L
Lazy Bastard
Guest
To be completely clear, I've taken a screenshot before and after the change in question (which is merely a test that destroys the initial FMV load upon NEW GAME, and replaces it with a hop over to the pickup truck scene with Zack and Cloud), as well as a screenshot with If statements collapsed:
If I understand correctly, you're saying that "else jump to byte 213" refers to "213 - Control the group cl (No1)". Is this correct? Then, with Makou Reactor, users need to manually change various jumps and other related commands to match the new 'byte' reference numbers?
Shouldn't Hack7 still load the file, but just let you know there's a problem? As it stands, it won't even load the file at all...
This is especially true since, in this case, there would never be a need to come back to this field, and hence the jump never occurs (GameMoment does equal 0; this is a new game).
If I understand correctly, you're saying that "else jump to byte 213" refers to "213 - Control the group cl (No1)". Is this correct? Then, with Makou Reactor, users need to manually change various jumps and other related commands to match the new 'byte' reference numbers?
Shouldn't Hack7 still load the file, but just let you know there's a problem? As it stands, it won't even load the file at all...
This is especially true since, in this case, there would never be a need to come back to this field, and hence the jump never occurs (GameMoment does equal 0; this is a new game).
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