ancnt3 = Lost City - altar anfrst_1 = Ancient Forest - Part 2 anfrst_2 = Ancient Forest - trees anfrst_3 = Ancient Forest - Part 1 anfrst_4 = Ancient Forest - Part 3 ancnt4 = Lost City - altar ancnt2 = Lost City - altar ancnt1 = Lost City - City anfrst_5 = Ancient Forest - Cave astage_a = Event Square astage_b = Event Square - scene BigWheel = Round Square blinst_1 = Shinra building - stairways 1 blinst_2 = Shinra Building - Stairs 2 blinst_3 = Shinra Building - 3 steps blackbgc = Black Screen blackbg = DEBUG ROOM blin671b = Shinra Building - 67th Floor (after leak Jenova) blin66_4 = Shinra Building - 66th Floor, led blackbg7 = DEBUG ROOM blinele = Shinra Building - Elevator blin67_3 = Shinra Building - 67th Floor, Laboratory blin1 = Shinra Building - 1st Floor blin66_6 = Shinra Building - 66th Floor, Boardroom blin2 = Shinra Building - 2nd Floor blin61 = Shinra Building - 61st Floor blue_1 = Lost City - Road to Lake blackbg9 = Kalm Flashback - black screen blin62_1 = Shinra Building - 62nd Floor blackbg = Black Screen blin66_2 = Shinra Building - 66th Floor, Boardroom blackbgk = DEBUG ROOM blin65_2 = Shinra Building - 65th Floor, model Midgar blin67_2 = Shinra Building - 67th Floor, cells blin64 = Shinra Building - 64th Floor blin67_1 = Shinra Building - 67th Floor blin63_1 = Shinra Building - 63rd floor blin66_5 = Shinra Building - 66th Floor, led grid blackbg1 = DEBUG ROOM blin66_3 = Shinra Building - 66th Floor, W.C. blackbg3 = DEBUG ROOM blue_2 = Lost City - Lake blackbg5 = DEBUG ROOM blin66_1 = Shinra Building - 66th Floor blin2_i = Shinra Building - 2nd Floor, Shop blin65_1 = Shinra Building - 65th Floor blin3_1 = Shinra Building - 3rd Floor blin63_t = Shinra Building - 63rd floor, led blin59 = Shinra Building - 59th Floor blin62_3 = Shinra Building - 62nd Floor, library top blin60_1 = Shinra Building - 60th Floor blackbg2 = DEBUG ROOM blin70_4 = Shinra Building - 70th Floor, Suite blackbg4 = DEBUG ROOM blin70_3 = Shinra Building - 70th floor, outside blackbg6 = DEBUG ROOM blin70_2 = Shinra Building - 70th Floor, Suite blackbg8 = DEBUG ROOM blin70_1 = Shinra Building - 70th Floor blackbgb = Black Screen blin69_1 = Shinra Building - 69th Floor blackbgd = DEBUG ROOM blin68_2 = Shinra Building - 68th Floor, Center blackbgh = DEBUG ROOM blin68_1 = Shinra Building - 68th Floor blackbgj = River of Life - Tifa fall blin67_4 = Shinra Building - 67th Floor, Jenova blin62_2 = Shinra Building - 62nd Floor, Library lower blin673b = Shinra Building - 67th Floor, laboratory (after the flight of Jenova) blin60_2 = Shinra Building - 60th Floor Elevators bonevil = Village of Bones bonevil2 = Village of Bones bugin2 = Cosmo Canyon - observatory bugin3 = Cosmo Canyon - Observatory, Space bugin1a = Cosmo Canyon - observatory platform bugin1c = Cosmo Canyon - Observatory, Space bugin1b = Cosmo Canyon - Observatory, Space bwhlin = Round Square - pod bwhlin2 = Round Square - pod cargoin = Train the return of reactor No. 1 - car 1 canon_2 = Area 8 - gun control position canon_1 = Area 8 - gun Sector 5 = church - Church chrin_1a = Area 5 - Church, Main Hall chrin_1b = Area 5 - Church, Main Hall chrin_3a = Area 5 - church structure chorace2 = Chocobo Racing - input chorace = Chocobo Racing - input chrin_2 = Area 5 - church hall destroyed chrin_3b = Area 5 - church structure