[FF7] Original and Outdated Tutorial - Bootleg Configurator

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My antivirus (Avira Free Antivirus - latest version, updated today) detects virus in the following files:

FF7 Load Save Games by Kramer.exe
FF7 Bar Correction Patch.exe
Avalanche GUI v2.0.8.exe

Anybody else's getting this?
 
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Well, I must say I have not yet really understood how one is supposed to start the game after having installed the Bootleg.

Here's what happens when I try to start it via "Play FF7" box in the Bootleg Configurator (desktop icon):

a DOS window opens briefly in time for me to read "Invalid Switch - Affinity" or something very similar. If I try it again, a new DOS window opens and closes in a matter of a fraction of a second. Nothing happens.

If I click on the Final Fantasy VII icon (desktop):

I get a window saying that a new version of FF7 music is available. Accepting to download it results in nothing, as usual. Choosing "No" does actually start the game.

If I click on the Run FFVII-Bootleg.bat I get again the same "Invalid Switch - Affinity" windows for a brief moment and FF7Music.exe is run again just like above.

If I select "Final Fantasy VII" from the Start Menu, nothing happens except the FF7 Music window appears and minimizes very quickly to then disappear without leaving a trace.

In short, to make the game start, I seem to need to run the FF7Music.exe or otherwise it's a no go.

Can others confirm this?

Thanks!
 
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^ "Invalid Switch - Affinity" i think what you can do for that is go open Task manager right click on bootleg or ff7 forgot which and right click and set affinity to 1 or 2 something like that, i have yet havn't tried this bootleg :/
 
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?

Salk,
What version of Windows are you using?
The Bootleg_Readme.txt file explains the AntiVirus issue.
It also contains answers to many other questions.

e1sunz,
I'll test the AC Yuffie model further.
Many of the newer mods will not run on Intel HD GPU's.
The cards don't allocate enough ram to handle the textures.
Unfortunately there's  no way to change the allocated ram except via each individual game's settings.
Hopefully the new OpenGL driver will have a GPU ram allocation setting.
 
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?
I have the same issue as Daeir and I'm using the single file version of the Remix mod
 
Pitbrat,

I am using Windows XP SP3. I read the Readme and the relevant passages are these:

Q:Is FF7anyCDv2.dll a virus?
A:No, it's a false positive.  It's a non essential convenience that enables the game to run without the need to switch discs.

Q:Do I have to disable my virus scanner?
A:Bootleg runs fine with virus software enabled.
  The authors of some of the supported mods-- FF7Music and Menu Overhaul-- suggest disabling virus scanning software before installation.



My Antivirus detects virus on different files (I mentioned them above). Also the second question seems a bit like it's negating any kind of possible issues happening because of Antivirus being enabled.

And yes, I found some answers to my own questions looking here and there but there are some things that are unanswered:

1) What kind of file am I supposed to run after the Bootleg has done its job and everything should be set? It sounds like a stupid question but with all the problems I have been experiencing, I would like to have some safe directions. I have reported what kind of issues I have been experiencing in details.

2) I had installed the "Skip cinematic" from the Menu Overhaul but I can't help wondering: what button do I need to push to skip it? Nowhere could I find this information and I pushed practically every single key on the keyboard.

3) Is there a clean "uninstall" option for the Bootleg?

Also:

The installer is sometimes unresponsive. It happened while extracting files from the FacePalmer, the Remix or Felix Leonhart archives. The execution would hang and the only thing I can do then is to hard reset the computer. I noticed this tends to not happen if I don't do anything at all (no browsing, no opening folders,ecc.) while the installer works.

So far I have been trying different configuration but now I regret to report that no matter what configuration I choose, the game will crash telling me there is a problem with the ff7opengl.fgd file. I tried installing the game without Bootleg, patching it with 1.02 and then installing Aali's driver. It works. So it must be somehow connected to the Bootleg. I tried the Minimal and other custom configurations at least four times ending all in the same way. I have of course changed many settings on the Bootloader (Safe Settings, Default Settings, HDR, ecc. ecc.) and nothing has ever fixed this sudden problem.

I will now try to install everything under Windows 7 64-bit and see if I'll have more luck then.
 
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Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?
I'm also having the same issue. I've used both the single file version and the 4 part multiple file version. I'm starting to think it's something Windows has running that's preventing it. I'm gonna try it in Safe Mode and see if it works.

EDIT: Not even Safe Mode seems to work. So I'm lost as to what is wrong with it.
 
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Try disabling anti-viruses and UAC and close all other programs then try it again make sure to run it as administrator, not sure will fix the problem but would maybe help abit
 
Try disabling anti-viruses and UAC and close all other programs then try it again make sure to run it as administrator, not sure will fix the problem but would maybe help abit
It's already disabled
 
1) What kind of file am I supposed to run after the Bootleg has done its job and everything should be set? It sounds like a stupid question but with all the problems I have been experiencing, I would like to have some safe directions. I have reported what kind of issues I have been experiencing in details.

2) I had installed the "Skip cinematic" from the Menu Overhaul but I can't help wondering: what button do I need to push to skip it? Nowhere could I find this information and I pushed practically every single key on the keyboard.

