[FF7 PSX/PS1] Is there a way to color the enemy by AI?

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Darkslayerpowerfull

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I have the AI to making the enemys begin Biggers but i need(if exist) a AI to color them. The color i don't care, is to create a different monster or boss.
 
ff7 doesnt use a pallet swap for the models. instead every version of a model are poly painted and that information is stored in the p files. So there is no way to have AI change an enemies color. You would need extract the battle.lgp and use kimera to edit the color of the files. but i do not know if thats possible on the psx version.
 
ff7 doesnt use a pallet swap for the models. instead every version of a model are poly painted and that information is stored in the p files. So there is no way to have AI change an enemies color. You would need extract the battle.lgp and use kimera to edit the color of the files. but i do not know if thats possible on the psx version.
I'm asking this because i viewed some videos in youtube of Funny Enemy builded by Gameshark(2009).
This videos and the post of that year i get the AI for making them Biggers.
I using the Psx version, and in the moment is possible to change the color by Hex Edition(Varyneruel did in youtube), but i not have some time to do.
 
the answer is no, you can´t modify enemies color using ai, the only way is modify with hex editor
 
I have the AI to making the enemys begin Biggers but i need(if exist) a AI to color them. The color i don't care, is to create a different monster or boss.
Hello !

I'm interested by this ! Could it be possible for you to share the AI to make enemys bigger ?

Thank you
 
use this code:
12    2060
11    4098
80
02    2060
01    4098
80
60    XX   ------------------> this is the quantity enemy´s grown up
30            -----------------> this is the operator (add)
90
 
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