[FF7] Qhimm Catalog 3.0 Reports / Requests

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So I think we found a way to allow 7th Heaven to read the kernel bin pieces.  The creator said that the vanilla exe looks for bin-gzip file to read them into the game.  If we could implement it into the program then we could do it too and it will help for even more compatibility.  Do you think there is a way to do it?
 
Doubtful, since Iros is no longer around. The source code is released now, but no one has worked on it  :|
 
Shame if that can be done then that would really help out.  Guess got to try to find a work around.
 
Felt this needed its own post.  So I have been working on the mod when I can and I think I managed to get the configuration options to work properly.  Though keep in mind this will take a while to get out.  Also I am waiting on the handy resize all windows feature to be brought out as the flevel is highly edited and going through each field as some are berried very deep in the field files.  Everything else is pretty good to go just need to figure out the kernel tweaking which I think I know what I was doing wrong.  I'll keep you guys posted as much as I can.
 
Hey genesis063

does that mean you are working very hard on fixing up that sephiroth story mod then

keep up the great work
 
Yes hopefully I'll have it all done and ready before the middle of next year.  If these three new bosses work the way they are intended then I will make another new scene that got taken out in the lifestream one so it'll be a new version where Sephiroth fights the battle within himself.  Hope everyone likes my take on it not sure what it will come out as because I just though it up so stay tuned but I'll make a separate thread for that one.
 
Doubtful, since Iros is no longer around. The source code is released now, but no one has worked on it  :|
Where?  It's C#, right?  I may be able to help a bit with that.
 
That would be awesome also I think the source code for Proud Clod is available to so you could also do it for the scene bin as they have pieces as well.  That way we could make everything more accessible.
 
A small, but important update. New Threat will now be using the November 3rd, 2016 IRO version + the Scene Hotfix from November 7th, 2016. This time I have included all the models from the IRO, so hopefully that fixes the crashes that were reported when entering certain battles that used NT models.

If you still experience crashing from model loads, then move Gameplay - Difficulty and Story to the top of your load order and Launch Game again. After you get past that scene, you can save the game, exit game, and move Gameplay - Difficulty and Story back into its original alphabetical order. Doing this will enable any model mods loaded above it (Battle and Field) to load ingame over the NT models. I don't have the time to play test the entire game, so its up to you all to report which encounters you have to do the reordering to advance the game. I don't expect it to be very many, but any that are reported can be added to the FAQ thread for quick answering with any future posts that I'm sure we'll get.

Remember, to download the Update, all you need to do is Workshop -> Check subscriptions now and the button should change to Update in the Library AND Catalog tabs. Clicking either will start the download and install the patch afterwards.
 
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Small update. Added the Scene.bin Hotfix from November 24th to New Threat.

EDIT: Added the fix to Miscellaneous - Jessie Mod. The model and avatar should now load and unload properly during the correct scenes.
 
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I have a very minor thing to ask. Might just be my system i don't know.
Whenever a mod is updated can it change the date that that mod displays as mine is always 1/5/2016
 
Sure, I can fix that. I forgot to change the dates for a long time, sorry :|
 
Hey no worries. It just confused me when I checked to see if it updated and they had the same date. Made me think it didn't
 
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i think it would be good to add the error removing for the driver by dlpb to the GC installer. The casual user has no reason to know most of that info.
 
Not sure if posting this in the right place but.....
Would it be possible upload mods as torrents like bootleg had? Just for those of us with awful download speeds. Cheers
 
Not sure if posting this in the right place but.....
Would it be possible upload mods as torrents like bootleg had? Just for those of us with awful download speeds. Cheers
Sorry, not atm. Just download each one individually and have lots of patience.

Kinda, The one DLPB posted fully removes all error messages. The one you have leaves the red error messages.
I'll look into adding it to replace the other :)
 
Another update. Read the OP for the changes. There are no notes for the Cloud Dynamic Weapons update because I ended up breaking it. I'm too tired to fix it now, so wait until the next update (2.2) to see it fixed again.
 
A bit off topic, but do you think once FFVII Remake comes out, IF they do a PC version, (likely will eventually), that modders will make mods for it? If so, will there eventually be a 7th Heaven manager for it?
 
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