clsin2_2 = Battle Square - Museum Dio clsin2_1 = Battle Square - Combat Zone clsin2_3 = Battle Square - gateway to the Corel Prison coloin2 = Battle Square coloin1 = Battle Square colne_1 = Wall Market - in front of Don Corneo colne_b1 = Area 7 - sewer, Part 1 cos_btm = Cosmo Canyon colne_2 = At Don Corneo - input colne_4 = At Don Corneo - basement colne_5 = At Don Corneo - office cosin2 = Cosmo Canyon - sealed door cosin1 = Cosmo Canyon - armory cosin4 = Cosmo Canyon - corridor to the room Nanaki cos_btm2 = Cosmo Canyon - before the fire corel1 = Mt Corel - Corel view fire COLOSS = Battle Square - entrance cosmin2 = Cosmo Canyon - shop materia cosin5 = Cosmo Canyon - down to the cave Gi cosmo = Cosmo Canyon (wide shot) cosmin4 = Cosmo Canyon - Board of Nanaki colne_6 = At Don Corneo - bedroom cosmin7 = Cosmo Canyon - shop items colne_b3 = Area 7 - sewer, Part 2 colne_3 = At Don Corneo - room henchmen of Don Corneo cosmo2 = Cosmo Canyon (explosion of the rocket) convil_2 = Fort Condor - roof / room watch cosin1_1 = Cosmo Canyon - Bed former Corel corel3 = cosin3 = Cosmo Canyon - bar / hostel convil_4 = Fort Condor - roof coreline = Corel - mayor's house Corel corel2 = cosmin6 = Cosmo Canyon - hostel room condor1 = Fort Condor - input cos_top = Cosmo Canyon - observatory, outdoor condor2 = Fort Condor - indoor, low cosmin3 = Cosmo Canyon - lunchroom convil_1 = Fort Condor - inside crater_1 = Maze Tornado - descent into the crater crater_2 = Maze Tornado - in the crater crcin_2 = Chocobo Racing - jockeys room crcin_1 = Chocobo Racing datiao_4 = Utai - Da-chao Mountain Road from the top right screen datiao_8 = Utai - Mountain Da-chao, fiery cave datiao_3 = Utai - Da-chao Mountain Road left datiao_2 = Utai - Mountain Da-chao, the High Road datiao_5 = Utai - Da-chao Mountain Road from the top left display datiao_1 = Utai - Mountain Da-chao, entry datiao_7 = Utai - Da-chao mountain, summit datiao_6 = Utai - Mountain Da-chao, screen Don Corneo del2 = Costa Del Sol del1 = Costa Del Sol - port delinn = Costa Del Sol - Hostel desert1 = Corel Prison - Desert desert2 = Corel Prison - Desert delmin12 = Costa Del Sol - house for sale, cellar del12 = Costa Del Sol - port del3 = Costa Del Sol - beach delpb = Costa Del Sol - Bar delmin1 = Costa Del Sol - house for sale delmin2 = Costa Del Sol - home of Johnny dyne = Corel Prison - lair Dayne ealin_12 = Area 5 - Aeris house, ground floor ealin_1 = Area 5 - Aeris house, ground floor ealin_2 = Area 5 - Aeris house, 1st floor eals_1 = Area 5 - Aeris house elmin4_1 = Kalm - House 4, 1st Floor elmin4_2 = Kalm - House 4, 2nd Floor elmin3_2 = Kalm - house 3, 2nd Floor elminn_1 = Kalm - Inns elmpb = Kalm - Bar eleout = Shinra Building - exterior elevator elmtow = Kalm - tower elevtr1 = Reactor No. 1/Reactor No. 5 - Elevator elmin3_1 = Kalm - house 3, 1st Floor elm_i = Kalm - shop items elmin1_2 = Kalm - 1st house, 2nd floor elm_wa = Kalm - store weapons and materia elmin2_1 = Kalm - house 2, 1st Floor elminn_2 = Kalm - hostel room elmin2_2 = Kalm - house 2, 2nd Floor elm = Kalm elmin1_1 = Kalm - House 1, 1st Floor Chocobo Farm farm = frmin = Chocobo Farm - house fr_e Region = Midgar - after the battle against the Diamond Weapon frcyo = Chocobo Farm - Ranch fship_24 = Highwind - steering room (sea) fship_4 = Highwind - inside fship_2 = Highwind - en Steering fship_22 = Highwind controlled by Shinra (Maze Tornado) fship_23 = Highwind - en Steering fship_25 = Highwind - en Steering fship_3 = Highwind - meeting room fship_1 = Highwind - bridge, after recovery from Tifa to Juno fship_5 = Highwind - chocobo stables fship_12 = Highwind - bridge fship_42 = Highwind - inside gaiin_4 = Cliff Gaea - roads outside gaiin_5 = Cliff Gaea - Interior 4 gaiin_6 = Cliff Gaea - Release gaia_1 = Cliff Gaea - 1st escalation gaia_31 = Cliff Gaea - 3rd climbing gaiin_3 = Cliff Gaea - interior 3 gaiin_2 = Cliff Gaea - inside 2 gaia_32 = Gaea Cliffs - climbing into the Labyrinth Tornado gaiin_7 = Cliff Gaea - source gaiin_1 = Cliff Gaea - interior 1 games = Wonder Square gaia_2 = Cliff Gaea - 2nd escalation games_1 = Wonder Square - 1st Floor games_2 = Wonder Square - 2nd Floor gaiafoot = Cliff Gaea - before the house Holzoff ghotin_1 = Ghost Square - Hotel, Main Hall ghotin_4 = Ghost Square - Hotel, Main Hall ghotin_3 = Ghost Square - hotel, shop GHOTEL = Ghost Square ghotin_2 = Ghost Square - Chamber gidun_2 = Cosmo Canyon - Cave Gi, Part 2 gidun_3 = Cosmo Canyon - Cave Gi, Gi statue gidun_1 = Cosmo Canyon - Cave Gi, Part 1 gidun_4 = Cosmo Canyon - Cave Gi, 3rd party gldelev = Gold Saucer - Elevator gldgate = Gold Saucer - reception area gldst = Gold Saucer - input gldinfo = Gold Saucer - information panel gnmkf = Gongaga - path to the reactor gnmk = Gongaga - Reactor gninn = Gongaga - Inns gongaga = Gongaga gon_i = Gongaga - shop items Gomin = Gongaga - home of Zack gonjun2 = Gongaga - input goson = Gongaga - mayor's house gonjun1 = Gongaga - Road gon_wa1 = Gongaga - props (low) gon_wa2 = Gongaga - props (top) hekiga = Lost City - ruins Altar hideway2 = Utai - home of Godo, secret passage 2 hideway1 = Utai - home of Godo, secret passage 1 hill2 = Highwind - outdoor hill = Highwind - outdoor hideway3 = Utai - house cats, secret passage holu_1 = Cliff Gaea - Holzoff house, entrance holu_2 = Cliff Gaea - Holzoff house, room hyou6 = Great Glacier hyou13_2 = Great Glacier - cave of the snow woman hyou5_1 = Great Glacier hyou13_1 = Great Glacier - entrance to the cave of the snow woman hyou12 = Great Glacier - desert snow cave hyou8_2 = Great Glacier hyou8_1 = Great Glacier hyou7 = Great Glacier - fir hyou5_3 = Great Glacier - ice cave after floating inside hyoumap = Great Glacier - map hyou9 = Great Glacier hyou5_4 = Great Glacier - ice cave after floating hyou1 = Great Glacier - input hyou4 = Great Glacier hyou2 = Great Glacier - Forest hyou5_2 = Great Glacier - floating ice hyou3 = Great Glacier hyou10 = Great Glacier - hot spring hyou11 = Great Glacier icedun_2 = Great Glacier - Ice Cave icedun_1 = Great Glacier - Ice Cave ithill = Mideel - Shoreline return of Cloud and Tifa itmin1 = Mideel - House 1 itmin2 = Mideel - House 2 itown1b = Mideel (destroyed) itown12 = Mideel ithos = Mideel - hospital itown_w = Mideel - armory itown1a = Mideel itown_i = Mideel - shop items itown2 = Mideel - Last appearance of Weapon itown_m = Mideel - shop materia jail4 = Corel Prison - discharge jail3 = Corel Prison - desert, towards the discharge jailin4 = Corel Prison - truck jail1 = Corel Prison - Top jailin1 = Corel Prison - basement jail2 = Corel Prison - low jailin3 = Corel Prison - truck cab jailin2 = Corel Prison - former