FF7 - Part 1: Is it even possible?

  • Thread starter Thread starter Srethron Askvelhtnod
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Simple, take a 320x240 picture and try this:View it at fullscreen with your monitor set to 320x240(this may require a program to set your monitor to that resolution)

View it at 640x480 fullscreen(you have to stretch the picture now)

View it at 800x600 fullscreen(again stretched)

Same at 1024x768, 1280x960, 1280x1024, 1600x1200, 2048x1536, 3200x2400.

You will notice that the image looks worse the more it has to be stretched.
 
IIRC, that was the problem with FF8PC. The original backgrounds were something like 256x256. All that was added during the conversion was some sort of filter.[This message has been edited by Srethron Askvelhtnod (edited February 18, 2001).]
 
The backgrounds in FF8PC are also 320x240. They just have a bilinear filter applied to them during the drawing of the scene.
 
i have to add that the filtering made it even worse  :(
i see your point about strecthing.
but you missed the point. you have to strecth proportionally or risk having uneven pixels in the strecthed image!.
another way around a strecthed image is to have a border (like in ff7) to keep the porportion correct.
i hope that helps.
 
Well explain me the difference between this:a) 320x240

b) 640x480

b) 1280x960

(notice the 2x multiplication all the way, 240x2x2=960 and so on)

These three will always give the same results. At a) you represent one pixel in the image with one pixel on screen. At b) you simply use four pixels, all pixels are now four times smaller. So four pixels with the same color on screen show exactly the same as one pixel in a).

At c) it is the same, except you now use 4x4=16 pixels on the screen for each pixel in the image.

All these modes views the exact same, impossible to tell the difference. In theory, but if you have a screen like mine it interlaces at the lower resolutions so there still is a way to tell the difference...

And of course the 3D looks a lot smoother on the higher resolutions. And you have the *optional* ability to smooth the pictures out using some filter.

I agree that 800x600 it might look a little different, but smoothing filters will usually take care of that.
 
Im not sure about this streching buisness.
I was playing FFIX on ePSXe at 800/600 useing my TV-out.
Now would you agree that the back grouds and FMV would be streched from 320/240-800/600?
But at 800/600/32 They look just like they would on the psx. So why is that?
Can anybody explain that I have been wondering about that for a while.
Same with FFVII/VIII At 640/480. Played though the TV-out they would still have to be streched to 640-480 but they look what they look like on the PSX.
 
Because 800x600 still has the same perspective (4:3) and the TV screen blurs the image so much that no additional filtering is needed...If you played the PC version of the game I'm willing to bet that what you saw was in fact 640x480, since there are no way to change that. Even if you set the resolution to 800x600 on TV-out, the resolution is set to 640x480 once you start the game.

If you played with emulators, that's another thing...
 
If you played the PC version of the game I'm willing to bet that what you saw was in fact 640x480, since there are no way to change that. Even if you set the resolution to 800x600 on TV-out, the resolution is set to 640x480 once you start the game.Sadly the pc version only exists in Joeys mind. Im useing ePSXe to play it. And the image isnt blured. Its almost as sharp as my moniter(Its a little blurry on the desktop but looks great in games). See my 32inch Hitachi Widescreen tv is designed to be used as a tv- and a monter.
It has a moniter jack on the back of it so all I would have to do is get a very long cable dig up the drivers and hey presto 32inch heaven. And if it means any thing its not running in 4:3 its being streced to 16:9(And it looks great as well)

I would have to say now with a futher 4 hours of playing  :) That the back grounds looked SLIGHTLY Worse. Im not sure about the FMV. Its looks the same ro maybe even slightly better. Yea thats why. Normally the TV is interplded or some thing. It has scan lines. On Tv-out there are none so that why the FMV looks better.

Ah im just rambleing on now aint I?
Who cares why?
Though im still intrested.
Maybe one of these days I will find out how texture compression works in full.
 
The reason it looks better on TV is because TV's are interlaced. A computer monitor is not interlaced.As for aspect ratios, yes, 320x240,640x480, and 800x600 are all 4:3, but if you display an image at a higher resolution than what it is intended to be displayed at, it looks worse. Take Grand Turismo running on a PC through Bleem. Look at the title screen while having Bleem run the game at it's default resolution. The title screen should run at 640x480(The title screen runs at 640x480 on a real PSX) and look good on a PC monitor. Then run with Bleem forcing it to 800x600 or 1024x768. It looks noticeably worse. This is because it has to supersample the image, and you see the edges of pixels that are normally at scanlines on the TV. The same for my example of stretching a 320x240 image on a PC.

