[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
  • Start date Start date
Status
Not open for further replies.
Isn't that amazing? We need more programmers modelers designers so please spread the word ;)
 
Blue Counter Numbers Erro,

i can't see Number Counting, i only see 1/5 number.

Plz how fix it
 
Blue Counter Numbers Erro,

i can't see Number Counting, i only see 1/5 number.

Plz how fix it
I have temporary fix for you. The counter box won't align perfectly with the dialogue box, but it will be visible enough to continue. Be very precise with these directions. If you're confused before trying, then ask first. Doing the wrong thing here can cause the entire game to not work properly.

1. Create a folder called "MO" in your game installation folder.
2. Copy a ff7.exe (v1.02) into the MO folder: http://ffsf.aaron-kelley.net/downloads/ff7_1.02.zip
3. Copy a CLEAN flevel.lpg into the MO folder. You should find it in /data/field/flevel.lpg.bak0 -> rename it to flevel.lpg after you copy into the MO folder.
4. Install MO.exe (MO5c) directly to the MO folder with the same options you selected from Bootleg. https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit
5. HexChanger 1.0 will state that it can't find a .bin file. Hit Ok, close the HexChanger tool, and MO.exe will continue. Ignore and close the text file that pops up.
6. Copy/overwrite ff7.exe from the MO folder into the game installation folder
7. Rename /data/field/flevel.lpg -> flevel.lpg.bak1
8. Copy flevel.lpg from the MO folder to /data/field/flevel.lpg
 
I don't know if this is the same problem that was written above, but when I'm at the Shinra Mansion and have to input the combination lock, I can't see the numbers at all. It's like I can see only a partial of them but not enough to know what number it is.
Well I don't want to get out of there without getting Vincent, so I guess I must say I'm stuck here with this.
 
It's the same problem. Follow the steps above to fixing the Mansion Safe (...and Junon Parade, Gaea's Cliff, Rocket launch, etc...).
 
Last edited:
I have a question about bootleg and FF7 that no one else seems to have reported having. I ran bootleg just fine using EQ2Alyza's Tifa bootleg directions with the 2012 rerelease and it worked great. The only issue I'm having is the backgrounds are really unclear, not the crisp graphics I'm used to. Originally I played the psx version, so I don't know if it's just a difference between the two, but the buildings and everything look very washy and you can see a lot of their pixels. I don't have a copy of the APP log at this moment but my settings are pretty simple: bootleg textures and avalanche overhaul, and on the game launcher I set the resolution to 1920x1080 and unchecked preserve aspect ratio (didn't help with it on), complex shader and put the setting to DXL (shader option, whatever it was called) to 420. If it makes any difference I'm using a EVGA 660ti card plugged into a 36in HD tv using hdmi. Is it the mere fact I'm trying to play an old game on such a large screen with much higher resolutions, or am I missing a setting? Otherwise it's amazing and you guys have done incredible work.

On further inspection it seems the game running without bootleg mods looks the same background wise. Does anyone have any ideas? I miss the awesome visuals the reactors and all the little towns have. I can post a screen shot later if anyone would like to see what I'm talking about.

edit: picture of the issue. Not the best but you can see how cloud looks fine, but everything around him is pixelated and washy.

http://img638.imageshack.us/img638/1267/image2r.jpg
http://img291.imageshack.us/img291/348/image3ic.jpg
 
Last edited:
The characters are models, rendered in realtime, and can be run at the screen's native resolution. The backgrounds are pre-rendered images, though, which means they need to be stretched out to display, which causes pixelation. The only reason you never noticed this in the original is because the playstation runs at such a low resolution that everything looked like this, but it wasn't really noticeable (not to mention, the CRT televisions of the '90s made things a bit blurry, which did a good job at hiding this).

The best solution is to make completely new backgrounds. Team Avalanche is working on that, but it's nowhere near done yet; it takes a long time and a lot of work for each individual screen.

A less good, but much faster solution that's already been done is to upscale the old backgrounds. Omzy's FFVII Field Pack (which might be included in Bootleg, I don't know for certain) does this, to varying success. It's obviously not as good as completely remade backgrounds, but it might be enough to hold you over until newer backgrounds are made.
 
...complex shader and put the setting to DXL (shader option, whatever it was called) to 420...
I'm confused what you mean by this.

All my videos use FacePalmer field textures. Run BFE.exe again with FacePalmer as your Field Textures option. I don't know if you downloaded my torrent pack or if you did individual downloads, but if you did individual downloads, use FacePalmer.zip + FixedLightingTexturesPART1.rar + FixedLightingTexturesPART2.rar + FixedMissingFiles.rar + FixedSpecialCases.rar. So long as those 5 files are present and green, you don't need to download Omzy'sFF7FieldPack.zip because they are the same thing.
 
Last edited:
I combed through all the files and stuff while picking out my bootleg settings to see what everything does and became pretty familiar with all of them, I don't think the field pack is included. That's a great solution for now. Doesn't necessarily have to be perfect, but for example the path on MT. Nibl can be hard to make out right now. The Team Avalanche project sounds awesome and like it'll really bring the game into this generation, but this should definitely work fine in the mean time. I'll post the results later for anyone else who may have this issue. Thanks a lot for your help.
 
