[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
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Figured it out.

I installed it to my H: drive in a folder Square Enix instead of my program files folder.  This fixed any permissions issues I guess were going on.
 
Ohhh, thank you so much. I run testing that right now !  :)

EDIT : Ok, thanks to you, it works fine with that gret patch.
I have just one last( I hope ! ) little problem : I performed en FR install of ff7, but after applying all Bootleg'q patches, my FF7 runs in english.
Deoes exists a tips for translating in fr ?
Thanks a lot
Look here: http://img15.imageshack.us/img15/5919/ff7bootleggame1280.png

Do you see the option called "Translate Text"? Select French in the drop-down menu.
 
I remember at one time there was talk of getting bootleg to work without having remix at all. That's why I had asked about the mods. Plus I kind of forgot about the BFE helping you see which mods were needed. 

   Installed the game, bootleg worked fine. Enjoying a modded FF7 now.  Plus I enjoy the new ff7 Bootloader.  That thing is awesome!!  Now I'm going to go back and catch up on some reading and see what bugs are in bootleg 39 and what 40 is adding, cause so far, my ff7 is running like a charm and I have the mods I wanted.
 
I remember at one time there was talk of getting bootleg to work without having remix at all. That's why I had asked about the mods. Plus I kind of forgot about the BFE helping you see which mods were needed. 

   Installed the game, bootleg worked fine. Enjoying a modded FF7 now.  Plus I enjoy the new ff7 Bootloader.  That thing is awesome!!  Now I'm going to go back and catch up on some reading and see what bugs are in bootleg 39 and what 40 is adding, cause so far, my ff7 is running like a charm and I have the mods I wanted.
Go here and scroll to the bottom of the first post: https://www.ff7catalog.com/threads/8848/

Everything PitBrat plans to fix/add for 0040 is quoted.
 
Also i tried this bootleg was downloading all red files etc (used torrent one cuz links was down mostly)

but when i choose the stuff i like like shirtless sephiroth or blue limit break color and then when i click Run Bootleg

its patching to game but.... somehow, something changed ?

can someone explain why is my FF7 not changed since i choosed made mod source where my mods are and run but nothing hapopoen in game?
 
Have just attempted to use the 2012 ff7 for bootleg. still getting an access denied error. pls help!!

Also have installed it to a seperate drive, no change :(
 
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Ive followed your video and the tifa bootleg tute here but to no avail so far :(

i was worried this would be the cause, i had to full blown enable uac again, had forgotten even how... thankyou everyone!!
 
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hello FF7 mod world...im really new at this whole mod thing and i have just one problem i hope someone can help me with. I was able to install bootleg perfect with no problems. the game runs smoothly but after playing for lets say 30 mins my ff7 exe stops responding. looking at my app.log ive notice an error: gl out of memory. I also notice that ff7.exe processes alot of memory.
now doing research on my graphics card i know that its not meant for really powerful games but so far i havent had any issues with ff7.. my only issue is this one. I never had this issue when i installed the remix a few weeks ago. this started to happen only after i decided to upgrade and try bootleg. thanks in advance for anyone who is willing to help me.
 
Hello everybody.
I'm asking a little question, watching the 2012 converter mod video :

The part 9 of the info video, at 6.21, it's said : Extract the fixes to the FacePalmer field textures.

- FixedLightingTextures PART1
- FixedLightingTextures PART2
- FixedMissing Files
- FixedSpecialCases

Why must we do that ? The bootloder doesn't install FacePalmer textures ?
Are FacePalmer and FixedLightingTextures different ?

Thanks by advance
 
Hello. I finished the converter video and tried to open up my game but all it does is open up the game window and turn black for a split second before it closes the window. No images come up at all first. Here's a copy of my APP.txt if it'll help with this problem at all. Looking through my files, the three folders with the error messages at the bottom are actually absent entirely, which is a good reason it won't work i guess heh. I have no clue what to do about it though.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4200  3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\Final Fantasy VII\Data\sound\audio.fmt
 
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hello FF7 mod world...im really new at this whole mod thing and i have just one problem i hope someone can help me with. I was able to install bootleg perfect with no problems. the game runs smoothly but after playing for lets say 30 mins my ff7 exe stops responding. looking at my app.log ive notice an error: gl out of memory. I also notice that ff7.exe processes alot of memory.
now doing research on my graphics card i know that its not meant for really powerful games but so far i havent had any issues with ff7.. my only issue is this one. I never had this issue when i installed the remix a few weeks ago. this started to happen only after i decided to upgrade and try bootleg. thanks in advance for anyone who is willing to help me.
I have the same problem, and from what I was told they are aware that there is a memory leak somewhere. It's annoying, but what I do is play in windowed mode and have task manager up with the processes tab selected. Before it gets to the point that it usually freezes I close out and start it back up. Mine usually freezes at around 1.5 mill. K.
 
