[FF7 PC] Mod Manager - 7th Heaven (v2.2.3.522 Release) Outdated

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Holy cow. I worked on fixing this for 4 days and tinkered with so many .extensions and file properties that I had
never even heard of before and I finally got it working with all the textures loading and no injection errors ever.
I can finally play the game for the 1st time without Popeye characters and pixelated low res backgrounds. Nice!!

I hope I will never have to deal with .toml files and easyhook dll's again. Haha. I had to do that to get it working.
 
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There is no specific option its just automatically enabled when the mod is on.


Which translation mod are you using?
It's Caledor Italian translation mod.
 
It's Caledor Italian translation mod.
Caledor's Italian Translation mod natively supports its own interface mod, you can find it in his thread under "High Res Italian Textures' IRO" (https://www.ff7catalog.com/threads/13216/).

Of course you can use Caledor's translation with Enhanced Stock UI: you just have to install it but keep "High Res Italian Textures' IRO" deactivated because it would create a conflict.
 
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Holy cow. I worked on fixing this for 4 days and tinkered with so many .extensions and file properties that I had
never even heard of before and I finally got it working with all the textures loading and no injection errors ever.
I can finally play the game for the 1st time without Popeye characters and pixelated low res backgrounds. Nice!!

I hope I will never have to deal with .toml files and easyhook dll's again. Haha. I had to do that to get it working.

Glad to see, I need to make a post about 7h 2.0 now as the qhimm mod files were converted to use DDS which is a problem for the 7h 2.0 package.


I made a sticky on a way to get round the easyhook startup problem, the null error I am not sure off hand for the fix for that.
 
The 2.2 version broke linux (wine) support of run FF7, with or without mods :'(
The 2.0 version runs FF7 without mods OK.
 
Sorry if this has been posted before,   turning my Xbox One wireless controller on and off seems to be crashing me fairly often,   anyone else have this issue or know a fix for it?
 
The game runs fine when I load it from 7H, but the texture mods won't load - the files are already in the Textures folder, and I've got 7H looking at the right place in settings. So I don't know what's going on. Even when I run it straight from the .exe it doesn't load the textures even though it did before.

EDIT: I figured it out, somewhat. i hadn't realized that the path for loading hext files had changed with the newer version of 7H. Most of them work, and the textures load properly along with them. But the cheats (like save anywhere) still won't. Do I need to find a new version for those? Oh and also, 7H keeps overwriting my modified ff7.exe file. Is there way to tell it not to do this?
 
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How do I solve "The request was aborted: Could not create SSL/TLS secure channel"? It only happens for select mods, specifically Satsuki.


Edit: Had to update to the canary build of 7th.
 
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The game runs fine when I load it from 7H, but the texture mods won't load - the files are already in the Textures folder, and I've got 7H looking at the right place in settings. So I don't know what's going on. Even when I run it straight from the .exe it doesn't load the textures even though it did before.

EDIT: I figured it out, somewhat. i hadn't realized that the path for loading hext files had changed with the newer version of 7H. Most of them work, and the textures load properly along with them. But the cheats (like save anywhere) still won't. Do I need to find a new version for those? Oh and also, 7H keeps overwriting my modified ff7.exe file. Is there way to tell it not to do this?

Inside 7h mods, the path for hext is the same as it was way back in 7h 1.5, although ffnx has its own direct hext path for injecting hext files that are not loaded via mods.


Regarding customised executables they were deprecated, so are more difficult to use now, but it can still be done, rename the executable then in 7h general settings, point to the exe in the top box.  However bear in mind any mod may break if not using the standard executable, that is the reason it is overwritten.  Especially the case as the exe is now patched for PAE which allows larger mods to work within 7h and ffnx.
 
Hello I would like to try some of the mods packed as IRO only but am unable to use 7th Heaven is there a tool (for linux) to extract the iro files? If not can you point me to how the iro's are made so i can make such a tool .
 
i installed the mods and when i try to Launch the game through 7th Heaven with mods i get this
"### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at D:\Steam\Steamapps\Common\FINAL FANTASY VII\ff7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying English game files exist ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' and 'kernel' folders exist ...
Verifying all movie files exist ...
Verifying music files exist ...
Verifying latest game driver is installed ...
   Copying C:\7th Heaven\Resources\Game Driver\GameDriver.cfg -> D:\Steam\Steamapps\Common\FINAL FANTASY VII\FFNx.cfg ...
   FFNx.dll file is up to date.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Found game disc at E:\ ...
Applying changed values to registry ...
Copying ff7input.cfg to FF7 path ...
   using control configuration file 1998 KB+PlayStation (Stock).cfg ...
   Copying C:\7th Heaven\Resources\Controls\1998 KB+PlayStation (Stock).cfg -> D:\Steam\Steamapps\Common\FINAL FANTASY VII\ff7input.cfg ...
Creating Runtime Profile ...
   adding paths to monitor ...
Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
   skipped copying EasyHook.dll ...
   skipped copying EasyHook32.dll ...
Checking if Reunion mod is installed ...
   found: False
Launching additional programs to run (if any) ...
Writing temporary runtime profile file to C:\Users\light\AppData\Local\Temp\tmp9E70.tmp ...
Attempting to inject with EasyHook ...
Failed to inject after max amount of tries (14) ...
Exception occurred while trying to start FF7 ...
Failed to launch FF7. View the above log for details."

https://i.imgur.com/51tDFQT.png
so im not sure what to do with it to get it working with Mods
 
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