mayor's house jailpb = Corel Prison - Bar jet = Speed Square - entrance jetin1 = Speed Square jtempl = Temple of the Ancients - before the Temple of the Ancients jtmpin2 = Temple of the Ancients - the Key Stone jtemplb = Temple of the Ancients - after processing black materia jtmpin1 = Temple of the Ancients - input jtemplc = Temple of the Ancients - after processing materia black hole bottom jumin = Juno (village) - home of the old woman junone3 = Juno - beach junone2 = Juno - beach jundoc1b = Juno - port Juno junmin1 = bottom (right) - barracks, 1st Floor Juno junonl2 = bottom (left) - Funicular Juno jun_i2 = bottom (left) - store items Juno junpb_3 = bottom (left) - Bar junsbd1 = Juno - dock of the submarine Red Juno junmin3 = bottom (right) - Barracks, 3rd Floor Juno junbin5 = top - gas chamber Juno jun_w = bottom (right) - armory Juno junbin4 = top - execution room Juno junpb_1 = bottom (left) - bar members of Shinra junone6 = Juno from above - way to the barrel Juno junmin5 = bottom (left) - barracks, high Juno junone5 = top - flight of the gas chamber junair2 = Juno - airport, Highwind Juno junmin2 = bottom (right) - barracks, 2nd Floor junone22 = Juno - platform facing the sea Juno junonl1 = bottom (left) junin1 = Juno - Airport Road Juno junonl3 = top (left) - exterior Juno junin1a = bottom - changing rooms Juno jun_a = bottom (left) - props Juno junin2 = top - corridor Juno juninn = bottom (left) - Hostel junele2 = Juno - Elevator Juno junpb_2 = bottom (right) - Bar junin5 = Juno - path to the reactor submarine, part 2 Juno junmin4 = bottom (left) - barracks, low junin7 = Juno - Elevator jundoc1a = Juno - port Juno junbin12 = top - 2nd Floor junair = Juno - Airport Juno junbin22 = top - 2nd floor, offices Shinra Juno junbin3 = top - 2nd Floor, PACU Juno jun_m = bottom (right) - store materia junele1 = Juno - Elevator Juno = Juno bottom (right) - St. entrance Juno junin3 = bottom - way of training soldiers Shinra Juno junonr1 = bottom (right) junin4 = Juno - path to the submarine reactor, Part 1 Juno junonr2 = bottom (right) - Funicular junin6 = Juno - path to the reactor submarine, part 3 Juno junonr3 = top (right) - exterior Juno junbin1 = top - 1st Floor Juno junonr4 = bottom - Street Parade Juno junbin21 = top - 2nd floor, offices Shinra Juno jun_wa = bottom (left) - armory Juno junone4 = top - gun Juno jun_i1 = bottom (right) - store items Juno junone7 = upper - end of the barrel kuro_5 = Temple of the Ancients - room under the clock kuro_6 = Temple of the Ancients - clock, treasure room kuro_7 = Temple of the Ancients - the entrance hall of the fresco kuro_12 = Temple of the Ancients - is at the bottom of the temple kuro_4 = Temple of the Ancients - Clock kuro_1 = Temple of the Ancients - Maze kuro_10 = Temple of the Ancients - clock, blocked passage kuro_11 = Temple of the Ancients - clock transition kuro_8 = Temple of the Ancients - en fresco kuro_2 = Temple of the Ancients - the old man's room kuro_82 = Temple of the Ancients - en fresco kuro_9 = Temple of the Ancients - en fresco, background kuro_3 = Temple of the Ancients - en rollers las0_5 = North Cave - part 2las4_42 = North Cave - Inside the Earth lastmap = North Cave - heart of the planet las1_4 = North Cave (right) - bones las1_2 = North Cave (right) - the bottom of the descent