[FF7] Original and Outdated Tutorial - Bootleg Configurator

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suggestion for 0040 if its not too late. i personally dont care but others may. for fmv cutscenes add an option for no change because people may want their new videos from the rerelease.
 
To my knowledge, it's a part of BFE.exe. My knowledge is not so knowledgeable at times though.
 
UMI itself isn't technically part of Bootleg, but most if not all the models can still be installed.  The options are set up a bit differently between the two, but for the most part, the first two pages of BFE mainly do the same thing as UMI in a slightly different way.

I haven't tried it yet (since the current bootleg just won't install properly for me), but I also suspect once you got it working the way you wanted, you should be able to run UMI (multiple times if needed) over the top of a bootleg installation, since as I understand it, it works with your existing files. 

It would, of course, be wise to make initial backups of the lgp's (at least battle and char, not sure if UMI touches any others offhand.. possibly flevel?) first, just in case.
 
I'm not having any game issues - yay! - so this isn't a very important question.  I was wondering if there's a way to install Grimmy's Tifa upgrade manually without having Yuffie installed as well, since Yuffie causes issues/game crashes.  And if not, is there an upgraded Tifa and Yuffie that isn't done by Grimmy somewhere?  I only ask because before I had the Yuffie issue I absolutely adored the Tifa upgrade, and I miss it.  It just seems wrong that Aerith and Cloud look so fantastic and poor Tifa looks like, well, she came from a game done decades ago.  :)
 
Hello. New here. I was just wondering (sorry if it's already been asked) if there was any special instructions for the new Re-release that SE did in the last few days. I've messed around with the bootleg and can get the game to launch with some mods but some of the graphics look funny, some spells don't quite come out right. Just not sure if I did it right for the new rerelease as it seems that its a little different then the discs.

Thanks!
 
Hello. New here. I was just wondering (sorry if it's already been asked) if there was any special instructions for the new Re-release that SE did in the last few days. I've messed around with the bootleg and can get the game to launch with some mods but some of the graphics look funny, some spells don't quite come out right. Just not sure if I did it right for the new rerelease as it seems that its a little different then the discs.

Thanks!
https://www.ff7catalog.com/threads/9000/;topicseen i think you are looking for
 
Hey guys when I'm installing bootleg my install closes at "Recovering Remix Files" then closes and goes back into the bootleg installer? I've tried reinstalling multiple times but it always ends up there?
 
Hi . I have a problem with aerith HQ Aerith.It's She's white D: I didn't install any of hair models. Any thoughts?
EDIT:And I pressed "configure" in  FF7 music by ficedula while game was running and now the music is stopped,only effects are playing. PS: I only pressed configure and then music just stopped,I just pressed cancel then,I did not change anything in there.
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DataPath is C:\GAMES\FF7\ficedula\Init patchesReading ini...Parsing paths... -currently C:\GAMES\FF7\ficedula\.\File search paths:   C:\GAMES\FF7\ficedula\   .\Files count: 95Patch init done----------------------------------------------FTH: (3416): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START WM_ACTIVATEAPP WM_ACTIVATEAPP MIDI set volume trans: 127->0; step=60MIDI stopCSA6CSR7reading midi file: TM.midTM.midMidi file matched! TMCSA6CSR7File counterpart 04 - On That Day, Five Years Ago.oggResolved to 04 - On That Day, Five Years Ago.oggWM_ACTIVATEAPP WM_ACTIVATEAPP Init patchesReading ini...Parsing paths... -currently C:\GAMES\FF7\ficedula\.\File search paths:   C:\GAMES\FF7\ficedula\   .\Files count: 95Patch init done----------------------------------------------MIDI stopCSA6CSR7END UNINITIALIZE DD WM_ACTIVATEAPP
 
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There's a bug with the ulgp tool that prevents it from updating the battle models on some systems.
I'm still waiting on an update to fix this problem.

I'm not certain why the music cut out.
Try these steps:
  Run FF7Music and click configure.
  Adjust  the volume level and output device.
  Make sure you're running FF7music.exe from the FF7Music folder and not from the ficedula folder.
  Open the Volume Mixer and adjust the volume for the playback device, applications and FF7 executable.
 
Ok thanks.I'll try to fix the problem with music right now.
And thank you for your bootleg,great tool. Oh yeah,another thing... the menu background is ,uhm, gray? I'm using my laptop right now,and it has screen res. 1280x800
I installed HD buster bu Wren Jr.
ff7menu.png

Edit:Not working,couldn't fix music issue...tried to change other  settings too and still not working.Maybe,reinstall? :(
After ~1 hour: Reinstalled everything,still same problem :( omg...
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Ok so after a bit of searching in the forums ,and entering 4 words (path's for music if to be more correct) and there you go.Works like a charm.
 
