[FF7 PC] Next Fantasy I Mod

  • Thread starter Thread starter markul
  • Start date Start date
Status
Not open for further replies.
M

markul

Guest
_________________

[Errors]
-In many maps, some areas "hides" the character or the character hides the background: *For now i dont know how to fix this...
-Some maps have a black screen section  : *For now i dont know how to fix this...

_________________


Hi!
After a half year....i can release this mod :D

Its  a mod that change the original content of FF7 to create new fields,based on FF8(Dollet Mission), new history( also from FF8 but with some changes....),enemies,change music, backgrounds for the new fields, models, movies...
The idea its to play it in the disc/part 3,like a postgame challenge.Dont work with mods that change the gameplay, but the original game should be playable without problems.


To start with the new content, just go to Gold Saucer,in disc 3 ,and talk with the guy from Mog Minigame

Captura3.png


Captura1.png


Captura2.png


First ,i want to thank to Sega Chief for give me permisson to use some things from his mod NT(Cameos :/)
And finally i want to thank the next users , because without his useful tools i cant do nothing xD :)

Makou Reactor := myst6re
Deiling := myst6re
Wall Market := NFITC1
Proud Clod := NFITC1
Loveless := Squall78
Fix Loop := Dlpb
TouphScript := luksy
Ulgp := luksy
Palmer := Aali
Kimera := Borde

All of you and the rest who share his modding tools, are the best ;)

Note* Originally,the mod is in spanish but I translated the dialogs, of the spanish version, to english with a program(im tired ,sorry :/ ). If someone want to help me with the translations to English(someone with english as native language),it'll be wonderful.


[New Version: 30 de Mayo 2020][7TH Heaven 2.0]
IRO Spanish: https://www.mediafire.com/file/mnmz4xdsxlvqmwk/Next_Fantasy_Mod_ESP.rar/file
IRO English:https://www.mediafire.com/file/kotxqsl14w0x7aq/Next_Fantasy_Mod_ENG.rar/file
 
Last edited:
its a shame it wont work with 2.0 would love to have tried it out i wonder what it is that breaks it casue even with out mod your usually able to talk to him but once yours is activated he wont do any thing
 
I'm sure it's just the way the mod.xml is written. 2.0 changed some of the format.
 
No,for the test i generated a new.xml for 2.0 checking the help and other mods from the catalog, the problem is that  it dont load the new .ogg files and  mute the new movie files.
 
link doesnt seem to work
Yes i removed it. Encounters problem, i only checked the spanish version...One moment  :cry:
Edit: Link up!
 
Last edited:
Recently, i discovered a way to insert all my new flevel maps without modify any other original flevel map , so maybe it could be posible now to play the original FF7 with this mod activated.
For next update :D
 
New map o_O

Captura.png


And i found a solution to the bad animations of Seifer :D
Captura.png



Once i finished the scripts in this map , and fix some things, im gonna try to do a test to see if the changes that i made will let me play without problems the original history of the game with the mod activated. Right now,only 1 map has modifications from the original flevel(Gold Saucer Games Room), the rest are new maps.
 
Last edited:
New version
Captura.png


Spanish:https://www.mediafire.com/file/mnmz4xdsxlvqmwk/Next_Fantasy_Mod_ESP.rar/file
Im working in the english version .


-All the FF8 maps are added as new maps in the flevel,the only map modified in the flevel is games_2

-New Animation Battle for Seifer/Vincent

-New Map:Im still working in the content but the map is accesible and also the NPC
2063716c-fb7e-4af2-b967-e1ebd8d00b1f.png


-Team party following Cloud
Captura1.png

Captura2.png


-Field Models
Captura.png

Captura2.png


-Some maps has fix in the structure
 
Last edited:
Buenas
Me parece brutal que se puedan hacer cosas como estas. Todos estos mods le están dando una segunda vida a FF7, es genial.
Gracias !
 
Status
Not open for further replies.
Back
Top