[FF7 PC] Postscriptthree's Tweaks (1.47) Enemy/Item Randomizer!

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Hello, I have tried True Wait and it is great, but it has a defect: when one bar, the others freeze, making it impossible to change shifts unless another bar is full. I don't know if I explain myself. If I have Cloud's turn, sometimes I don't want to attack, I prefer that the enemy attack first and save my turn to cast a heal right after. Or I prefer to wait a bit to roll sense with another character. So would there be a way to change True Wait so that it passes the time when you are in the main menu, i.e. the same as the game's standby mode, but pausing the bar on all animations.
 
This is a known downside of True Wait. The workaround is that running makes time pass. In fights that you can't run away from, this works great, but in random battles you don't want to run away from, it's not a perfect solution. You can defend, which does waste some time, but it's better than accidentally running away.

I don't want to change how True Wait works. It works exactly how I want it to right now. It'd be nice to have a way to manually pass time besides running, but it'd require some weird button combination, and I don't think it's that big of a deal.
 
This is a known downside of True Wait. The workaround is that running makes time pass. In fights that you can't run away from, this works great, but in random battles you don't want to run away from, it's not a perfect solution. You can defend, which does waste some time, but it's better than accidentally running away.

I don't want to change how True Wait works. It works exactly how I want it to right now. It'd be nice to have a way to manually pass time besides running, but it'd require some weird button combination, and I don't think it's that big of a deal.
A pitty. I think the way you have it is fine, but if, for example, there was a way to pass the time other than running, it would be simply perfect. For example, by holding down the change button, time passes.

It also has another defect, which is rather the game's fault: Slow and Haste are too OP. In the base game, when you spend time in the animations they don't even give double/half attacks. But here yes. And they are permanent magics, so would there be a way to make slow be -25% speed and Haste +50% and not be permanent? I don't care if I have to do hex editing.
 
I have a New Threat 2.0 save and I would like to have the Morph as Well materia. I already have the mod enabler on. Can I add the materia with an editor such as Black Chocobo, or do I need to create my own mod, create the materia there, and only then add it to my inventory?

I was reading the nexusmods page, it says that the materia needs a "Materia Type Modifier 1" set to 96, which I interpreted as being the materia number (which is unassigned in Black Chocobo). I tried to edit my save in Black Chocobo to create a materia numbered as 96, or 150 (if 96 is hex), but I had no success, the materia name comes all garbled.
 
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