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Not sure if anyone else has noticed this... but I'm having IMMENSE issues with accuracy in battles... i mean i went nearly 5minutes (not exaggerating) without a single player or enemy landing a physical hit or spell hit... VERY FRUSTRATING! only using the build in Bootleg mods
here is my APP:
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 480/PCIe/SSE2 4.2.0INFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 13reading midi file: TA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 40[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 19reading midi file: MATI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!UNEXPECTED: zero countMIDI play: 19song is already playing...MIDI play: 19song is already playing...set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKset music volume: 0MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI stop - OKField QuitEntering MAINMIDI play: 50reading midi file: CINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 292[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->40, step=72MIDI set volume trans: 127->40; step=72set music volume trans: 40->127, step=96MIDI set volume trans: 40->127; step=96MIDI play: 9song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 9song is already playing...INFO: C:\Final Fantasy VII\movies\mtnvl.avi; vp8/null 1280x896, 15.000000 FPS, duration: 20.133000, frames: 302INFO: slow output format from video codec vp8; 0set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...MIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 583[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 31song is already playing...INFO: C:\Final Fantasy VII\movies\brgnvl.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 13.400000, frames: 201INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferMIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 596[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 31song is already playing...MIDI play: 6reading midi file: MAKORO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 6song is already playing...MIDI play: 6song is already playing...INFO: C:\Final Fantasy VII\movies\nvlmk.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 21.133000, frames: 317INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=240MIDI set volume trans: 127->0; step=240MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=120MIDI set volume trans: 127->0; step=120MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 50reading midi file: CINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=10MIDI set volume trans: 127->0; step=10MIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 91reading midi file: NOINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: C:\Final Fantasy VII\movies\nivlsfs.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 20.133000, frames: 302INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferINFO: C:\Final Fantasy VII\movies\mtnvl2.avi; vp8/null 1280x896, 15.000000 FPS, duration: 11.533000, frames: 173INFO: slow output format from video codec vp8; 0MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 40reading midi file: CEPHIROS.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: C:\Final Fantasy VII\movies\jenova_e.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 42.800000, frames: 642INFO: slow output format from video codec vp8; 0ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKset music volume: 127MIDI set volume: 1271% of 127 = 1MIDI play: 19reading midi file: MATI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 19song is already playing...MIDI play: 19song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 19song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 19song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 19song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 43[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 48[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 55[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 52[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 49[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 48[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 51[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 54[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 39[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 41[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 1271% of 127 = 1cross pay music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 151% of 15 = 0MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 1271% of 127 = 1MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
Ok after several re installs with slightly diff grapgic settings and party changes same results... does not happen with pure rerelease game only after modding.
 
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Hey guys, I'm also getting the access denied error. I've reinstalled the game into a non-system folder, ran with administrative privileges, made sure all mods are in the same folder and still nothing  :|

So I thought that I would download the new Square Store version, however this is incompatible with  Bootleg since it doesn't feature an FF7.exe file and instead opts to use a game  launcher. Will a future version of Bootleg account for this?

Thanks



Update:
I decided to try and see which mods are and are not compatible with the new version by installing them manually, I've found that many mods such as FFVII Remix 2.5.1 are completely incompatible with the new release (and will in fact break the install) I have yet to try it with model updates but I will update as I go.
 
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rbahamut,
Are you using the Hardcore mod?  If so, it's normal to have reduced accuracy.  Also, it appears the OpenGL driver isn't installed correctly.  Run FF7Config.exe as administrator and select the custom video driver.

JowHoof,
Does Bootleg complete?  There is an bug in the ulgp tool that prevents some mods from installing when using Bootleg 0039 on some systems.
Bootleg 040 will support the PC Download re-release version of FF7.  The re-release is converted to the old version so some new features are not available: achievements, cloud saves, cheats.


Bootleg 040 - WORKING
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Code:
    Added ComplexMultiShader: ComplexMultiShader.zip    Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar    Added Minmin's Transparent Avatars: minatars_1.1.zip    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png    Added Missing PSF Music: ff7 missing psfs.zip    Added Cait Sith Weapons: cait sith weapons.7z    Added Cloud Weapons: Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster    Added Individual Customization for Cloud Weapons    Added FMV Cutscene option: No Change    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe    Restored Missing Materia Animations    Revised Bootleg.log    Revised Avalanche and Remix Model Installation    Removed Glitched Field Textures: colne_6    +Fixed Translation of DISC_US.LGP    +Fixed Broken Grimmy's AC Yuffie Battle Model    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult    +Fixed Crash due to Bootleg Setting Incorrect Sound Device    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret    +Fixed Missing/Broken Hairstyles for Cloud    +Fixed Missing Cloud Wields Masamune Models    +Fixed Broken Timu Barret+Kleyon Field Installation    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor 1.0.zip    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor 1.0.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip
 
Well I'm not too bothered about achievements or cheating! Just waiting with bated breath for the new Bootleg!
 
rbahamut,
Are you using the Hardcore mod?  If so, it's normal to have reduced accuracy.  Also, it appears the OpenGL driver isn't installed correctly.  Run FF7Config.exe as administrator and select the custom video driver.
Negatory Batman no hardcore mode thats the first thing i checked and the APP i posted was the very last time I installed the game so i heavily moddified it from the original way i had it which was pretty much as vanilla FF7 as it gets but with the new character textures only
 
Still the same issues as Xandar.

White HQ Aerith (can't figure out HOW exactly to fix it. Nothing helps. Not even the tutorial. My TEMP FOLDER IS FREAKIN' EMPTY!)
Missing Menu Background!

Reaaally annoying issues, and nobody helps.
 
I apologize for the inconvenience.
I believe these problems are fixed with the upcoming Bootleg 040 release.
I'm just waiting on a final ulgp tool to complete testing.

Fixing and installing the HQ Aerith model manually qualifies as advanced modding.
It requires at least 2 modding tools: pcreator and ulgp.
 
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