O
omega res novae
Guest
suggestion for 0040 if its not too late. i personally dont care but others may. for fmv cutscenes add an option for no change because people may want their new videos from the rerelease.
I thought it was already there?i have sugestion to add Unified Model Installer
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https://www.ff7catalog.com/threads/9000/;topicseen i think you are looking forHello. New here. I was just wondering (sorry if it's already been asked) if there was any special instructions for the new Re-release that SE did in the last few days. I've messed around with the bootleg and can get the game to launch with some mods but some of the graphics look funny, some spells don't quite come out right. Just not sure if I did it right for the new rerelease as it seems that its a little different then the discs.
Thanks!
DataPath is C:\GAMES\FF7\ficedula\Init patchesReading ini...Parsing paths... -currently C:\GAMES\FF7\ficedula\.\File search paths: C:\GAMES\FF7\ficedula\ .\Files count: 95Patch init done----------------------------------------------FTH: (3416): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START WM_ACTIVATEAPP WM_ACTIVATEAPP MIDI set volume trans: 127->0; step=60MIDI stopCSA6CSR7reading midi file: TM.midTM.midMidi file matched! TMCSA6CSR7File counterpart 04 - On That Day, Five Years Ago.oggResolved to 04 - On That Day, Five Years Ago.oggWM_ACTIVATEAPP WM_ACTIVATEAPP Init patchesReading ini...Parsing paths... -currently C:\GAMES\FF7\ficedula\.\File search paths: C:\GAMES\FF7\ficedula\ .\Files count: 95Patch init done----------------------------------------------MIDI stopCSA6CSR7END UNINITIALIZE DD WM_ACTIVATEAPP
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 480/PCIe/SSE2 4.2.0INFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 13reading midi file: TA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 40[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 19reading midi file: MATI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!UNEXPECTED: zero countMIDI play: 19song is already playing...MIDI play: 19song is already playing...set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKset music volume: 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI stop - OKField QuitEntering MAINMIDI play: 50reading midi file: CINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 292[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->40, step=72MIDI set volume trans: 127->40; step=72set music volume trans: 40->127, step=96MIDI set volume trans: 40->127; step=96MIDI play: 9song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 9song is already playing...INFO: C:\Final Fantasy VII\movies\mtnvl.avi; vp8/null 1280x896, 15.000000 FPS, duration: 20.133000, frames: 302INFO: slow output format from video codec vp8; 0set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...MIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 583[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 31song is already playing...INFO: C:\Final Fantasy VII\movies\brgnvl.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 13.400000, frames: 201INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferMIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 596[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 6reading midi file: MAKORO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 6song is already playing...MIDI play: 6song is already playing...INFO: C:\Final Fantasy VII\movies\nvlmk.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 21.133000, frames: 317INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=240MIDI set volume trans: 127->0; step=240MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=120MIDI set volume trans: 127->0; step=120MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 50reading midi file: CINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=10MIDI set volume trans: 127->0; step=10MIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 91reading midi file: NOINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: C:\Final Fantasy VII\movies\nivlsfs.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 20.133000, frames: 302INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferINFO: C:\Final Fantasy VII\movies\mtnvl2.avi; vp8/null 1280x896, 15.000000 FPS, duration: 11.533000, frames: 173INFO: slow output format from video codec vp8; 0MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 40reading midi file: CEPHIROS.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: C:\Final Fantasy VII\movies\jenova_e.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 42.800000, frames: 642INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 19reading midi file: MATI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 19song is already playing...MIDI play: 19song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 19song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 19song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 19song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 43[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 48[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 55[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 52[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 49[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 48[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 51[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 54[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 39[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 41[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross pay music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
Added ComplexMultiShader: ComplexMultiShader.zip Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar Added Minmin's Transparent Avatars: minatars_1.1.zip Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar Added Zendar's Blue Counter Numbers Texture: 2itfspt.png Added Missing PSF Music: ff7 missing psfs.zip Added Cait Sith Weapons: cait sith weapons.7z Added Cloud Weapons: Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster Added Individual Customization for Cloud Weapons Added FMV Cutscene option: No Change Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe Restored Missing Materia Animations Revised Bootleg.log Revised Avalanche and Remix Model Installation Removed Glitched Field Textures: colne_6 +Fixed Translation of DISC_US.LGP +Fixed Broken Grimmy's AC Yuffie Battle Model +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult +Fixed Crash due to Bootleg Setting Incorrect Sound Device +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret +Fixed Missing/Broken Hairstyles for Cloud +Fixed Missing Cloud Wields Masamune Models +Fixed Broken Timu Barret+Kleyon Field Installation +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor 1.0.zip Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor 1.0.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip
Negatory Batman no hardcore mode thats the first thing i checked and the APP i posted was the very last time I installed the game so i heavily moddified it from the original way i had it which was pretty much as vanilla FF7 as it gets but with the new character textures onlyrbahamut,
Are you using the Hardcore mod? If so, it's normal to have reduced accuracy. Also, it appears the OpenGL driver isn't installed correctly. Run FF7Config.exe as administrator and select the custom video driver.