask for testing, try it out and report back. Basically, treat the thread as you helping them, rather than them helping you. You will feel much more a part of the community ;)
 
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Thanks for your help but the Sound Tab correctly reports my audio card. I got to choose it during Bootleg installation so it can't be that.

But speaking of sounds, there is a weird bug: in the scene in the train just after blowing the Mako reactor, there is no sound whatsoever! I am speaking about the scene where the whole avalanche team is wondering if Cloud made it. There should be the sound of the train, but there is nothing. There should be the sound of Barrett smashing his fist (twice) but nothing. Then when Cloud joins back, they move to the next wagon and by some miracle the sound is back.
That's happened to me before, but not every time. I don't know why it does it.
 
The FPS project is still being worked on, so at this stage we're just beta testing it. You can read about it's progress here: https://www.ff7catalog.com/threads/7035/

Code: [Select]
Code:
WORLD MAP FPS CONTROLW+1 = 15FPSW+2 = 22FPSW+3 = 30FPSW+4 = 40FPSW+5 = 45FPSW+6 = 60FPSW+7 = 80FPSW+8 = 100FPSW+9 = 200FPSW+0 = 400FPSFIELD FPS CONTROLF+1 = 15FPSF+2 = 22FPSF+3 = 30FPSF+4 = 40FPSF+5 = 45FPSF+6 = 60FPSF+7 = 80FPSF+8 = 100FPSF+9 = 200FPSF+0 = 400FPSBATTLE FPS CONTROLB+1 = 15FPSB+2 = 22FPSB+3 = 30FPSB+4 = 40FPSB+5 = 45FPSB+6 = 60FPSB+7 = 80FPSB+8 = 100FPSB+9 = 200FPSB+0 = 400FPSM+1 = Move While Talking V1 (glitched cloud but works at events)M+2 = Move While Talking V2 (Doesn't work correctly at some events)M+3 = Access Menu While TalkingM+4 = Highwind land on dark parts of the map or in forest's (Don't use on other vehicles only on highwind)M+0 = Undo Move While Talking, Access Menu While Talking and Highwind landingCTRL+F3 = Always Run OffCTRL+F4 = Always Run OnCTRL+F5 = FFX Normal InterfaceCTRL+F6 = FFIX Normal InterfaceCTRL+F7 = FFX 9999 InterfaceCTRL+F8 = FFIX 9999 InterfaceCTRL+L = Load anywhere (press twice in field or once if in the in-game menu) NOTE: DO NOT USE THIS WHILE ON THE WORLD MAP (you can load saves on the world map just don't press CTRL+L on the world map)FF7AnyCDv2 Built in
I don't recommend asking for help there. You will probably be ignored.  BUT, I do recommend keeping up with it's progress and posting your thanks and excitement. If they finish a phase and ask for testing, try it out and report back. Basically, treat the thread as you helping them, rather than them helping you. You will feel much more a part of the community ;)
Thanks but not quite right. Unless bootleg turns a fps hack on automatically, I never installed a FPS mod. Any thoughts?
 
And this is where my skills are pointless and where all of you come into play.

When PitBrat works on a new version, he sends me the code every now and then and I check it. I found a few errors, which were corrected almost immediately. But I can't know how will the files behave, and I just can't install it over and over (and I don't have enough disk space anymore). So you should never negate something. It's better to have an issue being reported many times than none at all. HOWEVER, do ALWAYS read the posts in the first post, and in the most late posts.
 
Thanks but not quite right. Unless bootleg turns a fps hack on automatically, I never installed a FPS mod. Any thoughts?
Did you install Kramner's Master Control?
 
And this is where my skills are pointless and where all of you come into play.

When PitBrat works on a new version, he sends me the code every now and then and I check it. I found a few errors, which were corrected almost immediately. But I can't know how will the files behave, and I just can't install it over and over (and I don't have enough disk space anymore). So you should never negate something. It's better to have an issue being reported many times than none at all. HOWEVER, do ALWAYS read the posts in the first post, and in the most late posts.
+1
 
Did you install Kramner's Master Control?
No sir. I did not install it. Do you recomend I install it. I just prefabed full install in bootleg. PLus the AC Tifa and Yuffie models.
 
Does not work, the installer closes after installing the Remix, the Bootleg 0038 functioned normally, but the 0039 does not install.
 
Greetings, trying to run Bootleg 0039 but it just keeps closing after "Recovering Remix Files . . .".

Tried to find what's wrong but didn't manage to find anything so far except a sugestion to redownload the Remix patch, which didn't work anyway.

Code: [Select]
Code:
Bootleg Options: /C2 /S3 /P1 /R0 /O100011101010100000000111001101010111111111001111111100100 /N1 /A1 /V1 /H3 /L5 /M8 /K0 /E2 /T1 /Z1 /B0 /J0 /U1 /W0 /Y1 /Q2 /G2Brat Code: /@1111070101000000001121110111100001
Any suggestions on what i could be doing wrong?
 
No sir. I did not install it. Do you recomend I install it. I just prefabed full install in bootleg. PLus the AC Tifa and Yuffie models.
Kranmer's Master Control is what does the FPS changes, so it's up to you if you want to fiddle around with it.

In my own testing, AC Yuffie's Battle Model causes crashes when I enter a battle. The Field Model works great.
 
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