[FF7 PC] Mod Des-Enlace (ENG -SPA)

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So, i already decided what 'puzzle' i want to put as optional content :/
I can make that every piece change his rotation randomly(same as the position).
I think i can put as many images as i want  8)
Dang! I'm trying to guess how you did this. Objects or controllable NPC's maybe? Neat though!
 
Imagine to have it as a puzzle in the Ancient Temple ahah.
Thats a good idea.Just to put the Keystone and you can enter in the Temple... its too easy :/  Its funny because, the background of the Temple, its the only mandatory puzzle that i put xD (its really difficult with the hard option)

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Dang! I'm trying to guess how you did this. Objects or controllable NPC's maybe? Neat though!
Yes,every piece its a NPC or field model. Without entry in many details,all the pieces are controlled by script-code ,  i control every movement just checking what button you press and control all the possible positions that you can move,depending on your actual position.
 
Phew! Its over.... I uploaded the new version in NexusMods: https://www.nexusmods.com/finalfantasy7/mods/42?tab=files
I hope nothing crash.... :_D

List of changes:
-5 hours approx. of new content, after Sephiroth's defeat.(it will start in the Forgotten City)
-New story with Yuffie as the protagonist, based on the canon of the novel "On the way to a smile"
-Many new additional bosses (compatible with the 60 FPS mod) and map models.
-7 new maps to explore.
-1 new minigame that can be accessed in the events of the expansion.
-New story with Nova as the protagonist.
-In certain point(postgame) , all the enemies of the game will become more stronger (this will be activated in the Forgotten City).
-10 new documents spread across the game maps.

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¡Puf!Finiquitado... La nueva version esta en NexusMods : https://www.nexusmods.com/finalfantasy7/mods/42?tab=files
Espero que nada reviente.... :_D

Lista de cambios:
-5 horas aprox. de nuevo contenido, posterior a la derrota de Sephiroth.
-Nueva historia con Yuffie de protagonista, basada en el canon de la novela "On the way to a smile"
-Muchos nuevos jefes adicionales (compatibles con el mod de los 60 FPS) y modelos para los mapas.
-7 nuevos mapas a explorar.
-1 nuevo minijuego al que se podrá acceder en los eventos de la expansión.
-Nueva historia siguiendo los pasos de Nova.
-Todos los enemigos del juego subirán de nivel y fortalecerán todos sus parámetros(esto se activará al llegar a la Ciudad Olvidada, tras terminar el juego original).
-10 nuevos documentos repartidos por los mapas del juego.

Video:
 
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Mi mas sincera enhorabuena, te llevo siguiendo desde hace tiempo y cada cambio que hacias te superabas, no me quiero ni imaginar el trabajo que te habra llevado hacer el mod pero lo importante es que ya lo tienes listo.
¡Buen trabajo!!
 
Mi mas sincera enhorabuena, te llevo siguiendo desde hace tiempo y cada cambio que hacias te superabas, no me quiero ni imaginar el trabajo que te habra llevado hacer el mod pero lo importante es que ya lo tienes listo.
¡Buen trabajo!!
¡Muchas gracias compañero! Si, hasta este punto está listo...pero aún yo no puedo decir que está todo acabado  :cry: , aún me queda una última cosa por hacer y con eso ya tendré la 1.0 con todo lo que tenía en mente poner en un principio.
 
Enhorabuena markul! Yo también llevo siguiendo tu mod y pinta muy bien. Vaya currazo te has pegado. Lo de los fondos adicionales, los minijuegos nuevos, historias alternativas, el poder seguir la historia después del final....lo jugaré sin dudarlo.
 
Enhorabuena markul! Yo también llevo siguiendo tu mod y pinta muy bien. Vaya currazo te has pegado. Lo de los fondos adicionales, los minijuegos nuevos, historias alternativas, el poder seguir la historia después del final....lo jugaré sin dudarlo.
Gracias! Bueno, de currazo tú tampoco te has quedado corto con tus fondos , son uno de mis mods "obligatorios"   :-D . Pues, si lo llegas a jugar, espero que te guste o, por lo menos, que alguna que otra buena sorpresa te llegue a dar.
 
Congratulations! That's for this kind of content I didn't give up Makou Reactor
 
Currently, im testing the full game for the next version.
Next possible changes that im testing:
-New Game +(If all works fine, i give the possibility to play again from the beginning with your current level, with little changes in the history and enemies more powerful and attacks with more effects)
-Text dialogs with big avatars.
-I created a new text font, based in the original with compatibility with the mods ESUI and Finishing touch, to show avatars in battles.


 
Version 0.9.1- Changes:
-New Game + (Tested until Junon). More powerful enemies, and the story changes slightly.
-Compatibility with the ESUI mod.(Thanks to Chrysalis and DLPB for their permissons )
-A new graphic option: Avatars in the dialogues + a new text font + avatars in battles (all is only compatible with the ESUI Mod/Finishing Touch activated).
-Multiple dialog and bug fixes after a test game.
 
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nice to see an eng version :) giving it a try thnx from some of vods have watched looks like a fun mod
 
Reusing things from the other minigame, i started to make this. For the final expansion of the mod story.
tt530b5c314d8a6157.gif



nice to see an eng version :) giving it a try thnx from some of vods have watched looks like a fun mod
Thanks , at least with that demo i have been able to give the english community something to play :)
 
Reusing things from the other minigame, i started to make this. For the final expansion of the mod story.

tt530b5c314d8a6157.gif
are you making a triple triad minigame for FF7??
 
are you making a triple triad minigame for FF7??
Trying, at least .Now i am with the AI,thats not a problem, but there is something like a limit size editing field/map, if i reach to that limit .... its a fail.

Edit:
For now ,all good. I made the structure of the AI, it needs some details , but now the code check the cards and the possibilities, to assign every card in the chosen spot.Next , the rules and the "flip"animation with the color change of the cards.
Captura2.png


Edit 2:  8-)
 
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This image just makes me so happy :)
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I hope this can be the first of many :D
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Edit: 20/20 cards :D . Im not going to show more, the next new images i want them to be a surprise :)
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20 images has been made  ;D
Now, lets see if i can find someone that can make a new design for the background of the minigame. 
Sin-t-tulo.png
 
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Version 0.9.3 Changes:   
   -New sequences with extended story of Nova and Captain Galbadia (New combat in Corel and in the Whirlwind Maze a new combat and boss model).
    -Changed one of the bosses of the challenge simulator.
    -Fixed a bug that did not hide Meteor in the Postgame.
    -Resolved the "Truck mistery" in the battle against Palmer O_o.
    -Changed the Source assignment system, to make it more agile (now you can assign all the Sources at once to a character, if they have accumulated).
    -Revised the retranslation of the game (several corrections and readjusted many original dialogues and new stories).
    -Adjusted some magics (like White Wind) and some erroneous text of magics.
    -Temporarily disabled avatar images in the dialogs.
    -Some minor adjustments and corrections that I forgot because it took me so long to update :/

Captura.png

Captura.png
 
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