FF7 PSX/PS1 New Status AI/Limit Space

  • Thread starter Thread starter Darkslayerpowerfull
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Darkslayerpowerfull

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Hello everybody,good?

It's me again to hurt everyone with bad ideas...
I want to create a STATUS using the useless and unused IMPRISIONED STATUS(reno and other monster use) to make a like virus STATUS?

When the status(imprisioned) is used, the player cannot use restorative spells and your max hp will be current hp for the end of the battle. I want this can used in both player and monster and can cure with a Antidote(?). Yeah, the HP had to come back to original max HP of the begin battle

Here the code:

Code:
Code: [Select]
Code:
12  206010  42A98002  206000  4003809002  206000  40038070 001C12 206013 41808002 206003 4160809073
This really do something to game?

Both codes come from BOSOLA(MAYBE?)

Another code:
which (maybe) do what i want...
Code:
Code: [Select]
Code:
12   000002   20E09012   002061   00019012   004002   000002   0020359002   004070   002E12   004010   42A98002   004000   4003809002   002061   80004570   004512   002002   002060   02329072   000E73
Can I use this combined with above code and all characters use this AI?

Anyone have solutions of the limit space used for Kernel/Scene.bin?The patch from bosola HAS bugs in the real console?I have not a real ps1 to test all the game in all cds.
And the MassIsoUpdate program? In the real console(ps1)the iso will break somewere?

Sorry for my Asks...
 
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You have some info if this patch have bugs in the real console?If not i will patch my iso with this and end my mod, almost finished
 
You have some info if this patch have bugs in the real console?If not i will patch my iso with this and end my mod, almost finished
Sorry, never tried in real console (and no info on the thread for real hardware). I think you need to test yourself :-\
 
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