I don't think this is an "issue" with Bootleg, but rather a user error when installing. It happens all the time  :P
 
I'm confused what you mean by this.

All my videos use FacePalmer field textures. Run BFE.exe again with FacePalmer as your Field Textures option. I don't know if you downloaded my torrent pack or if you did individual downloads, but if you did individual downloads, use FacePalmer.zip + FixedLightingTexturesPART1.rar + FixedLightingTexturesPART2.rar + FixedMissingFiles.rar + FixedSpecialCases.rar. So long as those 5 files are present and green, you don't need to download Omzy'sFF7FieldPack.zip because they are the same thing.
I downloaded everything straight from the torrent so everything's green and those files should be there. After the installation I actually loaded your preset file first, but the backgrounds always looked the same. I'm out right now so I'm pulling all this from memory so I don't remember every setting. I think I tried the facepalmer texture but I'll check again, may have been that one combined with a few others. I'll try that again before the Omzy's field pack and let you know if that worked or if I had to try Omzy.
 
I don't think this is an "issue" with Bootleg, but rather a user error when installing. It happens all the time  :P
Oh I definitely don't disagree. I work in IT and do custom pc and server builds, so I'm very used to user error. I wouldn't be surprised if I've missed something.
 
Oh I definitely don't disagree. I work in IT and do custom pc and server builds, so I'm very used to user error. I wouldn't be surprised if I've missed something.
I'm glad you have experience with it. It makes explaining the obvious feel less bad on my part :)


You can always manually install them as well. Just extract the 5 files I mentioned into /mods/Bootleg/field.

Be aware that when you extract FacePalmer.zip, it has a single folder called field. Inside that folder are hundreds of other .rar files, so it's best to extract the field folder somewhere temporary first, then extract all its .rar files into /mods/Bootleg/field. Lastly, extract all the Fixes into mods/Bootleg/field.
 
Last edited:
I'm glad you have experience with it. It makes explaining the obvious feel less bad on my part :)


You can always manually install them as well. Just extract the 5 files I mentioned into /mods/Bootleg/field.

Be aware that when you extract FacePalmer.zip, it has a single folder called field. Inside that folder are hundreds of other .rar files, so it's best to extract the field folder somewhere temporary first, then extract all its .rar files into /mods/Bootleg/field. Lastly, extract all the Fixes into mods/Bootleg/field.
Ok cool, I'll try that after rerunning bootleg with facepalmer textures. Yeah my first bootleg experience includes me accidentally extracting one file to the desktop, had 2000 .rar files in it, oops. Causes windows explorer to crash btw. I'll try your idea and post my results.
 
I tried all three solutions and they seem to produce similar enough results, so just using the Facepalmer texture through bootleg did the trick. It's not perfect as Covarr mentioned, but it doesn't have that pixelated look anymore. It's still a little washy looking but before I could barley read the sign on the basketball game at the Golden Saucer, let alone any other sign. Is there a thread for the Team Avalanche new background project? I found this one https://www.ff7catalog.com/threads/5906/;nowap but it seems abandoned.
 
I am only taking a wild guess here, but the washy look may be due to your 36in TV. Try increasing the Internal Resolution inside Bootloader Configure and let me know if that makes a difference.
 
I am only taking a wild guess here, but the washy look may be due to your 36in TV. Try increasing the Internal Resolution inside Bootloader Configure and let me know if that makes a difference.
I have tried that without any change, but that was when I wasn't using any facepalmer textures. I'll try that again with the new texture files. Is there a suggested internal resolution for HD tvs? Otherwise I'll just go up in steps till I've doubled the default.
 
I played with 3840x2160 internal on a 23" computer monitor. I am rather unfamiliar with anything beyond that, so perhaps double it and work your way down? It does affect performance a little bit.
 
I tried doubling it, till it finally said the internal resolution was too high, and tried lowering it all the way down to the lowest default. It never seemed to show any change. The picture included is with the Facepalmer texture files and is the best I've gotten it to. "Couch pc gamers" seem to be a minority here, not something that's really come up yet huh? If it's the best for now it's not the end of the world, definitely still worth playing. I'll play around with it and see if I can come up with something that'll help those playing on tvs.   


Screenshot1_zpsa5e2a335.png
 
Now I have a weird issue. When I start the game everything seems normal, but there's never any music. All the sound effects seem to be working but the music never does. When I start the tast manager I see an error posted behind the game that says "Access violation at address 00000000. Read of address 00000000." I noticed sometimes the music wouldn't start right away so I'd go to the world map or enter a town and it would pick right up, but now it never does. I checked ff7music.exe. It looks like it's configured correctly, and the sound test works in FF7config.exe. It's weird because I don't think I ever changed anything. Worked yesterday and now nothing. I tried rerunning bootleg and no change. Any ideas?
 
Status
Not open for further replies.
Back
Top