M
Marc
Guest
I've looked through the forum and I know this has been discussed alot but I still couldn't find anything helpfull. Some people seem to have gotten it working so I'm figuring it must work so anyway here's my problem :
I've installed the Nvidia patch from the Eidos homepage to enable d3d and bypass the failed 8 bit paletized test and it works fine up to that point. I can start the game and enter a new game and the vidoes run fine too. But when the train intro finishes and it switches to the game background instead of the video one, the screen is tiled and there are green lines in between the tiles and on the train texture. I've disabled d3d aa and aniso in my ati 3,8 detonators cp but it still doesn't fix the problem. I had already seen the tile issue back on my geforce2 and the eidos guys told me to center my texture in the nividia cp but I don't see that option anywhere in my ati cp so I'm out of ideas.
Any ideas to what more I could do ? I'm using win98se btw.
Thanks.
I've installed the Nvidia patch from the Eidos homepage to enable d3d and bypass the failed 8 bit paletized test and it works fine up to that point. I can start the game and enter a new game and the vidoes run fine too. But when the train intro finishes and it switches to the game background instead of the video one, the screen is tiled and there are green lines in between the tiles and on the train texture. I've disabled d3d aa and aniso in my ati 3,8 detonators cp but it still doesn't fix the problem. I had already seen the tile issue back on my geforce2 and the eidos guys told me to center my texture in the nividia cp but I don't see that option anywhere in my ati cp so I'm out of ideas.
Any ideas to what more I could do ? I'm using win98se btw.
Thanks.