P
petfriendamy
Guest
This is old! Consider using Scarlet instead:
https://www.ff7catalog.com/threads/14814/
So as you may know, most of the characters' initial data can be found and edited in the kernel. But since Young Cloud and Sephiroth are hogging their respective character slots, the data for Cait Sith and Vincent is hidden away in the EXE, making it more annoying to edit. Well, I threw together a quick tool to help with that issue!
The tool locates Cait Sith and Vincent's data in the EXE, and allows you to edit it via the user interface. Right now it expects and validates with basegame data, but later on I might see if I can tweak it to read weapon data, etc. from the kernel. I also might expand it later to edit other stuff that can only be changed in the EXE, but I just stuck with this for now since this was what I needed it for.
UPDATE: The tool now includes character names and shop data!
Download link here:
https://github.com/petfriendamy/FF7-exe-Editor/releases
Old versions:
2.2: https://drive.google.com/file/d/1LnGEiMW7UCC04XJG8p-JryJi1qcxDYEg/view
2.1.2: https://drive.google.com/file/d/1gSsfj2g38Zyb__OEZjccBrNwKVy8WJeX/view
2.1.1: https://drive.google.com/file/d/1Cb-3ltSWxnKOfoOfHOQT5NpedEZsJqWa/view
2.1: https://drive.google.com/file/d/11HNwbq9bldCbQjpmf2u1L3nUIohlXMJW/view
2.0: https://drive.google.com/file/d/16wskivtB8hmvScT5hUJ5gCaVICOB-lh7/view
1.0: https://drive.google.com/file/d/1JDIjShNqgmDK92cEQuzfSJLgss63Erf8/view
Includes a DLL (Editor.Core.dll) that you can use for your own installers. Also includes the source code, which you can also use and modify if you want. (Now on GitHub!) Written in C#.
https://www.ff7catalog.com/threads/14814/
So as you may know, most of the characters' initial data can be found and edited in the kernel. But since Young Cloud and Sephiroth are hogging their respective character slots, the data for Cait Sith and Vincent is hidden away in the EXE, making it more annoying to edit. Well, I threw together a quick tool to help with that issue!
The tool locates Cait Sith and Vincent's data in the EXE, and allows you to edit it via the user interface. Right now it expects and validates with basegame data, but later on I might see if I can tweak it to read weapon data, etc. from the kernel. I also might expand it later to edit other stuff that can only be changed in the EXE, but I just stuck with this for now since this was what I needed it for.
UPDATE: The tool now includes character names and shop data!
Download link here:
https://github.com/petfriendamy/FF7-exe-Editor/releases
Old versions:
2.2: https://drive.google.com/file/d/1LnGEiMW7UCC04XJG8p-JryJi1qcxDYEg/view
2.1.2: https://drive.google.com/file/d/1gSsfj2g38Zyb__OEZjccBrNwKVy8WJeX/view
2.1.1: https://drive.google.com/file/d/1Cb-3ltSWxnKOfoOfHOQT5NpedEZsJqWa/view
2.1: https://drive.google.com/file/d/11HNwbq9bldCbQjpmf2u1L3nUIohlXMJW/view
2.0: https://drive.google.com/file/d/16wskivtB8hmvScT5hUJ5gCaVICOB-lh7/view
1.0: https://drive.google.com/file/d/1JDIjShNqgmDK92cEQuzfSJLgss63Erf8/view
Includes a DLL (Editor.Core.dll) that you can use for your own installers. Also includes the source code, which you can also use and modify if you want. (Now on GitHub!) Written in C#.
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