Hello everybody.
I'm asking a little question, watching the 2012 converter mod video :

The part 9 of the info video, at 6.21, it's said : Extract the fixes to the FacePalmer field textures.

- FixedLightingTextures PART1
- FixedLightingTextures PART2
- FixedMissing Files
- FixedSpecialCases

Why must we do that ? The bootloder doesn't install FacePalmer textures ?
Are FacePalmer and FixedLightingTextures different ?

Thanks by advance
They are fixes to the FacePalmer textures that were released AFTER the current Bootleg 0039, so you won't get them installed automatically. It will do that in Bootleg 0040.
 
Hello. I finished the converter video and tried to open up my game but all it does is open up the game window and turn black for a split second before it closes the window. No images come up at all first. Here's a copy of my APP.txt if it'll help with this problem at all. Looking through my files, the three folders with the error messages at the bottom are actually absent entirely, which is a good reason it won't work i guess heh. I have no clue what to do about it though.

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4200  3.3.9836 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked. INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: postprocessing program link log:Fragment shader(s) linked, no vertex shader(s) defined. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfginitializing sound...ERROR: could not open file C:\Games\Final Fantasy VII\Data\music\music.idxcreating dsound primary bufferreading audio fileERROR: could not open file C:\Games\Final Fantasy VII\Data\sound\audio.fmt
Open up FF7Config.

Click the Graphics tab. You should see a message about a "Self test passed!..." Click OK. Is your Renderer set to "Custom Driver" now? If so, you're good.

Click on the Sound tab. Is your Sound Driver set properly? When mine is left blank, it causes issues loading the game.
 
Yup I've got the sound driver on headphones and the graphics renderer is set to custom driver. I've tried switchin my sound driver to speakers to and that didn't work. I've also tried all the solutions in the 'BUG_REPORT' file about the game crashing upon startup but those havn't fixed the problem either.
 
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Hi guys. I just created an account to thank you for all the hard work you have done regarding the mods of FF 7. I was new to the world of modding and I learned quite a bit while getting this all set up. I purchased the new PC release last week, and after 5 days I finally have it up and running with all the mods installed correctly.

           The first two days I couldn't even get the game to run without crashing. After about 15 clean installs of the game it is running perfectly and it looks great. Just learning how to run Bootleg was fun, and it should help me out in the future. I am a pretty stubborn guy, I don't like asking for help if possible, and your guides answered nearly all of my questions. Setting up a USB to read as FF7DISC 1, Clouds sword missing during battles, the sound buffer issue, all easily fixed.

          I do have one question. I have looked through all the FAQ'S and searched Google, and unless I missed something I cannot find the answer. Aeris/Aerith becomes a swarm of pink pixels when we enter battle mode. She isn't just white, I saw that a few members had mentioned that. She functions correctly so I assume it is something related to the HQ Aerith mod or a line of code somewhere.

           I have not tried a clean install of the game without HQ Aerith, I am at work and I will try that when I get home. If you have any advice I would appreciate it.

Thanks again for your time and your work.
 
I have the same problem, and from what I was told they are aware that there is a memory leak somewhere. It's annoying, but what I do is play in windowed mode and have task manager up with the processes tab selected. Before it gets to the point that it usually freezes I close out and start it back up. Mine usually freezes at around 1.5 mill. K.
I saw in a topic you posted about it but i didnt know the outcome of the problem or if you where still having it.. but i didnt experience this problem with the remix... im going to mess with the configs maybe my graphic card cant handle all the textures or something. ill use the simple mod under the presets option in bootleg and see if it helps. it just sucks that i have this one annoyance.
 
SMedd,
There is a bug with one of the tools that results in the battle.lgp archive not updating correctly on some systems.
A new tool is on the way.
The only way to fix this is by manually installing the HQ Aeris battle model.  This requires a bit of knowledge about how the modding tools work.  I've described the process in the guide at the beginning of this thread.

chippapotamus,
Something is blocking Bootleg from installing completely.  Before running Bootleg, disable any anti virus software.
 
Hi everyone, i have been trying to mod FF7 recently. No success so far T_T. My question is, would i be able to mod the Final Fantasy VII version that you download from Square Enix website? or do i need to get a version with a Disc to play?
 
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