Z
Zervox
Guest
"100% remade assets/scripts/code"
Great so they resorted to plagiarism. they full duplicated every scene and behavior and required no original copy ownership for a user to play it, see the problem here?
"It's better to use original scripts because it's not possible for a program to covert them to a higher level language automatically"
Yet there are projects which do, some of the Fallout 2 reverse engineered projects actually do support converting scripts.
It's fine not wanting to take risk to be 100% sure, but the Chrono Trigger case was quite obviously outside of the gray area and inside the area of just blatantly copying it.
I am not going to argue which is better and what to do, just wanting to state that there are ways of doing things which is perfectly legal, and as I said, won't work unless a good sum of planning is done beforehand.
It's still a discussion which I enjoy.

Great so they resorted to plagiarism. they full duplicated every scene and behavior and required no original copy ownership for a user to play it, see the problem here?
"It's better to use original scripts because it's not possible for a program to covert them to a higher level language automatically"
Yet there are projects which do, some of the Fallout 2 reverse engineered projects actually do support converting scripts.
It's fine not wanting to take risk to be 100% sure, but the Chrono Trigger case was quite obviously outside of the gray area and inside the area of just blatantly copying it.
I am not going to argue which is better and what to do, just wanting to state that there are ways of doing things which is perfectly legal, and as I said, won't work unless a good sum of planning is done beforehand.
It's still a discussion which I enjoy.
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