[FF7] Original and Outdated Tutorial - Bootleg Configurator

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As of Bootleg 0039, Grimmy's AC Cloud is not compatible with all of Slayersnext's weapons.
Slayersnext's Buster sword is not compatible with Grimmy's AC Cloud.
Bootleg installs Millenia's Buster sword instead.

Bootleg 040 will allow you to configure each of Cloud's weapons individually.
All combinations of weapon work with all Cloud models.
I only use the Hi-Res Classic Cloud, so the weapons don't work with it as well.  But that's awesome that bootleg 40 will let you config Cloud's weapons.  Thanks for the answer Pit


@IHIavok96 its probably something wrong with ulgp failing to update the battle.lgp. Luksy is working on the next version in the mean time ill pm u how to do it manually
Thanks Squall, I'll give that a read and see if it helps. I love me some buster sword! So much so I change other swords to look like it. lol 


EDIT
That did the trick like a charm. Got the Buster sword in I want.  Thanks Squall  I so didn't want to have to reinstall everything. hehehe
 
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Yeah I was wondering about that. I have used the converter. I can't even get the game to run without bootleg atm, so I'm not sure what I can do to rectify, can these files be made available by somebody out there? I followed EQ2Alyza's converter tutorial so not sure where I could have gone wrong!
Edit: It also says ERROR: could not open file E:\Final Fantasy VII\ff7input.cfg which also doesn't exist in my directory
Well if you have already run the converter successfully you should have those files, something may have gone wrong. After running my converter you should have a file called
copyfiles.bat
which should be in the root of your FF7 folder (in your case E:\Final Fantasy VII\) this is run on installation of the converter but i left it there even after installation just incase this sort of thing happened, run this BAT file and it should put the .BIN files into the right place (go to E:\Final Fantasy VII\data\kernel once its done to check). And if the BAT file isn't there then you didn't install the converter properly and you should probably start from the beginning again (i mean uninstall all FF7 stuff and start again if you can or maybe just try installing the converter again).
also the ff7input.cfg isn't something to worry about, it isn't required to run the game (unless you are on a laptop or a keyboard without a numberpad its pretty useless)
 
Are you using a non-English version of Windows?
I think it may be a problem with Bootloader finding CD-Rom drives.
I've changed the way Bootloader populates the data drive list.  Hopefully this error is fixed.

Those log file errors are normal.  This happens when installing Menu Overhaul to a non-English game.
Ok thank you so much PitBrad, I don't know how but I succeded translating in French. I have just menus in game in English, but items names and dialogs are in fr.
Is there a way to have menus traduced too ?
All the other is traduced, so it would not be so horrible fir me if not

EDIT : I think that it's Aeris revival check case to the bootLoader who brings ly FF7 not traduced.. strange, but checking that box disables the fr traduction.
 
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Mods like Hardcore, Aeris Revival and Menu Overhaul ReTranslation are in English.
These mods are not translated.
The text contained in FF7.EXE is English only.
I do not have access to the translated text for FF7.EXE.
I will greatly appreciate anyone who can provide the translated text for FF7.EXE in touphscript format.
 
will this work with this http://finalfantasyviipc.com/us its a ff7 digital download. or should i just keep trying with the cd one i have it installed on a win 7 64 bit and i keep having issues so i though this mite work better

never mind found out there was a converter
 
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If I give you a French fflevel.lgp does it helps you ? It's in this file I believe there are some translated texts
How I can help you for this ? Extracting with thoughScript texts from my ff7_fr for example ?
 
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The French, Spanish, German and Italian translations are available for most of the game files.
A touphscript compatible FF7.EXE translation is missing for French and Italian.
 
I'm trying to use the HRC_resizer for the CTCC 3.0 but is not working T_T. i'm getting this error.
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.
 
I'm trying to use the HRC_resizer for the CTCC 3.0 but is not working T_T. i'm getting this error.
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.

Just download and copy the file  'COMDLG32.OCX' to the folder of touphscript, try google, our http://windowsxp.mvps.org/comdlg32.htm

The amount of text in the file is very small, only translate from English to the language you want.

The touphscript is still very bad for translation if we take into account that he always rejects the extraction of scrips if the source file is very different from the original. Prefer translate flevel.lgp with Loveless.
 
Hello again I recently had to do a complete system restore and reboot everything. Anyway I reinstalled FF7 to c:\ff7 then whent to install the bootleg39, also I put the temp ff7 folder in public documents and ran everything as admin. The mod I selected were these        http://s1264.photobucket.com/albums/jj495/Barry_Wallace1/

My pc spec is a laptop I5 520m@ 2.40mhz 4gig ram windows 7 ultimate x64 gpu nvidia geforce 330m with 2 gig of ddr 3 ram.

It all installs fine but I do get a lot of errors in the insallation process, I select 1920x1080 resolution screen the limit of my screen, post processing on, pbo vbo v synch on linear filtering on in fact all options on apart from load graphics from lpg. Go to start a game it turns black then shuts down won start I have no idea what is wrong please help.


Here are the log errors as requested.


Below log created: 28/08/2012 at 13:07:42
PROGRESS:
ERROR: No FLEVEL found. Flevel will not be patched.
Checking files.
 File check-> C:\FINALFANTASY7\battle\scene.bin FAILED!

Patch finished.
Time spent: 0:00

Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10

Couldn't dump scene: converting to scene failed, gzip decompression error


Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 6/5
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Couldn't encode scene: converting to scene failed, gzip decompression error
 
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Giving us the log of those errors would help a lot more than seeing which mods you install
 
My game just crashes after I do anything in the game is it because of a missing file?

App log
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GT 320/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartGLITCH: missed palette write to external texture field/subin_2b/subin_2b_15ERROR: unhandled exception
and config
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = DK# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = nodisable_popup = yes
 
did you do the config in ff7config.exe?
graphics driver set to custom
sound and midi are your personal

also for fullscreen you have to set the resolution to the same as your pc
 
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My game just crashes after I do anything in the game is it because of a missing file?
You need to install to a non-system folder, such as C:\Games\FF7.
 
@Soul XXcult

That question was for someone else. I replied to you in the post above it.

"You need to install to a non-system folder, such as C:\Games\FF7."
 
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