3) Is there a clean "uninstall" option for the Bootleg?
1) You can use both icons that appear on the desktop. They are "FF7 Bootloader" and "Final Fantasy VII". Bootloader saves your configuration as a file called "ff7_opengl.cfg" within your installation folder, which you can manually change settings with Notepad. The other icon is from FF7Music. When it asks to download an updated version, click No and the game will launch. Either one of those icons must be used in order to hear music.

2) I don't know how to work this either, so I don't use it. I haven't found anything yet I could read on the forums.

3) There is not. In order to start completely fresh, you should uninstall FF7Music first, then Final Fantasy VII, and lastly delete the old game folder (back-up your save folder). If you don't delete the old game folder then mods from previous install(s) are left behind and could intervene with a new install. It is recommended you install to a non-OS directory e.g. C:/Games/FF7. Stay away from ./Program Files and ./Program Files (x86).
 
Hello I keep running into the problem saying that your open gl render is in software mode then it trys to open up then just shuts down straight away
 
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?
Tried both the single .exe and the 13 part .rar, same thing happens anyway.
Will try the 4 part but doubt it helps.


Try disabling anti-viruses and UAC and close all other programs then try it again make sure to run it as administrator, not sure will fix the problem but would maybe help abit
Both anti-virus/spyware, heck even firewall, and UAC were disabled. Running as admin is useless with UAC disabled (unless you're using a limited profile) but i did do it anyway for the heck of it.
 
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First of all, I want to thank EQ2Alyza for trying to help me with this.

Thing is, I feel a bit jinxed. I have two computers at home. In one of them, the problem is that I get an error when the game is launched. I get the same error on both Windows XP and Windows 7 64-bit. The difference being that on Windows 7 64-bit the game launches correctly from the Bootloader while on XP it's all much more messy. The end result is still the same.

Then I turned on the other computer, I downloaded again all the mods just to make sure I was not using corrupted files and this time what happens is that at the end of the installation, the ff7_opengl.cfg file shrinks to a 51 bytes dimension and this is the only content:

# Load Multiple DLLs
#load_library = Multi.dll

When I run the Bootloader and choose Configure everything is of course blanked. If I change any parameter and push "Write CFG" it does NOT do it. If I choose a preset and Push "Write CFT" it does NOT do it.

I tried opening the file, write anything with Notepad and then Save it. My changes are there.

Now I am really wondering: what's the matter with all this?  :cry:
 
If anyone else has the same issue I did in rocket town. Just turn your fps down to 15 in the config menu of bootloader and it should work fine.
 
Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.
Okey that's kinda wierd... But it's working so thanks! :)
 
First of all, I want to thank EQ2Alyza for trying to help me with this.

.......

Now I am really wondering: what's the matter with all this?  :cry:
You're welcome :)

Hang in there, help eventually comes around. The modders and PitBrat spent over 2 months between 0038 and 0039, and it's evident to how much work they've put into it. It's only been 48hrs since release, so they are probably just taking a breather. It can be tough being the developers AND the help center.

Your issues I have never experienced, so it's hard for me to figure out what is wrong. If you want an idea of what ff7_opengl.cfg looks like, here is my setup. I have a high end desktop, so adjust to whatever you think your computer can run:

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# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080internal_size_x = 3840internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloomAdvanced.postyuv_source = shaders/yuvAdvanced.fragfrag_source = shaders/mainAdvanced.fragvert_source = shaders/mainAdvanced.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yesmax_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
I only had one issue with 0039, and it was my Sound Driver menu left blank in FF7Config. When I clicked Play FF7 from Bootloader, a DOS window hung a split second, then closed to desktop. After I changed the blank field in FF7Config to my primary sound device, the game loaded fine. I solved this by comparing my APP.txt from 0038 to 0039. The 0038, after fully loading into game, looked similar to this:

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionGLITCH: Unable to turn on vsyncINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 2560x1920INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file c:\games\FF7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT CHANGE TO DIRECTORY c:\games\FF7\save WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
When I was getting the hang in 0039, my APP.txt looked liked this:

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionGLITCH: Unable to turn on vsyncINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 2560x1920INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file c:\games\FF7\ff7input.cfginitializing sound...
I figured something was wrong with the sound, and that's how I discovered my issue in FF7Config. It is harder for me, or anyone else I'm sure, to identify other errors when they don't have information like this to review. If you're able, try posting your APP.txt here and wait for someone to review it.
 
If you're able, try posting your APP.txt here and wait for someone to review it.
This is the app.txt from the computer where the ff7_opengl.cfg is completely screwed.

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file D:\FF7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: D:\FF7\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZED
And here's the app.txt from the other computer where the bootleg won't work (but where the ff7_opengl looks legit):

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\ff7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initialized
And that's it.
 
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For those having a freeze at Recovering Remix Files:
    Don't use system folders.
    Don't place the mods in a system folder.
    Don't place mods in the game final installation folder.
    Don't install the game to a system folder.
    Don't use spaces in the Temp folder name.

If battle models are missing or FF7_OpenGL.cfg is broken or Write CFG fails to save the config file, then UAC/DEP or antivirus software is blocking Bootleg from accessing the game files.  Disable AntiVirus software and run Bootleg as administrator.  Avoid using system folders when installing the game.

To skip FMV's press CTRL+S
 
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Need a fix for Yuffie, asap :(
I.E. : game crashes when she's in your group.
 
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