BTW, there should be an option for your TV to make 4:3 input display in a 4:3 format instead of stretching the image. I don't like altered displays. Oh, and I work for Hitachi  :)
 
Whatever. SOme of that stuff that you said makes SOME sense.And I dont like running any thing in 4:3 I Couldent cope with those huge blacks bard running down the screen. Any way the way the Tv streches it to 16:9 is bloody brilliant. There no loss of image quilitie what so ever.
And what do you do for Hitachi any way?
You make good tvs/ The one I have is several years old and it still runs like brand new.
 
Well at least in Norway TVs are really 4:3. Except widescreens, but on those you *can* alter the aspect ratio.Also you can alter the aspect ratio on all modern European non-widescreen TVs as well. Like on mine.
 
What do you mean at least in Norway?
Most tvs here in england happen to be in 4:3. It just so happens that I have inherited(from the Liveing room. My dad got a new 52inch rear screen projecter. Sigh Where to we get all this money from?)
A 32inch *Wide Screen* TV. It can run in 4:3 But It has black bars at the sid eof the screen. And I think the image its self look crapy. Whoa look at the time. Time for another 4 straght hours of FFIX   :)
And dagsverre you said earlyer in this topic that your monitor interlaces at lower resalutions. Do you mean black line across the screen like a TV? My Moniter does this is there anyw ay to stop it?


[This message has been edited by Sir Canealot (edited February 19, 2001).]
 
I suppose it's a personal preference as to whether or not you want the image stretched to 16:9. I normally prefer widescreen(I am a DVD fanatic), but if the image is intended to be shown at 4:3 then I let it be shown that way.The specific division of Hitachi I work for is HICAM(Hitachi Computer Products America). The area under that division I am at is Hitachi-OMD(Oklahoma Manufacturing Division). We mainly work on the Hitachi RAID-400 series of computer servers. I work in the PCB Quality Control department as an inspector. I have to check boards to make sure that they are soldered well. That involves looking at parts so small you can barely see them(tedious work).

Most TV's everywhere are 4:3 format. Only newer widescreen TV's are different. They use a 16:9 ratio.

Oh, and bout the interlacing, it's actually better to have it at low resolutions. It helps to make things look better at low res, higher resolutions need to be non-interlaced though.
 
Well when you put my TV to auto it sets its self and 16:9. So I supose FFIX Was A :Designed for 16:9 or B:Has some thing in the code to run in 16:9. Puting it in 4:3 makes every thing look way to thin.Oh and again about the interlacing is there any way to turn it off? Its a bloddy pain when I play FFVII/VIII though the monitor.

Hmm Staring at computer boards all day musent be fun. I know that one loose solder can screw it all up. We Had a repair man in to repair the TV I have now.(It was switching its self off) And the repair man said he just had to solder some thing on the main boards. Thats it all that truble for one loose solder. sigh....
 
hell, you guys sure know how to throw a topic off topic, hey?
 
FF9 is designed for 4:3 as far as I know. But I may be wrong. You might want to check Square's site to see if they mention widescreen support. As for interlacing, I don't think there is a way to turn it off. But when playing in low res it's better to have interlacing.

Yes, small mistakes in soldering can be killer. At work once we had a board that would not pass the test system, and we couldn't figure out why. After 45 minutes of looking at it under 40x magnification we found a small crack in 1 trace on the board. Took me about 5 minutes to repair. It then worked fine. VERY frustrating.
 
This is my 200th post! WHOHO!
And skillster comeing from the eidos FFVII Forum I have a PHD in turning things off topic.And interlacing seem to be good. On my tv-out I got a program that turns it on for TV-out. FFIX look more normal now and the flicker on the tv is all gone. And FFIX isnt desgined for widescreen I played for a while in 4:3 and every thing looks just a bit fat in 16:9. But I dont care I dont wanna lose 5 inchs of my screen.

And Reznor after hereing that about your job. I feel sorry for you. I hope you get paid well for that.
 
Sir Canealot: You're a Post Hole Digger? I'm impressed.   :wink:[This message has been edited by Srethron Askvelhtnod (edited February 21, 2001).]
 
Sorry, I didn't read the posts careful enough, sounds like I brought this thread off topic for no reason at all.
 
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