las0_6 = North Cave - part 3las2_2 = North Cave (left) - 1 room flooded las2_1 = North Cave (left) - Crossroads las4_4 = North Cave - Inside the Earth las0_8 = North Cave - Crossroads las4_3 = North Cave - inside the planet, platforms, part 2 las2_3 = North Cave (left) - Flooded Room 2 las4_2 = North Cave - inside the planet, platforms, Part 1 las0_4 = North Cave - Part 1 las4_1 = North Cave - the grotto las0_3 = North Cave - crater las4_0 = North Cave - the cave bottom, no rally las0_2 = North Cave - crater wide Highwind las3_3 = North Cave (left) - platforms, part 3 las1_1 = North Cave (right) - Downhill las3_2 = North Cave (left) - platforms, part 2 las0_7 = North Cave - galleries las3_1 = North Cave (left) - platforms, Part 1 las0_1 = North Cave - Highwind, bridge las2_4 = North Cave (left) - after the rooms flooded las1_3 = North Cave (right) River of Life = Life life2 = River of Life lost3 = Lost City (left) losin3 = Lost City (left) - house loslake3 = Lost City - ruins, key Veterans lost2 = Lost City (right) losin1 = Lost City - home loslake1 = Lost City - ruins lost1 = Lost City loslake2 = Lost City - ruins, cliff losin2 = Lost City (right) - House 1 losinn = Lost City (right) - House 2 mds7_w2 = Area 7 - Hall commencing Flashback mds7st33 = Tifa Juno - Area 7, station, wharf md8_52 = Area 8 - landing parachute mds6_3 = Area 6 - way to Wall Market md8_3 = Area 8 - up md8brdg2 = Area 8 - street to the Mako cannon md8_6 = Area 8 - Underground entrance md1_2 = Area 1 - Road to Reactor No. 1 md8_1 = Area 8 - stairs mds7_w3 = Area 7 - Inns md8_b2 = Area 8 - Underground Low mds5_5 = Area 5 - Release of Midgar mds7plr1 = Area 7 - Road to the pillar mds6_2 = Area 6 - Park mds7st2 = Area 7 - cemetery trains, high mds7_w1 = Area 7 - armory mds7st3 = Area 7 - station md8_2 = Area 8 - meeting with Aeris mds7pb_2 = Area 7 - 7th Heaven bar, basement md8_32 = Area 8 - up (barrel Mako) mds7pb_1 = Area 7 - 7th Heaven Bar mds5_m = Area 5 - slums shop materia mds7_im = Area 7 - store items and materia md8_b1 = Area 8 - underground high mds7 = Area 7 - slums md8_5 = Area 8 - landing parachute md8_4 = Area 8 - after mission of reactor No. 1 mds7st1 = Area 7 - graveyard train, low md1_1 = Sector 1 - in front of the station mds6_1 = Area 6 - Road Sector mds5_3 = 5 - way to the slums mds6_22 = Area 6 - Park (after falling pillar) Sector mds5_2 = 5 - way to church mds7st32 = Area 7 - train station platform mds5_dk = Area 5 - slums, pipe md1stin = Area 1 - Station mds5_1 = Area 5 - slums md0 = Sector 0 - Shinra Building mds5_w = Area 5 - slums, armory md8brdg = Area 8 - St. mds5_i = Area 5 - slums, store items mds7plr2 = Area 7 - pillar md_e1 = Sector 0 - Shinra building (explosion of the rocket) mds5_4 = Area 5 - roofs Midgal = Zack Flashback - Midgar, hill min71 = Area 7 - home of Johnny min51_1 = Area 5 - Slum House, 1st Floor min51_2 = Area 5 - Slum House, 2nd Floor mkt_s2 = Wall Market - Restaurant mktpb = Wall Market - Bar mktinn = Wall Market - Hostel mkt_m = Wall Market - Shop materia mkt_s1 = Wall Market - clothing store mkt_s3 = Wall Market - Pharmacy mkt_w = Wall Market - armory mkt_ia = Wall Market - shop items mkt_mens = Wall Market - Hall for men move_ = Great Glacier - display intermediate 3 move_u = Great Glacier - display intermediate 6 mogu_1 = Wonder Square - home of Mog move_f = Great Glacier - display intermediate 2 move_d = Great Glacier - 1 intermediate screen move_r = Great Glacier - display intermediate 4 move_ = Great Glacier - intermediate screen 5 mrkt3 = Wall Market - Honey Bee Inn mrkt2 = Wall Market (below) mrkt4 = Wall Market - climbing wall mrkt1 = Wall Market (top) mtnvl6 = Mt Nibel - Reactor mtcrl_4 = Mt Corel - rails mtcrl_3 = Mt Corel - rails near the reactor mtnvl4 = Mt Nibel - just below the bridge mtnvl3 = Mt Nibel - bridge mtnvl2 = Mt Nibel - path to the bridge mtcrl_5 = Mt Corel - lift rails mtnvl5 = Mt Nibel - path to the reactor mtcrl_7 = Mt Corel - shelter bulldozer mtcrl_1 = Mt Corel - entry, part 2 mtcrl_8 = Mt Corel - bird's nest mtcrl_0 = Mt Corel - entry, part 1 mtcrl_9 = Mt Corel - bridge mtcrl_2 = Mt Corel - Mako Reactor mtcrl_6 = Mt Corel - Lift Bridge mtnvl6b = Mt Nibel - before the reactor ncoin3 = North Corel - house 3 ncorel = North Corel ncorel2 = North Corel (after the train accident) ncorel3 = North Corel ncoinn = North Corel - Inns ncoin1 = North Corel - House 1 ncoin2 = North Corel - House 2 nivl_b12 = River of Life - Nibelheim on fire niv_cl = Nibelheim - Cloud house nivgate3 = Flashback of Lucrecia - Nibelheim, entry niv_w = Nibelheim - shop items niv_ti4 = River of Life - Nibelheim, Tifa's house, 2nd floor niv_ti2 = Nibelheim - Tifa's house, 2nd floor nivl_4 = Flashback of Lucrecia - Nibelheim nivl_b22 = Flashback Labyrinth Tornado - Nibelheim on fire nivl_2 = River of Life - Nibelheim niv_ti3 = River of Life - Nibelheim, Tifa's house, 2nd floor window nivgate2 = River of Life - Nibelheim, entry niv_ti1 = Nibelheim - Tifa's house, 1st floor nivl_b2 = Kalm Flashback - Nibelheim on fire nivl = Kalm Flashback - Nibelheim nivinn_1 = Nibelheim - Hostel, 1st Floor nivinn_3 = Nibelheim - Hostel, 2nd Floor nivgate4 = Zack Flashback - Nibelheim, entry nivinn_2 = Kalm Flashback - Nibelheim, hostel, 2nd Floor nivl_e1 = Flashback Sector 7 (7th Heaven) - Nibelheim, wells nivgate = Kalm Flashback / Flashback Labyrinth Tornado - Nibelheim, entry nivl_b1 = Kalm Flashback / Flashback Labyrinth Tornado - Nibelheim on fire nivl_e3 = Flashback Labyrinth Tornado - Photo nivl_e2 = River of Life - Nibelheim, wells nivl_3 = Nibelheim nmkin_1 = Reactor No. 1 - input nmkin_2 = Reactor No. 1 - outside nmkin_3 = Reactor No. 1 - domestic, part 1 nmkin_4 = Reactor No. 1 - domestic, part 2 nmkin_5 = Reactor No. 1 - Internal, 3rd Party nrthmk = Reactor No. 1 - before the reactor nvdun31 = Kalm Flashback - Mt Nibel source Mako nvmkin1 = Mt Nibel - engine, interior nvmkin22 = River of Life - Mt reactor Nibel front room Jenova nvmin1_2 = Nibelheim - House, 2nd Floor nvdun2 = Mt Nibel - Cave 1 nvdun3 = Mt Nibel - source Mako nvmkin32 = River of Life / Kalm flashback - Mt Nibel, engine room, Jenova nvdun4 = Mt Nibel - Cave 2 nvmkin31 = Kalm Flashback - Mt Nibel, engine room, Jenova nvmkin21 = Mt Nibel - reactor at room Jenova nvmkin23 = Kalm Flashback - Mt Nibel, reactor window nvmin1_1 = Nibelheim - house, 1st floor nvdun1 = Mt Nibel - tubes of the reactor onna_4 = Honey Bee Inn - lobby onna_2 = Honey Bee Inn - room top onna_52 = Honey Bee Inn - room left onna_5 = Honey Bee Inn - room right pillar_1 = Area 7 - bottom of the pillar pillar_3 = Area 7 - top of the pier pillar_2 = Area 7 - Top Pillar prisila = Juno (village) - House of Priscilla psdun_2 = Mythril Mine - input psdun_3 = Mythril Mine - Part 1 psdun_4 = Mythril Mine - Part 3 psdun_1 = Mythril Mine - Part 2 qa = Plane Gelnika - input qb = Plane Gelnika - corridor qc = Plane Gelnika - Search Room qd = Gelnika plane - en goods rcktin5 = Rocket - Hall Steering rcktin4 = Rocket - Hall of the mega materia rcktin3 = Rocket - corridor to the rescue boat rckt32 = Rocket City - Cid's house, garden rckt2 = Rocket City (without fuze) rcktbas2 = Rocket City - top of the ramp to launch the rocket rcktbas1 = Rocket City - down the ramp to launch the rocket rcktin8 = Rocket - ladder to engine room rcktin2 = Rocket - input rcktin1 = Rocket - ladder to the room of the mega materia rcktin7 = fuse - bucket rescue rckt3 = Rocket City - Cid's house, garden rcktin6 = Rocket - engine room rckt = Rocket City (with rocket) rkt_w = Rocket City - armory rktinn1 = Rocket City - Hostel rktsid = Rocket City - home of El Cid rkt_i = Rocket City - shop items rktmin2 = Rocket City - House 2 rktmin1 = Rocket City - House 1 rktinn2 = Rocket City - Hostel, 1st Floor rootmap = Train - control screen ropest = North Corel - tram roadend = Midgar - Highway sandun_2 = Valley Corral - Cave sandun_1 = Valley Corral - cliff sango3 = Valley Corral - giant seashell sango1 = Valley Corral - Part 1 sango2 = Valley Corral - Part 2 sbwy4_6 = Area 4 - plates lower output sbwy4_5 = Area 4 - lower plates, Part 1 sbwy4_3 = Area 4 - plates lower part 2sbwy4_22 = Area 8 - Underground, led sbwy4_2 = Area 4 - lower plates leads sbwy4_1 = Area 4 - bottom plate, led from start sbwy4_4 = Area 4 - lower plates, scales semkin_7 = Juno - engine sub-morning, dock underwater gray semkin_6 = Juno - engine sub-morning, dock submarines (submarine without red) semkin_1 = Juno - engine sub-morning lift semkin_4 = Juno - engine sub-morning bridge mega-materia semkin_5 = Juno - engine sub-morning, dock submarines (including submarine red) semkin_8 = Juno - engine sub-morning road after the bridge Tiny Bronco = sea water seto1 = Cosmo Canyon - Cave Gi, canyon semkin_2 = Juno - engine sub-morning bridge semkin_3 = Juno - engine sub-morning room monitored shpin_22 = Cargo - cargo room (empty) ship_2 = Cargo - bridge, before the flight room ship_1 = Cargo - bridge shpin_3 = Cargo - en Jenova BIRTH shpin_2 = Cargo - cargo room (full) sinin1_2 = Shinra Castle - ground floor sininb35 = Zack Flashback - Castle Shinra, research room sininb34 = Zack Flashback - Castle Shinra, research room, open tanks sinin1_1 = Shinra Castle - entrance sinin2_2 = Castle Shinra - 1st floor, right wing Sichi = Marsh sininb32 = Shinra Castle - Hall Research sininb36 = Zack Flashback - Castle Shinra, research room, closed tanks sinin3 = Castle Shinra - stairs to the basement sininb52 = Castle Shinra - office sininb33 = Flashback of Lucrecia - Castle Shinra, research room sininb51 = Kalm Flashback - Castle Shinra, Suite sininb1 = Shinra Castle - Basement corridor sininb42 = Shinra Castle - corridor Library sinbil_2 = Shinra Building - passage to the stairs sininb31 = Kalm Flashback - Castle Shinra, research room sinbil_1 = Shinra Building - entrance sinin2_1 = Shinra Castle - 1st floor, left wing sininb41 = Kalm Flashback - Shinra castle, hall library sininb2 = Castle Shinra - en Vincent sky = Tiny Bronco slfrst_1 = Forest asleep - input slfrst_2 = Forest asleep smkin_1 = Reactor No. 5 - Release smkin_2 = Reactor No. 5 - External smkin_3 = Reactor No. 5 - Internal, Part 1 smkin_4 = Reactor No. 5 - inside, part 2 smkin_5 = Reactor No. 5 - Internal, 3rd Party snw_w = Icicle Village - armory snmayor = Icicle Village - Guest House sninn_2 = Icicle Village - Hostel, 2nd Floor sninn_1 = Icicle Village - Hostel, 1st Floor Snow = Icicle Village snmin1 = Icicle Village - House 1 snmin2 = Icicle Village - House 2 sninn_b1 = Icicle Village - Bar southmk2 = Reactor No. 5 - entry southmk1 = Reactor No. 5 - entry spipe_2 = Juno - submarine reactor, glass tube, part 2 spipe_1 = Juno - submarine reactor, glass tube, part 1 spgate = Juno - submarine reactor, which came startmap = DEBUG ROOM - main subin_3 = Submarine gray - basement subin_2a = Submarine red - indoor subin_1a = Submarine red - room pilot subin_1b = Submarine gray - room pilot subin_2b = Submarine gray - Internal tin_4 = Train - 4 car tin_3 = Train - 3 Car tin_2 = Train - 2 car tin_1 = train - car 1 tower5 = Utai - Pagoda trnad_53 = Maze Tornado - venue of the Meeting trnad_52 = Maze Tornado - venue of the Meeting trnad_51 = Maze Tornado - venue of the Meeting trnad_2 = Maze Tornado - Part 1 trackin2 = Kalm Flashback - truck Trackin = River of Life - van trnad_3 = Maze Tornado - Part 2 trnad_4 = Maze Tornado - Part 3 Tornado trnad_1 = Maze - 3rd party after Jenova DEATH tunnel_3 = Area 4 - tunnel winding down tunnel_2 = Area 4 - tunnel winding up tunnel_4 = Area 8 - sinuous tunnel tunnel_1 = Area 4 - sinuous tunnel tunnel_6 = Area 8 - tunnel winding entry tunnel_5 = Area 8 - winding tunnel, crossing ujunon5 = Juno (village) - beach ujun_w = Juno (village) - armory ujunon3 = Juno (village) - beach ujunon2 = Juno (village) - beach ujunon1 = Juno (village) ujunon4 = Juno (village) - beach uttmpin1 = Utai - home of Godo, left wing utmin2 = Utai - home of the old man uttmpin3 = Utai - home of Godo, room Da-chao uttmpin4 = Utai - home of Godo, secret chamber uta_wa = Utai - armory uttmpin2 = Utai - home of Godo, right wing uta_im = Utai - shop items utmin1 = Utai - house cats utapb = Utai - Bar Turtle's Paradise uutai1 = Utai uutai2 = Utai - in front of the pagoda wcrimb_1 = Wall Market - Climbing Wall, Part 1 wcrimb_2 = Wall Market - climbing wall, part 2 whitein = Lost City - Stairway to city White1 = Lost City - ruins Altar White2 = Lost City - ruins Altar whitebg3 = River of Life - Mt Nibel, drop Cloud and Tifa Tornado woa_3 = Maze - 3rd traversed wind woa_2 = Tornado Labyrinth - 2nd cross wind woa_1 = Maze Tornado - 1st cross wind yougan = Mountain Utai - Yuffie / Shinra yougan3 = Plain Utai - Yuffie / Shinra yougan2 = Plain - meeting Yuffie yufy1 = Utai - Yuffie house, high yufy2 = Utai - home Yuffie, low zcoal_1 = Mt Corel - Train 1 zcoal_3 = Mt Corel - Train 2 cars zcoal_2 = Mt Corel - 2 train, locomotive zmind2 = River of Life - Main Screen zmind3 = River of Life - Main Screen zmind1 = River of Life - Main Screen ztruck = Zack Flashback - truck ZZ4 = Cave Lucrecia zz5 = Cave in materia - Mimezz6 = Cave in materia - HP <-> MP zz7 = Cave in materia - Quad magic zz8 = Cave in materia - Knights of Round zz1 = Cave of the sleeping man zz3 = Chocobo Sage's House zz2 = House of arms dealer near Gongaga